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› Do to do chrome
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Do to do chrome (Read 416 times)
Apr 28
th
, 2004 at 3:10pm
N556EP
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Raytheon
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Let me see if i can explain this right. I reaplinted a Gulfstream and before i did the repint the Clamshell Reversers where chrome, now it l0ooks like a ver very very Oxydizted metal, about a dark greay. How do i make them crome again? on what does it take to do chrome. I have psp and all that stuff plus DXT BMP. So some help would be nice.
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Apr 28
th
, 2004 at 3:18pm
Hagar
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My Spitfire Girl
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I assume this is for FS2002/4. There might be later ones around now but Step 6 of Garry J. Smith's repainting tute explains the basic principles.
http://www.gjsmith.com/Tutorial/step_6.htm
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Reply #2 -
Apr 28
th
, 2004 at 6:29pm
N556EP
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Still cant seem to get the chrome but i did het them to look liek that. See pic. This is the Gulf i am working on I did the repaint on it the Chrom and a littel detaing stuff and shes done what do you think?
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Reply #3 -
Apr 28
th
, 2004 at 6:35pm
Hagar
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My Spitfire Girl
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First of all your shot doesn't show up. The path is case-sensitive. The file name is AAAA.JPG - not AAAA.jpg*
The repaint looks fine to me. If the chrome is not showing up as you want it try experimenting with the Alpha Channel. I forget if you need to make the chrome parts lighter or darker.
*PS. Oops. I see you fixed it.
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Reply #4 -
May 20
th
, 2004 at 8:46am
Daz
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in the morning im making
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the darker the alpha channel is the more reflective it is white = sod all reflection and black = shinier than a baboon
'
s backside...sorry couldnt think of anything else lol
if you need help with alpha channels post back and i / we will explain how to add them
«
Last Edit: May 20
th
, 2004 at 9:57am by Felix/FFDS
»
AMD athlon XP2800+ @2.34ghz&&Epox 8RDA3G 400 fsb, 8x AGP&&1024MB DDR400 PC3200&&XFX 256MB FX5950 Ultra (oc 525/1.04)&&40 gig maxtor 7200rpm&&80 gig seagate baracuda 7200rpm&&
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Reply #5 -
May 20
th
, 2004 at 4:16pm
Stratobat
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To fly... Or not to fly?
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Yip, definitely sounds like an alpha channel problem.
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Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #6 -
May 20
th
, 2004 at 8:43pm
Daz
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in the morning im making
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yeah the alpha channels are removed when u finsh editing the texture in the program and save the textures. you need to reload the texture in dxtbmp and then send the alpha channel to editor... change the colour to a darkish grey then save and reload alpha channel in dxtbmp then save the whole lot as extended image. thats with the new version of dxtbmp anyways which is a lot simpler
regards
daz
AMD athlon XP2800+ @2.34ghz&&Epox 8RDA3G 400 fsb, 8x AGP&&1024MB DDR400 PC3200&&XFX 256MB FX5950 Ultra (oc 525/1.04)&&40 gig maxtor 7200rpm&&80 gig seagate baracuda 7200rpm&&
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