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› Making a Gmax afterburner
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Making a Gmax afterburner (Read 573 times)
Jun 13
th
, 2004 at 4:07am
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
I have been working on a new project recently which came from my own design and I have been wondering how I can create an afterburner with Gmax.
I have seen A/Bs as part of the model on other aircraft, but I can't figure out how to do it in Gmax.
Anyone have any clues?
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Reply #1 -
Jun 13
th
, 2004 at 4:49am
microlight
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It's a bird...
Southern UK
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Ender,
A good way to do it is not to incorporate it as part of the GMAX model but to add the afterburner afterwards as an effect in FS. I use a modification of an effects file that was in a download, linked to an XML switch I wrote that turns it on automatically at full throttle. Let me know if you want to try it out and I'll send you the files.
BAe ATP for FS9 now available!
www.enigmasim.com
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Reply #2 -
Jun 13
th
, 2004 at 5:08am
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
Hmmm, well, that might work, but the engine I am using is VERY large. On the order of 16 feet wide. Would that make a difference, or can I adjust the width of the A/B?
What about the F-16 by Kirk Olsen? If I remember correctly, it didn't use an XML gauge for the afterburner . . .
Of course, I could be wrong . . .
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Reply #3 -
Jun 13
th
, 2004 at 5:24am
microlight
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It's a bird...
Southern UK
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Posts: 2236
I also use it on planes with very large exhausts! I tend to modify the diameter of the exhaust effect to fit.
No, it wasn't the Olsen Viper - I wrote this particular (very) simple XML gauge myself as I got tired of pressing the 'I' key.
Send me an IM with your email address if you want to try it out.
BAe ATP for FS9 now available!
www.enigmasim.com
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Reply #4 -
Jun 14
th
, 2004 at 8:54am
Moach
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Jet-Powered PropellerHead
São Paulo, Brazil
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Posts: 991
i have a very related issue...
i added a vortex effect to my 737 that i took from another aircraft and modified it a bit. It is based on an XML gauge. it's set to turn itself on when airspeed is between 160 and 130 kts...
but i wanted to add another condition to it so it would only turn itself on when the flaps are at their two most extended positions also (30-40 deg)
how can i do this?
Moach
Come, one and all aboard! - The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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Reply #5 -
Jun 14
th
, 2004 at 9:39am
microlight
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It's a bird...
Southern UK
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Posts: 2236
Moach,
It should just be a case of taking the control logic if the XML gauge and extending it from:
'if speed between 160 and 130 then turn on vortex'
to
'if speed between 160 and 130 AND flaps between 30 and 40 then turn on vortex'
I say 'just'! I'll have a look at it and get back to you.
BAe ATP for FS9 now available!
www.enigmasim.com
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Reply #6 -
Jun 14
th
, 2004 at 1:50pm
Moach
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Jet-Powered PropellerHead
São Paulo, Brazil
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Posts: 991
yes, but how do you say that in XML language?
here's what i have now:
- <Gauge Name="WingTipVortices" Version="1.0">
- <Element>
- <Select>
<Value>(A:AIRSPEED INDICATED,knot) 130 > (A:AIRSPEED INDICATED,knot) 160 < && if{ (>K:SMOKE_ON) } els{ (>K:SMOKE_OFF) }</Value>
</Select>
</Element>
</Gauge>
Come, one and all aboard! - The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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