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Pop-Out Floats Operation? (Read 274 times)
Jul 28
th
, 2004 at 1:58pm
airlog
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Lieutenant Colonel
Posts: 8
I'm in the process of modifying a helicopter with pop-out floats. I built the floats in both the packed & inflated positions but, I'm unsure on how to animate them. I have heard that they will have to be animated through a light switch which is fine. Can someone let me know how to do this
?
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Reply #1 -
Jul 28
th
, 2004 at 3:42pm
aceronzo
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I love YaBB 1G - SP1!
Posts: 232
Gmx or FSDS2
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Reply #2 -
Jul 28
th
, 2004 at 4:16pm
Felix/FFDS
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either gmax or fsds, you're looking at some creative folding of the "floats".
Make one, or the other, your primary float model.
You'll have to split the floats up into component "parts", appropriately tagged.
Your parts will be open at time=100, and the individual parts all "bunched up" or "closed" at time=0
Think of key frame animation as clay figure animation - You move each part to the position desired and take a photo (key frame). The difference lies in that the program calculates for you the intermediate action.
Where it gets tricky, and this will be trial and error, will be that you may have to add several intermediate frames or stops, so that the float parts unfold "decently' and you don't get parts suddenly flying. You want to achieve the look of the parts filling up.
Felix/
FFDS
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Reply #3 -
Jul 28
th
, 2004 at 4:54pm
aceronzo
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I love YaBB 1G - SP1!
Posts: 232
Felix,
I dont mean to step in front of airlog(but this might help him too).Do you know what animations work with the Helicopter cfgs?
Thanx,
aceronzo
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Reply #4 -
Jul 29
th
, 2004 at 7:31am
airlog
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Lieutenant Colonel
Posts: 8
I'm using Gmax
. As a first timer, I might be biting off more than I can chew but, I'm a stickler for detail and I want it to look as good as I can make it.
So, I can make the floats appear to inflate in incriments? I was told that I would need to make them appear with a light switch. An ON-OFF type of appearance. What you are saying is that I will need to make each float (packed, inflating and inflated) stage appear in frames with the flick of a switch ???. Am I limited to how many "frames" between the fully folded bag and the fully inflated bag?
I have never animated before but, it sounds like a good chalenge
!
Thanks for the tips. I'm sure that I'll be asking for more help on this later
.
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Reply #5 -
Jul 29
th
, 2004 at 8:01am
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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Quote:
What you are saying is that I will need to make each float (packed, inflating and inflated) stage appear in frames with the flick of a switch ???. Am I limited to how many "frames" between the fully folded bag and the fully inflated bag?
Remember you don't have three parts, but ONE that goes from folded to inflated. Think of the way a camera's iris works, fixed plates overlapping and rotating to open/close, or a "rotating" telescoping movement.
Felix/
FFDS
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Reply #6 -
Jul 29
th
, 2004 at 9:42am
airlog
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Lieutenant Colonel
Posts: 8
Thanks Felix
! I'm going to try it out.
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Reply #7 -
Jul 29
th
, 2004 at 10:25am
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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Quote:
Thanks Felix
! I'm going to try it out.
Good - let us how it works out ...
Felix/
FFDS
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Reply #8 -
Jul 29
th
, 2004 at 2:26pm
Gnome
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I love YaBB 1G - SP1!
Posts: 244
A light switch would not be ideal for the smooth animation you want. You need something that can be animated smoothly like a door or the tailhook.
Tailhook is a good 'un. Remember to add an appropriate entry into the aircraft.cfg file though.
Kev
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