Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Page Index Toggle Pages: 1
Send Topic Print
Nosewheel steering and suspension (Read 221 times)
May 1st, 2004 at 6:45pm

Gnome   Offline
Colonel
I love YaBB 1G - SP1!

Posts: 244
*****
 
Can anyone help a GMAX newbie with this one?
I've got the wheels to rotate OK and have finally got the nosewheel to steer but can I get suspension to work?  Can I b*ggery.   Angry

So,  step-by-step instructions on naming, axis-orientation and positioning and general information please....  The 'tutorials' all seemed to be aimed at somebody who already knows how IYKWIM.   Embarrassed
 
IP Logged
 
Reply #1 - May 2nd, 2004 at 9:05am

Milton   Offline
Colonel
Props forever!

Gender: male
Posts: 301
*****
 
Hi Gnome,

I remember the days of the same frustrations. Smiley

Here is a gmax source nosegear animated to refer to.

http://www.freeflightdesign.com/tutorials/c_wheel%20animation.zip

I hope this helps.
 

Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
IP Logged
 
Reply #2 - May 2nd, 2004 at 1:57pm

Gnome   Offline
Colonel
I love YaBB 1G - SP1!

Posts: 244
*****
 
That's a terrific help Milton, thanks.  I prefer the keyframe method too because my aircraft needs a much sharper turning angle than rudder can provide and this way I don't have to mess up my flight dynamics.

I had got the naming wrong...  Undecided

Can you do me a note on suspension too please?
 
IP Logged
 
Reply #3 - May 2nd, 2004 at 2:12pm

Gnome   Offline
Colonel
I love YaBB 1G - SP1!

Posts: 244
*****
 
Doh!  Sorry m8, it's all in the GMAX example...

OK, I'm going to attack it again.  I think I'll delete the whole assembly and start again just in case my previous attempts stay keyframed in and cock it all up.

Thanks again.
 
IP Logged
 
Reply #4 - May 2nd, 2004 at 7:29pm

Gnome   Offline
Colonel
I love YaBB 1G - SP1!

Posts: 244
*****
 
<later...>
OK, it all looks perfect in GMAX and the nosewheel steering is perfect in FS but the wheel still won't go up and down.  Sad

I'm darned if I can see what the problem is.
 
IP Logged
 
Reply #5 - May 2nd, 2004 at 9:27pm

Milton   Offline
Colonel
Props forever!

Gender: male
Posts: 301
*****
 
Are you speaking of gear retraction or suspension?

Make sure all animated objects have a c_gear_xxxx name.

Suspension animation is done in keyframes 100-200.
 

Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
IP Logged
 
Reply #6 - May 3rd, 2004 at 10:34am

Gnome   Offline
Colonel
I love YaBB 1G - SP1!

Posts: 244
*****
 
Suspension.
Yes, all parts named c-gear_whatever except c_tire_still and c_tire_blurred and these are linked to c_gear_axle which is in turn linked to c_gear_bottom.

Except that when I lookat it in the hierarchy, the tire parts are GROUPED with c_gear_bottom.  I didn't group 'em, I linked 'em. ???
 
IP Logged
 
Reply #7 - May 3rd, 2004 at 6:49pm

Gnome   Offline
Colonel
I love YaBB 1G - SP1!

Posts: 244
*****
 
<still later...>
Cracked it!  It was c_gear_bottom.  I had grouped the lower cylinder with the fork and named the group c_gear_bottom.

Ungrouping the parts, renaming the cylinder c_gear_botom and linking the fork to it solved the problem.  Smiley

Thanks very much for your help.

Now, if I can just find a way of making highly detailed but magically low-poly models....   Wink
 
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print