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G-Max Help for a G-Max Newbie (Read 294 times)
May 11
th
, 2004 at 3:58pm
Stormtropper
Ex Member
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Ok, I just got G-Max, and I do realize my tie fighter is too big, 77mb in a gmax file, so I thought about making it less pieces by uniting different solids, any one know how?
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Reply #1 -
May 11
th
, 2004 at 4:03pm
Felix/FFDS
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That won't help. It's possibly too big because of too many polygons. Attaching parts doesn't lower the "size".
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Reply #2 -
May 11
th
, 2004 at 4:19pm
Stormtropper
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Wouldn't uniting 2 solids that share a face cut back on the polygons?
Right now I have 50+ different solids, I'm thinking to make it less than 15
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Reply #3 -
May 11
th
, 2004 at 4:20pm
Stormtropper
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Oh yeah, what I mean by uniting solids is to make 2 or more solids into one.
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Reply #4 -
May 11
th
, 2004 at 6:18pm
Sterk
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77mb?Yeah-really,really big,how did you make it?
How many faces your model has?
Just wondering...
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Reply #5 -
May 11
th
, 2004 at 6:25pm
Felix/FFDS
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Quote:
Wouldn't uniting 2 solids that share a face cut back on the polygons?
Right now I have 50+ different solids, I'm thinking to make it less than 15
Yes, but you have to be careful HOW you do it.
If you simply "attach" one to the other, you don't lose any points, or faces.
If you do a boolean operation, where you make a union, then yes, you "cut out" the faces and points common to the two joined parts.
More often, though, careful planning of the part is better. Remember, in FS you're striking a compromise between ultra detail (many polygons) and what can reasonably be seen.
A quick example: Take a smoothed out 16-sided cylinder and a 32-sided cylinder. Yes, you can make out a detail difference. But, can you really make out the difference between a 24-sided cylinder and a 32-sided cylinder; or between a 32-sided cylinder and a 64-sided cylinder?
I'm of the minimalist philosophy - detail where needed, fool the eye where I can get away with it.
Felix/
FFDS
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Reply #6 -
May 11
th
, 2004 at 6:26pm
Stormtropper
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Blueballed...!
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Well, its got 89 different solids, 1,745,071 polygons, and its made in CADKEY.
And forget about this, I'm just going to keep the .3ds version of this, I managed to package it and its only 20.1 mb, and upload it and hope someone can finish it.
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Reply #7 -
May 11
th
, 2004 at 6:29pm
Stormtropper
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Quote:
If you do a boolean operation, where you make a union, then yes, you "cut out" the faces and points common to the two joined parts.
Yeah, but how do you do the boolean operation? If you help me maybe I can get some preview pics on how it will look in fs.
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Reply #8 -
May 11
th
, 2004 at 7:12pm
Felix/FFDS
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Yeah, but how do you do the boolean operation? If you help me maybe I can get some preview pics on how it will look in fs.
http://www.freeflightdesign.com/tips/gMax_Boolean_Tips_Windows.htm
For the quick and dirty on Boolean, this "tip" (a glaring cull from Simviation) will do. While the tip shows how to cut out windows, the process is the same except that to join two parts you would choose the "UNION" instead of the "subtraction" operation.
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Reply #9 -
May 11
th
, 2004 at 8:32pm
Stormtropper
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Thanks Felix, really needed to know where that button was.
P.S. I'm not new to CAD programs, just new to Gmax, don't know where buttons are.
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Reply #10 -
May 11
th
, 2004 at 8:56pm
Stormtropper
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Oh yeah, BTW is there a way to boolean unite everything at the same time?
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Reply #11 -
May 11
th
, 2004 at 9:34pm
Felix/FFDS
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Oh yeah, BTW is there a way to boolean unite everything at the same time?
Not that I've found out.
Felix/
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Reply #12 -
May 11
th
, 2004 at 9:39pm
Stormtropper
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Not that I've found out.
Oh well, I will just go back in CADKEY and united everything and then export it as a .3ds again.
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Reply #13 -
May 23
rd
, 2004 at 9:53am
flyflyflyaway
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check the tutorials (download them if you havent) im pretty sure the first one explains that....
Asus A8V Deluxe&&AMD Athlon 64 3500+&&2 80 GB HD'S&&nVidia GeForce 5500OC &&FS2004&&&&
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