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uvw invalidate coordinates (Read 171 times)
Mar 16th, 2004 at 9:39am

gervaldi   Offline
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Hi:
I`m new in this field, but I`m trying lo learn.
I made a wheel in gmax 1.2 with the latest makemdl from skk FS2004 named r_wheel_still and textured it.
Then I cloned it and rename the clone as r_wheel_slow, when I try to export to a *.mdl file, a message saying something like this appears "r_wheel_still has UVW invalidate mapping coordinates"  and the model can`t be exported. What is happening? How can I fix this?
Thanks.


 
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Reply #1 - Mar 16th, 2004 at 2:18pm

Milton   Offline
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It sounds as if you have a texture applied without mapping.  Ensure the objects are mapped, apply the texture and try again.

FS2004 does not like gmax only textured objects.  There are times in FS when the objects will flash in and out of existence.  Every visible object needs to be mapped and textured.

BTW, I assume you mean r_tire_still, instead of "wheel" for the main gear, and there are no "slow" version tags for tires, just still and blurred.  I have made that mistake a few times too Wink

There is a C_wheel which deals with nose/tail wheel steering animation.
 

Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
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Reply #2 - Mar 16th, 2004 at 5:33pm

gervaldi   Offline
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Thanks for the reply.
Yes it was r_tire_still  Kiss
So there is not r_tire_slow tag? My mistake...
The object had a map applied to it for each side, and after that a UVWUnwrap for each side. But the problem has gone. I selected each uvWmap modifier to see what was going on, everything was fine, and after that (no changes) I try to re-export the scene and everything was Ok, the *mdl file was generated. But I have deleted the r_tire_slow object.
 
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