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› thrust vectoring
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
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thrust vectoring (Read 282 times)
Jan 15
th
, 2004 at 7:31am
Hellhound
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i had an idea for vectoring thrust. have the exaust for the jet engine named the flap! that way you can extend the flaps and open the tailhook for a fan in the front (to keep it steady. i think it was on one of the joint strike fighters) and viola! thrust vectoring!
&&&&well of course! i'm trying to hit them!&&&&always fight fire with fire... because you get a bigger one!
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Reply #1 -
Jan 15
th
, 2004 at 10:08am
Felix/FFDS
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If you have a VTOL lift fan (JSF), you don't have a tailhook.
However, your idea to use the flaps as the key toggle is rather correct. Since the FS engine doesn't support true VTOL operations, exagerating lift on flaps is *usually* used for this effect (as a result you don't get a true VTOL, but rather a very short take off run)
Felix/
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Reply #2 -
Jan 15
th
, 2004 at 10:37am
Hellhound
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i was saying use the tailhook animation for the fan cover opening.
&&&&well of course! i'm trying to hit them!&&&&always fight fire with fire... because you get a bigger one!
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Reply #3 -
Jan 15
th
, 2004 at 11:21am
Felix/FFDS
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Quote:
i was saying use the tailhook animation for the fan cover opening.
True enough, but wouldn't you want everything coordinated? You wouldn't open the fan cover unless you're going into hover flight, etc (operating flaps)
Of course, in FSDS2 you could use the lav_dump_valve animation and still have a tailhook left over.....
Felix/
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Reply #4 -
Jan 15
th
, 2004 at 11:40am
Hellhound
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but how would you do that? 20 different flaps isn't there a limit on that? and for the fan you could have a prop in there, constantly spinning
&&&&well of course! i'm trying to hit them!&&&&always fight fire with fire... because you get a bigger one!
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Reply #5 -
Jan 15
th
, 2004 at 11:41am
Hellhound
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and what key (in fs) is the lave_dump_valve animation?
&&&&well of course! i'm trying to hit them!&&&&always fight fire with fire... because you get a bigger one!
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Reply #6 -
Jan 15
th
, 2004 at 1:16pm
Felix/FFDS
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Quote:
and what key (in fs) is the lave_dump_valve animation?
The LDV is basically the water_rudder_rotate keyframe animation tag ... just with a different name. Abacus and Louis Sinclair slipped it in as a light hearted part name.
Felix/
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Reply #7 -
Jan 15
th
, 2004 at 1:49pm
Hellhound
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urg! if it was a toilet dump (lavoratory dump valve...lol) i would get in the 747 and fly over a city and open it! after finding the aproprate effects...
&&&&well of course! i'm trying to hit them!&&&&always fight fire with fire... because you get a bigger one!
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Reply #8 -
Jan 15
th
, 2004 at 11:36pm
contrail_dash
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Lav service is no joking matter! Trust me on that...its not fun being covered in poo and blue juice. But most of the time its frozen anyways.
I like the idea for the thrust vectoring though!
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Reply #9 -
Jan 16
th
, 2004 at 11:17pm
Daz
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awwwww they dont.....do they?
AMD athlon XP2800+ @2.34ghz&&Epox 8RDA3G 400 fsb, 8x AGP&&1024MB DDR400 PC3200&&XFX 256MB FX5950 Ultra (oc 525/1.04)&&40 gig maxtor 7200rpm&&80 gig seagate baracuda 7200rpm&&
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Reply #10 -
Mar 20
th
, 2004 at 3:15am
dutch_air_corp
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did i read this good? Isn't it a fact that Engines and their
exaust are "static"in MSFS so you have to choose the engine by type? eh i mean prop, jet, or heli (first 2 are horizontal positioned and vertical is for the heli only
if it is realy possible to vector the trust (exaust) of a MSFS aircraft i realy want have a closer explanation of this item ???
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Reply #11 -
Mar 20
th
, 2004 at 12:10pm
Felix/FFDS
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Quote:
if it is realy possible to vector the trust (exaust) of a MSFS aircraft i realy want have a closer explanation of this item ???
No. THe MS Flight Sim does NOT support true thrust vectoring, which is why it is simulated by givng the flaps a very - unrealistically - high lift factor.
Felix/
FFDS
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Reply #12 -
Mar 20
th
, 2004 at 4:21pm
Saratoga
Ex Member
Yep. Give it a huge amount of lift, ruin all realism, and go into a very unstable hover.
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