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FSSC (Read 860 times)
Jun 19
th
, 2004 at 9:40pm
garymbuska
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Ok I am a little confused can FSSC be used for FS2004.
It is my impression that you can not use this program for fs2004. The site does not say one way or the other. I see posts here of people saying to use FSSC for scenery for FS2004.
So which is it YES or NO ???
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Reply #1 -
Jun 20
th
, 2004 at 9:17am
stiz
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Hi
No i think. Try it and find out.
Stiz
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Reply #2 -
Jun 20
th
, 2004 at 10:23am
Hagar
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Yes. FSSC works perfectly well for FS9. However, Derek Leung is busy with other commitments & hasn't yet updated it to be fully compatible. A few features like the AFD BGL no longer work in FS9. This can be overcome by using the Menu Entry object instead. The other entries can then be added with AFCAD.
RollerBall informs me that the latest Airport for Windows might be the better option.
http://www.airportforwindows.com/
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Reply #3 -
Jun 20
th
, 2004 at 10:36am
garymbuska
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Well I can see why I was confussed. It looks like that it can be used but yet not fully compatable yet.
Thanks for the clear up.
I knew that airport for windows would work in fs2004 but it is for airports not general scenery. Or am I wrong with that statement. I am pretty sure you can make buildings around a air port but can you use this for general scenery. I did not think this would do that 8)
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Last Edit: Jun 20
th
, 2004 at 1:50pm by garymbuska
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Reply #4 -
Jun 20
th
, 2004 at 11:15am
Hagar
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Both Airport & FSSC are basically very similar applications & work on a similar principle. Until recently FSSC was the better of the two. IMHO
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Reply #5 -
Jun 26
th
, 2004 at 9:04pm
atotti2000
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can you put things in to FSSC After they have been in afcad ???
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Reply #6 -
Jun 27
th
, 2004 at 3:32am
Hagar
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Quote:
can you put things in to FSSC After they have been in afcad ???
I'm not sure what you mean. You can modify your own scenery with FSSC at any time you wish. It will not read BGL files of existing scenery or change anything you did with AFCAD. Depending on what you do it might then need updating with AFCAD.
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Reply #7 -
Jun 27
th
, 2004 at 7:13am
atotti2000
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well I spend a lot of my simming time repainting, busy doing a large order for Hyperion at the moment.
So i decided that i would make my own test facility.
Here is what i have at the minute (Day and Night)!
unfortunately since i have done it in AFCAD and so there are no buildings.
Can i convert the BGL file so i can open it in FSSC or Airport? ??? having a tad bit trouble
thanks
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Reply #8 -
Jun 27
th
, 2004 at 8:33am
flyflyflyaway
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Quote:
well I spend a lot of my simming time repainting, busy doing a large order for Hyperion at the moment.
So i decided that i would make my own test facility.
Here is what i have at the minute (Day and Night)!
[The Pictures Were Here]
unfortunately since i have done it in AFCAD and so there are no buildings.
Can i convert the BGL file so i can open it in FSSC or Airport? ??? having a tad bit trouble
thanks
dont forget apron lights around the parking apron
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Reply #9 -
Jun 27
th
, 2004 at 9:17am
Hagar
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Quote:
unfortunately since i have done it in AFCAD and so there are no buildings.
Can i convert the BGL file so i can open it in FSSC or Airport? ??? having a tad bit trouble
thanks
No but you CAN add as many buildings & other scenery objects you wish to the existing airport with FSSC - just as you can update a default airport. Just make sure the BGL files have different file names to the ones you did in AFCAD. In hindsight it might have been better to have done all the visual work in FSSC first.
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Reply #10 -
Jun 27
th
, 2004 at 9:23am
atotti2000
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yeah. i should have really thought about it first.
so do i just need to add the buildings using FSSC but save it as a seperate .BGL file.
hopefully irt should work if i get the positioning right.
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Reply #11 -
Jun 27
th
, 2004 at 9:27am
Hagar
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Give it a try. Import a few of the FSSC default buildings to check it out. It might take a little experimenting to get the location exactly right especially if you're not used to FSSC. Give your project a different name to the AFCAD airport & save it. FSSC will do the rest when you export it. Use the Export Wizard. If all else fails you can start again, this time in FSSC.
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Reply #12 -
Jun 27
th
, 2004 at 10:12am
atotti2000
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well ive give it ago and the buildings just dont want to show ???
go precise coordinated. I placed a tower where my tower view is, and it just didnt work.
time for more fiddling methinks, lol
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Reply #13 -
Jun 27
th
, 2004 at 10:47am
Hagar
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Make sure your new BGL file is installed & activated. You have 2 choices. Export (or paste) the BGL file to the existing directory or install & activate it as a separate scenery area.
