Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Design Forums
›
Scenery & Panel Design
› polytex bitmap for wakes??
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages: 1
polytex bitmap for wakes?? (Read 188 times)
Mar 13
th
, 2004 at 8:55pm
mag_ddave
Offline
Colonel
Ddave Ops-CFS Scenery
Design
Gender:
Posts: 121
??? Howdy all,got a question. I want to create a wake for a carrier scenery I've built for cfs2.I've tried using a polygon with wake texture (Airport 2.60), came out crummy.I used EOD to make an api with texture,same result.I am totally inept when it comes to painting so i need to 'borrow" texture but what ever i try comes out pixelated ( yes,already made a image set with bmp2000,still stinks) so anyone out there have an answer on how to put a nice wake on a carrier?or a place to go for a tute? Thanks for your time
«
Last Edit: Mar 14
th
, 2004 at 3:52am by mag_ddave
»
don wory, b hopy&&&&
http://www.geocities.com/ddave_9af/
Back to top
IP Logged
Reply #1 -
Mar 13
th
, 2004 at 9:45pm
Stratobat
Offline
Colonel
To fly... Or not to fly?
Posts: 1165
mag_ddave,
Have you tried using the wake texture from CFS 2 (wake2.bmp)?
I think CFS 2 also accepts 512x512 bitmaps, so if you enlarge the texture and then use PSP for instance to blur it a little, maybe it won't look so pixelated ???
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
Back to top
IP Logged
Reply #2 -
Mar 13
th
, 2004 at 10:10pm
mag_ddave
Offline
Colonel
Ddave Ops-CFS Scenery
Design
Gender:
Posts: 121
Yep, tried that.Kina funny funny because EOD says it's an invaild bitmap( maybe for EOD) I used the one named WAKE.bmp too. but they all look kind of funky.I guess I'm gonna have to learn how to use PSP instead of ms paint lol. Oh by the way,I read those posts about PacTex and Masked Rider. I'm going to dl that stuff.I've been designing for cfs1 for a long time but I'm a real nube to cfs2 design.Doing my first one.Actually 3 sceneries combined and rather hefty at around 5.5Mb It's a training base for the Joint Operations Virtual Flight School.Here's the a screen shot of the "drill field " for the cadets.
don wory, b hopy&&&&
http://www.geocities.com/ddave_9af/
Back to top
IP Logged
Reply #3 -
Mar 14
th
, 2004 at 1:47am
Stratobat
Offline
Colonel
To fly... Or not to fly?
Posts: 1165
mag_ddave,
Wow... The base looks awesome 8)
What are the fps like?
Quote:
I guess I'm gonna have to learn how to use PSP instead of ms paint
Have you tried Pixia?
It also comes with a blurring tool
http://park18.wakwak.com/%7Epixia/
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
Back to top
IP Logged
Reply #4 -
Mar 14
th
, 2004 at 3:38am
mag_ddave
Offline
Colonel
Ddave Ops-CFS Scenery
Design
Gender:
Posts: 121
Thats one of the first things i found out about was the frame rate issue.I have a tendency to overbuild and i had to remove a lot of scenery objects to keep the frame rates half decent.The worst are sitting on the runway and pointing closely grouped objects. At the main base fps are low 20's till you get moving then jumps up to low 30's then once I'm airborn then I run anywhere from 40 to 60. I had my most difficulty with the mountain "farm" airstrip.The elevated mesh combined with close clusters of objects is murder on the fps rate.Now i know why stock scenery is sooo spread out.Here's a couple of screen shots....
One shot is the instructor hangers, control tower , moving radar and 3.5 degree glide slope landing bars which i made with EOD. They're 100 x200 feet so you can fly a bomber thru them. All objects are crash detect enabled.Main runway has full IFR/ILS equipment and frequencies including VASI.
The second shot is on the opposite end of San Cristobal island where the main base is.This shot is the mountain "farm" airstrip .There are racing gates through a canyon and the take off and approach from h-ll over very tall mountains. great bush flying .Loads of fun.I also have US and Japanses ships, a gunnery range and landable carrier,emergency strip, cows,horses,deer in the mountains and on and on LOL.
«
Last Edit: Mar 14
th
, 2004 at 9:00am by mag_ddave
»
don wory, b hopy&&&&
http://www.geocities.com/ddave_9af/
Back to top
IP Logged
Reply #5 -
Mar 14
th
, 2004 at 5:33pm
Stratobat
Offline
Colonel
To fly... Or not to fly?
Posts: 1165
mag_ddave,
Awesome screenshots
I'm not sure it this will increase the fps by a lot, but try putting all the texture for a macro on the same bitmap, that way the game doesn't have to read a few bitmaps to texture one macro.
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
Back to top
IP Logged
Reply #6 -
Mar 14
th
, 2004 at 6:36pm
mag_ddave
Offline
Colonel
Ddave Ops-CFS Scenery
Design
Gender:
Posts: 121
Thanks Stratobat I Have had cfs2 for 2 years but never flew it much or ever built anything for it so any info i get will be helpful and is much appreciated
don wory, b hopy&&&&
http://www.geocities.com/ddave_9af/
Back to top
IP Logged
Pages: 1
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design
- Scenery & Panel Design ««
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.