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› Tracing around aircraft in gmax
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Tracing around aircraft in gmax (Read 164 times)
Apr 22
nd
, 2004 at 2:45am
hsvfan
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I love YaBB 1G - SP1!
Wellington, New Zealand
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Posts: 262
Hi all
I have the three views of the aircraft I would like to make in gmax. Is there any other way of tracing around the aircraft shape, other than the method using the box section that they show you in the gmax Tutorial.
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Apr 22
nd
, 2004 at 2:24pm
Moach
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Jet-Powered PropellerHead
São Paulo, Brazil
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what i usually do when starting a shape from a three-view is to use the LINE tool to delineate the contour of the part.
then, i use that line as a guide to the shape of my new part
after the part is ready i simply delete the guide line
Come, one and all aboard! - The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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Apr 24
th
, 2004 at 6:42am
Travis
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Dripping Springs, TX
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You could also try using a cylinder (with about 10 to 15 sides) and as many sections as you feel necessary. Then just shape each section to fit a bit of the fuselage.
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Apr 24
th
, 2004 at 7:23pm
hsvfan
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I love YaBB 1G - SP1!
Wellington, New Zealand
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Posts: 262
Thanks for the info guys I'll give those a try
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