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That's better... (Read 254 times)
May 16th, 2004 at 2:02am

Wing Nut   Offline
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Well, here's after a bit of practice.  I did a lot of hiding points to get them lined up where they should be.  I did as suggested, and cloned the fuselage and flipped the polygons to make the interior fuselage.  Then I made a little runner to go around the edge.  I am concerned about the distortion around the front of the cockpit and whether or not it's be visible after textures have been added.  So you pro's out there, got any comments?  Smiley

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Reply #1 - May 16th, 2004 at 4:34pm

aceronzo   Offline
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Dread,I'm not a pro,but very nice work there.As they say practice makes pain and then the gain,or pain then practice,or is it no gain alot of pain,anyway keep it up.
Best Regards,
Ronnie
 
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Reply #2 - May 16th, 2004 at 4:51pm

Stratobat   Offline
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Wow... That looks great 8)

Regards,
Stratobat
 

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Reply #3 - May 16th, 2004 at 5:00pm

ozzy72   Offline
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Coming along v.nicely indeed Kevin Wink

Mark
 

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Reply #4 - May 16th, 2004 at 6:10pm

Wing Nut   Offline
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Thanks guys.  I am now working on the ribbing on the inside of the cockpit.  After that, I'll work on the engine some more...
 

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Reply #5 - May 16th, 2004 at 6:12pm

Daz   Offline
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keep it up looking promising
 

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Reply #6 - May 16th, 2004 at 6:54pm

Felix/FFDS   Offline
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The "distortion" may be due to the way the smoothing of the polygons is being calculated.

You may want to select the polygons immediately around the cockpit opening and set those to a different smoothing group.

In polygon mode,  select the polygons and then hit <F2>. In the dialog box, set the "smoothing group" number to one higher than shown.
 

Felix/FFDS...
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Reply #7 - May 16th, 2004 at 11:17pm

Wing Nut   Offline
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Thanks Felix.  As I go along, this thing is getting more and more difficult to manipulate.  I assume it's because of all the poly's in it.  Is there anyway to thin this thing out and make it easier to move it around?
 

HP p7-1300w
AMD Athlon II X4 650 Quad-core 3.2 Ghz
23" HP Widescreen monitor/19" Dell monitor
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16 Gb DDR3 PC10600 Ram
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1 TB RAID Drives

If you want to see the most beautiful girl in the world, CLICK HERE!
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Reply #8 - May 16th, 2004 at 11:57pm

Wing Nut   Offline
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Do you think the fact that I've just disovered I accidently cloned the entire fuselage might have something to do with that?  Embarrassed Smiley
 

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Reply #9 - May 17th, 2004 at 12:03am

Scottler   Offline
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Any chance you could write down every single step you took to get to that point?  I've read every tutorial I can get my hands on and I don't get half that far!  Excellent work!
 

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Reply #10 - May 17th, 2004 at 12:49am

Wing Nut   Offline
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Me?  A tutorial?  I think many out there are more qualified than I for that one.  Perhaps after I have a few planes under my belt.  I think the main problem with most tutorials out there now are that it's hard to remember where the little epiphanies occured.  You get so used to something, that you forget how you banged your head on the desk for a week trying to figure it out.

The only two things I can think of right now (after a four hour session on this) is that the basic object that every part is formed from in FSDS 2 is the tube.  From that, you can extrude any shape you want.  Every shape I have used so far, including the trim, is tubes.  The other is learn how to clone parts, then make a slightly smaller clone of the fuselage to cover holes left by deleting points to cut out the cockpit.

Good luck Scott, and if there's anything I can do to help you with this, I will.  I prefer to follow the example set by Felix and others here, and help those who have not discovered the same things I have yet...   Smiley
 

HP p7-1300w
AMD Athlon II X4 650 Quad-core 3.2 Ghz
23" HP Widescreen monitor/19" Dell monitor
Windows 7 Home Premium
16 Gb DDR3 PC10600 Ram
1 Gb GeForce GTX 550Ti video card
1 TB RAID Drives

If you want to see the most beautiful girl in the world, CLICK HERE!
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