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Reply #14 -
Jun 27
th
, 2004 at 11:27am
atotti2000
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at the moment i have it installed with the AFCAD files, i will try it seprate now though
thanks
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Reply #15 -
Jun 27
th
, 2004 at 1:22pm
Hagar
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If you're certain it's in the right location & properly installed & activated check the altitude of your airport in FSSC with the actual altitude in FS9. The scenery objects could be underground which is why they don't display.
One of the features I like in FSSC is the Area16N flat area. You can use this to level various parts of the mesh surrounding your airport to any altitude you wish. This saves messing around with manual Flatten switches in Scenery.cfg. If you use this for your existing scenery you will probably have to change what you did previously in AFCAD.
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Reply #16 -
Jun 27
th
, 2004 at 3:47pm
atotti2000
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well ive checked the altitude and unless the building is less than 3.7ft high then it should be showing.
I might stick it on the other add-ons wanted page if i cant get it ewithin the next week or two.
gonna keep on trying though.
thanks for all the help again hagar
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Reply #17 -
Jun 27
th
, 2004 at 4:05pm
Hagar
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You're welcome to the help. I like messing around. I suspect you must have missed something.
I figured out the location of your airfield from the coords on your shots. Took me a while to figure out the heading but I quickly plonked this down with FSSC. Not sure how well it shows up. It has a runway with a control tower & a couple of hangars. I put one at the water's edge for a floatplane base. I can change the macro later. It's only rough but proves it works.
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Reply #18 -
Jun 27
th
, 2004 at 4:38pm
atotti2000
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aaah, so it is just me. lol
ill post a quick screen shot of what im doing
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Reply #19 -
Jun 27
th
, 2004 at 6:50pm
atotti2000
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This is what im doing, correcr co-ords and just off the ground (so i can deffinately see it)
thanks
ant
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Reply #20 -
Jun 27
th
, 2004 at 6:59pm
Hagar
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From a quick glance that should be OK. Of course, I can't tell which macro you're using. I think the quickest way to fix this would be for you to zip up your files & mail them to me. My address is under my avatar or in my profile. I will need the FSSC source file + the BGL files you created with FSSC & AFCAD.
I always export my own scenery files to a separate folder I create in the Addon Scenery folder. For this test the folder is named Hagar Island. Point the FSSC Export Wizard to this folder & it will do the rest. This way I can activate the new scenery via the Scenery Library as for any other 3rd party scenery. This makes it much easier to troubleshoot by deactivating areas in turn or deleting the area if it causes conflicts or other problems. Once the parent folder for a particular area is activated you can add more BGL files or update them without reactivating it.
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Reply #21 -
Jun 27
th
, 2004 at 8:11pm
Hagar
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OK. Silly me. I figured it out. Did you actually check that your new BGL is where it's supposed to be?
Look at the export path in your shot of the wizard. Flight Simulator 9\Addon Scenery\scenery. FSSC creates a scenery subfolder in the directory you point it to. I wouldn't mind betting your BGL is hidden inside a scenery subfolder within Addon Scenery\scenery. In this case it's not activated & won't show up. You can either move it up one level into the Addon Scenery\scenery folder or use my method & install & activate it separately.
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Reply #22 -
Jun 28
th
, 2004 at 12:50am
stevewilson
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Something else I noticed in one of the pics, you have the image complexity set to Dense, If you have your setting in FS9 the image might not so up.
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Reply #23 -
Jun 28
th
, 2004 at 3:55am
atotti2000
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right,
Thankyou times a million. im going to try this now and if i fail i guess i wont need to send it to you Doug because the macros are not actually the ones i want, just test ones to see if it would work.
thanks steve - i didnt notice that, i will put it all the way down and see what happens
ant
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Reply #24 -
Jun 28
th
, 2004 at 4:57am
atotti2000
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yey. thankyou hagar.
It was creating itself a subfolder and would not activate itself. Now works
All i need to do now is find some suitable macros. lol
thanks so much. if you ever want any aircraft painted, its a filed im more confident in, then never hesitate to ask.
thanks
ant.
PS:- any suggestions for good macros.
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Reply #25 -
Jun 28
th
, 2004 at 7:10am
Hagar
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yey. thankyou hagar.
It was creating itself a subfolder and would not activate itself. Now works
That's great Ant. I would almost have bet money on it. These things are usually caused by something simple that you overlooked. I'm not so quick now as I used to be or I might have solved this before. Being a "belt & braces" man I always check manually to make sure files are where they're supposed to be or where I think they are. I should know better than to assume that others do the same. You might bear this in mind in future.
It's a long time since I've messed around with scenery design & apart from the basics I've lost touch with it all now. I suggest you have a browse through the macro section here. There's plenty to choose from depending on what you want. Good luck.
PS. I still think it's a better idea to export your own scenery files to a separate folder & activate it as a new area from the Scenery Library. Had you done so I suspect you would not have had the problem in the first place.
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Last Edit: Jun 28
th
, 2004 at 8:46am by Hagar
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