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alpha channel (Read 368 times)
May 17th, 2004 at 2:25pm

atotti2000   Offline
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Heres...Joey!
Newcastle, UK

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hey guys.
ive bin repainting no bother for donkeys as some of you might know.
recently, textures are blurred if i have too much shine/reflection on the alpha channel..
is this ue to my gfx card or is there a limit on how much you can cover or use?
has anyone else had this problem. wouldnt be suprised if it is my computer like

thanks

ant Grin
 

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Reply #1 - May 17th, 2004 at 2:59pm

Stratobat   Offline
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What format are you saving the image in... DXT1?

Regards,
Stratobat
 

...&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #2 - May 17th, 2004 at 4:48pm

atotti2000   Offline
Colonel
Heres...Joey!
Newcastle, UK

Gender: male
Posts: 904
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DXT3
 

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Reply #3 - May 17th, 2004 at 4:54pm

Stratobat   Offline
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Weird, I've only encountered that prob with DXT1.

Are you using Mips?

Regards,
Stratobat
 

...&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #4 - May 17th, 2004 at 5:27pm

atotti2000   Offline
Colonel
Heres...Joey!
Newcastle, UK

Gender: male
Posts: 904
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havnt fathomed that out like, how do you do em? lool


thats a no by the way Wink
 

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Reply #5 - May 17th, 2004 at 9:00pm

Stratobat   Offline
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I sometimes use mip maps, someone said that using mips deteriorates the quality of the bitmaps. I think in DXTBmp mip maps are set by default.

Regards,
Stratobat
 

...&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #6 - May 18th, 2004 at 5:21pm

Daz   Offline
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yeah something in the settings of dxtbmp there is an option to turn off mips try that
 

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Reply #7 - May 18th, 2004 at 7:02pm

atotti2000   Offline
Colonel
Heres...Joey!
Newcastle, UK

Gender: male
Posts: 904
*****
 
thanks, ill try it now Cheesy
 

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