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Light problem & Prop Question (Read 127 times)
Mar 19th, 2004 at 11:17pm

Skittles   Offline
Colonel
N769JC: "Isn't simulating
stimulating?
JAQ: Westover Field, CA (O70)

Gender: male
Posts: 837
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The question about props is... Can I have counter-rotating props? ??? I figured out how to have the prop blades move in relation to the pitch lever. I thought that would be a neat trick. And it worked! Grin Anyway...
I have installed little bulbs on the wings and labeled them 'light_land'. They properly produce the lighting effect, however, they don't turn on and off with the switch, same with the taxi light. What am I missing?

Thanks, Skittles
 

What do computers and air conditioners have in common?...
They both will work perfectly, until you open windows.
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Reply #1 - Mar 20th, 2004 at 2:36am

Firestriker   Offline
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Gearhart, Oregon

Gender: male
Posts: 274
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There are two ways to handle counter-rotating-props.

1.) In the models source file, rotate one of the props pivot point 180 degrees.

2.) In the aircraft.cfg file:
[propeller]
thrust_scalar=1.0
bla...bla...bla
rotation= -1,1  //Engine 1,2,3,... Rotation direction. 1 = CW, -1 = CCW


As far as your light goes it is the name of the MATERIAL that is important, NOT the name of the part. Only one poly is required for any "point of light" lights. Landing and taxi lights require two, one is a control object and the other is the light source poly and is linked to the control part. If you are relying on fx files for your lighting they must be set up properly in the aircraft.cfg file so check the stock aircraft to see how those are done.

Lou

 
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Reply #2 - Mar 20th, 2004 at 1:27pm

Skittles   Offline
Colonel
N769JC: "Isn't simulating
stimulating?
JAQ: Westover Field, CA (O70)

Gender: male
Posts: 837
*****
 
Thanks for the info. my prop works perfectly. However your response about the lights was a little vague, but you did point me in the right direction.  I went into the pre-processes and made a condition which made the part visible only if the land/taxi light switch is on. Simple enough. Lights are now done.

Thanks!

Skittles

 

What do computers and air conditioners have in common?...
They both will work perfectly, until you open windows.
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Reply #3 - Mar 20th, 2004 at 2:08pm

Firestriker   Offline
Colonel
Gearhart, Oregon

Gender: male
Posts: 274
*****
 
Hey, sorry. I didn't realize you were using FSDS..tipoff was preprocess...something not done in gWax... my mistake.

Lou
 
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Reply #4 - Mar 20th, 2004 at 3:39pm

Skittles   Offline
Colonel
N769JC: "Isn't simulating
stimulating?
JAQ: Westover Field, CA (O70)

Gender: male
Posts: 837
*****
 
Well, I think you didn't realize it because I didn't say it. Roll Eyes  You still helped, Thank you! I have it all working for the most part. Still have other glitches but they don't fall in this catagory for conversation. Lips Sealed

Skittles
 

What do computers and air conditioners have in common?...
They both will work perfectly, until you open windows.
IP Logged
 
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