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› Nosewheel steering and suspension
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
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Nosewheel steering and suspension (Read 221 times)
May 1
st
, 2004 at 6:45pm
Gnome
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I love YaBB 1G - SP1!
Posts: 244
Can anyone help a GMAX newbie with this one?
I've got the wheels to rotate OK and have finally got the nosewheel to steer but can I get suspension to work? Can I b*ggery.
So, step-by-step instructions on naming, axis-orientation and positioning and general information please.... The 'tutorials' all seemed to be aimed at somebody who already knows how IYKWIM.
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Reply #1 -
May 2
nd
, 2004 at 9:05am
Milton
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Hi Gnome,
I remember the days of the same frustrations.
Here is a gmax source nosegear animated to refer to.
http://www.freeflightdesign.com/tutorials/c_wheel%20animation.zip
I hope this helps.
Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
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Reply #2 -
May 2
nd
, 2004 at 1:57pm
Gnome
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I love YaBB 1G - SP1!
Posts: 244
That's a terrific help Milton, thanks. I prefer the keyframe method too because my aircraft needs a much sharper turning angle than rudder can provide and this way I don't have to mess up my flight dynamics.
I had got the naming wrong...
Can you do me a note on suspension too please?
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Reply #3 -
May 2
nd
, 2004 at 2:12pm
Gnome
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I love YaBB 1G - SP1!
Posts: 244
Doh! Sorry m8, it's all in the GMAX example...
OK, I'm going to attack it again. I think I'll delete the whole assembly and start again just in case my previous attempts stay keyframed in and cock it all up.
Thanks again.
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Reply #4 -
May 2
nd
, 2004 at 7:29pm
Gnome
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I love YaBB 1G - SP1!
Posts: 244
<later...>
OK, it all looks perfect in GMAX and the nosewheel steering is perfect in FS but the wheel still won't go up and down.
I'm darned if I can see what the problem is.
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Reply #5 -
May 2
nd
, 2004 at 9:27pm
Milton
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Colonel
Props forever!
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Posts: 301
Are you speaking of gear retraction or suspension?
Make sure all animated objects have a c_gear_xxxx name.
Suspension animation is done in keyframes 100-200.
Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
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Reply #6 -
May 3
rd
, 2004 at 10:34am
Gnome
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I love YaBB 1G - SP1!
Posts: 244
Suspension.
Yes, all parts named c-gear_whatever except c_tire_still and c_tire_blurred and these are linked to c_gear_axle which is in turn linked to c_gear_bottom.
Except that when I lookat it in the hierarchy, the tire parts are GROUPED with c_gear_bottom. I didn't group 'em, I linked 'em. ???
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Reply #7 -
May 3
rd
, 2004 at 6:49pm
Gnome
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 244
<still later...>
Cracked it! It was c_gear_bottom. I had grouped the lower cylinder with the fork and named the group c_gear_bottom.
Ungrouping the parts, renaming the cylinder c_gear_botom and linking the fork to it solved the problem.
Thanks very much for your help.
Now, if I can just find a way of making highly detailed but magically low-poly models....
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