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FSSC (Read 859 times)
Reply #15 -
Jun 27
th
, 2004 at 1:22pm
Hagar
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If you're certain it's in the right location & properly installed & activated check the altitude of your airport in FSSC with the actual altitude in FS9. The scenery objects could be underground which is why they don't display.
One of the features I like in FSSC is the Area16N flat area. You can use this to level various parts of the mesh surrounding your airport to any altitude you wish. This saves messing around with manual Flatten switches in Scenery.cfg. If you use this for your existing scenery you will probably have to change what you did previously in AFCAD.
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Reply #16 -
Jun 27
th
, 2004 at 3:47pm
atotti2000
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well ive checked the altitude and unless the building is less than 3.7ft high then it should be showing.
I might stick it on the other add-ons wanted page if i cant get it ewithin the next week or two.
gonna keep on trying though.
thanks for all the help again hagar
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Reply #17 -
Jun 27
th
, 2004 at 4:05pm
Hagar
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You're welcome to the help. I like messing around. I suspect you must have missed something.
I figured out the location of your airfield from the coords on your shots. Took me a while to figure out the heading but I quickly plonked this down with FSSC. Not sure how well it shows up. It has a runway with a control tower & a couple of hangars. I put one at the water's edge for a floatplane base. I can change the macro later. It's only rough but proves it works.
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Reply #18 -
Jun 27
th
, 2004 at 4:38pm
atotti2000
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aaah, so it is just me. lol
ill post a quick screen shot of what im doing
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Reply #19 -
Jun 27
th
, 2004 at 6:50pm
atotti2000
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This is what im doing, correcr co-ords and just off the ground (so i can deffinately see it)
thanks
ant
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Reply #20 -
Jun 27
th
, 2004 at 6:59pm
Hagar
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From a quick glance that should be OK. Of course, I can't tell which macro you're using. I think the quickest way to fix this would be for you to zip up your files & mail them to me. My address is under my avatar or in my profile. I will need the FSSC source file + the BGL files you created with FSSC & AFCAD.
I always export my own scenery files to a separate folder I create in the Addon Scenery folder. For this test the folder is named Hagar Island. Point the FSSC Export Wizard to this folder & it will do the rest. This way I can activate the new scenery via the Scenery Library as for any other 3rd party scenery. This makes it much easier to troubleshoot by deactivating areas in turn or deleting the area if it causes conflicts or other problems. Once the parent folder for a particular area is activated you can add more BGL files or update them without reactivating it.
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Reply #21 -
Jun 27
th
, 2004 at 8:11pm
Hagar
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OK. Silly me. I figured it out. Did you actually check that your new BGL is where it's supposed to be?
Look at the export path in your shot of the wizard. Flight Simulator 9\Addon Scenery\scenery. FSSC creates a scenery subfolder in the directory you point it to. I wouldn't mind betting your BGL is hidden inside a scenery subfolder within Addon Scenery\scenery. In this case it's not activated & won't show up. You can either move it up one level into the Addon Scenery\scenery folder or use my method & install & activate it separately.
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Reply #22 -
Jun 28
th
, 2004 at 12:50am
stevewilson
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Something else I noticed in one of the pics, you have the image complexity set to Dense, If you have your setting in FS9 the image might not so up.
Steve&&&&CPU: Intel Pentium 4 519 3.06 GHz &&Memory: 512MB (256MBx2) DDR PC3200 (400MHz) DIMM &&Intel Graphics Media Accelerator 900 Graphics&&Motherboard: Intel Augsburg &&SATA 8MB Cache 160GB 7200 &&CD R/W ROM, DVD-R/RW&&1 CPU FAN, 1 ANTEC FAN&&300 W PSU, WITH FAN &&FS9/2002&&
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Reply #23 -
Jun 28
th
, 2004 at 3:55am
atotti2000
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right,
Thankyou times a million. im going to try this now and if i fail i guess i wont need to send it to you Doug because the macros are not actually the ones i want, just test ones to see if it would work.
thanks steve - i didnt notice that, i will put it all the way down and see what happens
ant
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Reply #24 -
Jun 28
th
, 2004 at 4:57am
atotti2000
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yey. thankyou hagar.
It was creating itself a subfolder and would not activate itself. Now works
All i need to do now is find some suitable macros. lol
thanks so much. if you ever want any aircraft painted, its a filed im more confident in, then never hesitate to ask.
thanks
ant.
PS:- any suggestions for good macros.
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Reply #25 -
Jun 28
th
, 2004 at 7:10am
Hagar
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Quote:
yey. thankyou hagar.
It was creating itself a subfolder and would not activate itself. Now works
That's great Ant. I would almost have bet money on it. These things are usually caused by something simple that you overlooked. I'm not so quick now as I used to be or I might have solved this before. Being a "belt & braces" man I always check manually to make sure files are where they're supposed to be or where I think they are. I should know better than to assume that others do the same. You might bear this in mind in future.
It's a long time since I've messed around with scenery design & apart from the basics I've lost touch with it all now. I suggest you have a browse through the macro section here. There's plenty to choose from depending on what you want. Good luck.
PS. I still think it's a better idea to export your own scenery files to a separate folder & activate it as a new area from the Scenery Library. Had you done so I suspect you would not have had the problem in the first place.
«
Last Edit: Jun 28
th
, 2004 at 8:46am by Hagar
»
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