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› 2 questions.VERY IMPORTANT!!!!
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2 questions.VERY IMPORTANT!!!! (Read 429 times)
Jan 3
rd
, 2004 at 4:51am
xumepoc
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Colonel
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I miss my mind the most
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First, is there a way to use the VC of b737-400(the original airplane in FS2002) with B737-300 or b737-500.And if I can what I have to do!!!!!
Second what program to use to create a scenery for LBSF.Where I can get textures and so on...., every thing I need:)))))
Thanks in advance
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Reply #1 -
Jan 3
rd
, 2004 at 5:10am
bm
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Firstly, I don't know as I have no experiance with Aircraft design but I have a feeling that is not possible as it is part of the model of the aircraft.
Secondly, what exactly do you plan to do?
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Reply #2 -
Jan 3
rd
, 2004 at 2:42pm
xumepoc
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Colonel
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I miss my mind the most
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Posts: 18
Well, I wont to create a scenery for LBSF(Sofia,Bulgaria) becouse I can't find any in the i-net.The scenery in FS2002 is not very "GOOD"
)))
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Reply #3 -
Jan 3
rd
, 2004 at 3:23pm
bm
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I think what you need to use is FSSC available from here:
http://www.fssc.avsim.net/
That should get you started! You can use all the texures used in the sim, and if those aren't enough you can make your own.
If you need macros (Buildings etc.) other than the ready made ones included with FSSC then Easy object designer is excellent. Available here:
http://www.echos.ch/eod/
Or of coarse there are lots available to download!
Let us know how you get on. If you need help you've come to the right place, I've had lots of friendly advice and help getting started from everyone here.
Good luck!
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Reply #4 -
Jan 4
th
, 2004 at 6:41am
xumepoc
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Colonel
From all the thing I lost,
I miss my mind the most
Gender:
Posts: 18
Hey thanks a lot.
Bw. I can do very GOOD things with 3D Max 5 and Lightwave can I use them to create MACROS(buldings and so on).If yes what is the format(bulding.XXX) they shouhd be:))))).Becouse I saw EOD and I'm sure I can do mach more with 3D max and LW:))))))
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Reply #5 -
Jan 4
th
, 2004 at 7:09am
bm
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Im afraid I have no nothing of that kind of 3D stuff at all! Im sure it is possible though, and you would be able to create much more detailed macros thats for certain!
The file type is a .api if that helps. If no-one can awnser this here you might want to ask in the 3d and Aircraft design forum.
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Reply #6 -
Jan 5
th
, 2004 at 7:15am
xumepoc
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Colonel
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I miss my mind the most
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Posts: 18
Hi again,
I have one question, what to use for STANDS-> taxiways?
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Reply #7 -
Jan 5
th
, 2004 at 4:55pm
xumepoc
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Colonel
From all the thing I lost,
I miss my mind the most
Gender:
Posts: 18
OK another question:)
Can I redesign and airport from FS2002, i mean to take it from there and just to add something like better Tower or something?Becous I can find any data about LBSF and I can't do the All airport from nothing:)
8)
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Reply #8 -
Jan 5
th
, 2004 at 5:48pm
bm
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Usually, an apron is added using a polygon. It can be altered to any shape you like.
This is definitely possible. If you go to scenery properties in the edit column of FSSC you can uncheck the box exclude visual scenery in the exclusion tab. This is only a problem with FS2004 as the visual scenery is handled by a different system. Even then as long as an Area16BGL doesn't go any where near the scenery that shouldn't really be a problem either!
I have a feeling there is a clever way of placing things exactly in FSSC by adding two macros onto the area or airport in this case and taking a top down screenshot. Then load your screenshot into FSSC and matching the corresponding bits of scenery to where they are in the screenshot. Then you have a scale and you can add stuff like extra taxiways and aprons precisly where you want them. I think there is something about this in the FSSC help file/tutorial. Hope this is of some help.
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Reply #9 -
Jun 24
th
, 2004 at 7:12am
xumepoc
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Colonel
From all the thing I lost,
I miss my mind the most
Gender:
Posts: 18
OK I made my 3D model of the airport but how to put a textures on it. I did the model in 3D Max, can't I use the textures as I see them there or I not. And if yes how to make MakeMDL create the *.bmp or........I guess I tolk sillinesses ,but realy don't have any idea how to do it
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Reply #10 -
Jun 24
th
, 2004 at 7:22am
Hagar
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My Spitfire Girl
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I've just spotted this thread. I don't know much about 3D applications like 3D Max. I think the best way to do what you suggest would be to import the file into Gmax for texturing before exporting in BGL format via MakeMDL.
A complete airport update created with Gmax is bound to be graphics intensive & affect frame rates. You might get better results with conventional scenery design applications like Airport for Windows, FSSC, EOD & AFCAD. IMHO
This is how 99% of the scenery files posted on this & other sites are created.
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Reply #11 -
Jun 27
th
, 2004 at 8:55am
flyflyflyaway
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For the first question, in the aircraft.cfg file, there is a virtual cockpit section (i think) simply copy and paste this into the new aircraft, but make sure you delete the old VC. and as always, back-up!!!
Asus A8V Deluxe&&AMD Athlon 64 3500+&&2 80 GB HD'S&&nVidia GeForce 5500OC &&FS2004&&&&
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Reply #12 -
Jun 27
th
, 2004 at 9:01am
Hagar
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Colonel
My Spitfire Girl
Costa Geriatrica
Posts: 33159
Quote:
For the first question, in the aircraft.cfg file, there is a virtual cockpit section (i think) simply copy and paste this into the new aircraft, but make sure you delete the old VC. and as always, back-up!!!
The virtual cockpit is part of the visual model & not all 3rd party aircraft have one. If the aircraft has a DVC you can swap the gauges by editing
Panel.cfg
but it's not possible to add a DVC or change the interior view.
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Fox Four Group
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