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› Nose prob
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Nose prob (Read 535 times)
Mar 15
th
, 2004 at 1:32pm
Dan
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Hi guys, I am repainting the deafult Extra 300S In 2002 Pro and no matter how i paint the nose it will always show a slight outline of the original checquer cowling in the background. Is this somthing to do with Alpha Channels, and how can I fix it?
Thanks, Dan
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Reply #1 -
Mar 16
th
, 2004 at 2:17pm
Hagar
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Dan. I left this to see if anyone else replied before making suggestions. I've had a quick peek at the Extra main texture & the only chequered part on the whole image is at bottom right. I can't see how the default Alpha Channel would affect it. You can create your own Alpha Channel from the main texture by using the DXTBmp Import Alpha Channel feature if you wish. I'm wondering if some of the crash or damage textures are showing through. Check out extra300s_c.bmp & extra300s_d.bmp. You might need to repaint them.
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Reply #2 -
Mar 16
th
, 2004 at 2:31pm
Dan
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Ok. I have been working on extra_300t.bmp
Dan
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Reply #3 -
Mar 16
th
, 2004 at 2:42pm
Hagar
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Try repainting the chequered part of extra_300t.bmp first. The nose section might be completely separate from the rest of the fuselage.
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Reply #4 -
Mar 16
th
, 2004 at 2:51pm
Dan
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Ok Doug... I have done all of the Cheqs I can find on all 3 files. I am d/ling the DSB design BD5J
at the minute so if the paint doesn't work I will come back online for more ideas!!...
Dan
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Mar 16
th
, 2004 at 3:22pm
Dan
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Didn't work. I'm ??? with it now. Here's a screenie
Hope you can Help,
Dan
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Mar 16
th
, 2004 at 4:09pm
Hagar
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I did what I should have done before & tried it myself. In the end I got fed up & deleted all the main textures. You can still see a chequered effect on the nose. ??? This makes me think it is something to do with the Alpha Channel after all. I think the chequered part on the actual texture is at the top of the fin. I'm not sure where we go from here.
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Reply #7 -
Mar 16
th
, 2004 at 4:19pm
Steve_Dra
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Quote:
I did what I should have done before & tried it myself. In the end I got fed up & deleted all the main textures. You can still see a chequered effect on the nose. ??? This makes me think it is something to do with the Alpha Channel after all. I think the chequered part on the actual texture is at the top of the fin. I'm not sure where we go from here.
[img]
I agree. It is the alpha layer, no doubt. I've seen this before when I've used the alpha from one paintjob on another.
Just make the entire alpha 255 to check. (saving the original if you want to keep it).
I bet it goes away when you flood fill the alpha to 255.
Regards,&&Steve Dra&&
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Reply #8 -
Mar 16
th
, 2004 at 4:26pm
Stratobat
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Try this...
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #9 -
Mar 16
th
, 2004 at 4:29pm
Hagar
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Thanks guys. I'll check out your suggestions later. There must be some way to fix this.
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Reply #10 -
Mar 17
th
, 2004 at 3:43am
Hagar
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Dan. I've tried everything I can think of including Steve's & Stratobat's suggestions. The chequered pattern still remains on the nose even without any textures in the Texture folder. I can only assume this pattern is defined in the MDL file. If you can repaint the nose in the colours you want I think that's the best you can expect.
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Reply #11 -
Mar 18
th
, 2004 at 1:37pm
Dan
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Hmm. Awful pity, but wil have to do. What would happen with no alpha's at all?
Dan
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Reply #12 -
Mar 18
th
, 2004 at 2:28pm
Hagar
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I don't think that will make any difference. There's no harm in trying a texture format without an Alpha Channel just to make sure. Try DXT1 Opaque.
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