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(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
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Swingwing (Read 258 times)
Mar 16
th
, 2004 at 2:10pm
ozzy72
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Okay I've got to finally admit defeat
. I'm helping out with a swingwing model, and I want to know how I can get the wings to change position automatically in the .cfg or .air file.....
Any ideas anyone?
Cheers
Ozzy
There are two types of aeroplane, Spitfires and everything else that wishes it was a Spitfire!
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Reply #1 -
Mar 16
th
, 2004 at 2:25pm
HABU
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Ozzy, the only way I can think of is having lots of sets of wings at incremental degrees then a set of conditions applied to each wing so that say for example
if airspeed greater than 210kts and less than 215kts then show 60 degree sweep wings
if airspeed greater than 215kts and less than 220 kts then show 65 degree sweep wings
etc etc, the more sets of wings you have the smoother the animation, but it could work.
And obviously you could specify all sorts of variables other than speed such as altitude etc.
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Reply #2 -
Mar 16
th
, 2004 at 4:40pm
SilverFox441
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It could be done with a custom guage controlling an animation....but in the .cfg or .air?
Good luck!
Steve
(Silver Fox)
Daly
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Mar 16
th
, 2004 at 7:54pm
Milton
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I am curious why one could not use the pct_ flaps tags for this. Since flaps are deployed at progressively slower speeds, these tags could be used to swing the wings forward at slower speeds in prep for landing. Just a thought.
Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
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Reply #4 -
Mar 16
th
, 2004 at 8:56pm
Felix/FFDS
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Quote:
I am curious why one could not use the pct_ flaps tags for this. Since flaps are deployed at progressively slower speeds, these tags could be used to swing the wings forward at slower speeds in prep for landing. Just a thought.
You could, but wouldn't you also want a way to swing the wings on low speed cruise, without operating the flaps?
There's a series of postings in the FFDS forum (Tips Topics) by Dennis Simanaitis on speed based animations, this could provide an automatic control of the animated wings.
Felix/
FFDS
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Reply #5 -
Mar 17
th
, 2004 at 4:09am
xomer
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Well, with the new gmax SDK one could create custom variable for wings animation and
trigger it to airspeed
- so it will change wing position automatically, or create a gauge or 3D lever to control this wings position variable manually. It is rather easy nowadays. One question here - how to change FDE behaviour accordingly?
What do you feel when you crash another aircraft?
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Reply #6 -
Mar 17
th
, 2004 at 4:41am
SilverFox441
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A custom guage can control the flap position. Use that and the fde is affected as you would expect.
Steve
(Silver Fox)
Daly
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Reply #7 -
Mar 17
th
, 2004 at 5:28am
IanK
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my Harrier?
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Quote:
Ozzy, the only way I can think of is having lots of sets of wings at incremental degrees then a set of conditions applied to each wing so that say for example
if airspeed greater than 210kts and less than 215kts then show 60 degree sweep wings
if airspeed greater than 215kts and less than 220 kts then show 65 degree sweep wings
etc etc, the more sets of wings you have the smoother the animation, but it could work.
And obviously you could specify all sorts of variables other than speed such as altitude etc.
Hello Ozzy,
it would be nice if a gauge could switch cfg and/or air files for each wing angle as the aerodynamics for each is quite different and would need a new air file. But, is that at all possible....?
Ian
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Reply #8 -
Mar 17
th
, 2004 at 10:37am
AuMaV
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The Great Southern Land
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Hi Ozzy
Ok assuming its for fs2002 or fs9
I would use the concord nose animation,I used it for my gear doors on the mirageIII and works a treat as there are no screen message
then build a xml gauge using speed and the INCREASE_CONCORDE_NOSE_VISOR
DECREASE_CONCORDE_NOSE_VISOR
have a look for a file called xmlgau01.zip by Arne Bartels
it has a heap of good info on xml gauges and events.
I'm not sure but there maybe some drag related entry's in the air file for the concord nose if not you can always model in flaps and spoilers through xml gauges.
Regards
MaV
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Reply #9 -
Mar 19
th
, 2004 at 3:42am
ozzy72
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Hi guys this is an FS9 Gmax project (top secret, hush hush).
I'm still conducting experiments at the moment, ideally I'd like it linked to speed... This is causing a few headaches at the moment. I'll just have to continue headbutting the keyboard
Thanks for the input
Ozzy
There are two types of aeroplane, Spitfires and everything else that wishes it was a Spitfire!
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