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› Mkmdl is exporting godzilla!
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Mkmdl is exporting godzilla! (Read 210 times)
Mar 10
th
, 2004 at 1:49pm
Prowler1111
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Colonel
My other car is a Scooter!
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Posts: 159
Gents:
I recently upgraded to gmax 1.2 and installed fs9sdk, well, dynamic shine is a blast only that all my current models comeout as Godzilla. Smaller size ican get is like 50 miles long! now i know that they should be modelled in meters but somehow they dont´and now when ireszie them itis godzila or the migthy mouse.
Can someone explain me how to make the model to appear the rigth size? or how to scale it or something?
best regards
Prowler
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Mar 10
th
, 2004 at 1:56pm
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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First of all, how DO you scale it?
Did you set your system unit preferences to 1 unit=1 meter?
Felix/
FFDS
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Reply #2 -
Mar 10
th
, 2004 at 1:58pm
Prowler1111
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My other car is a Scooter!
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aparently---1 unit 1inch
but before it exported just fine
best regards
Prowler
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Reply #3 -
Mar 10
th
, 2004 at 2:47pm
Firestriker
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Gearhart, Oregon
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Prowler,
Have a look at this, especially the part about the different version of makemdl.exe.
http://www.oregon-coast.net/Tutorials/Starting/index.htm
Lou
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Reply #4 -
Mar 10
th
, 2004 at 3:48pm
Prowler1111
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My other car is a Scooter!
Gender:
Posts: 159
hello guys
thanks for all but no results..still godzilla, the models are in inches...ok..then i customize for meters, and presto! Godzilla roaming all over
throw me a lifesaver please
best regards
Prowler
PS better yet, how to make specular ie dynamic shining to work with middleman? this damn dynamic shining put me thruall this. i would like a step by step help....please guys
thanks in advance
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Reply #5 -
Mar 11
th
, 2004 at 11:34pm
Moach
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Jet-Powered PropellerHead
São Paulo, Brazil
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Posts: 991
i used to have the very same problem...
this is how i figure out the scale so it looks right in FS
the thing is, you have to set gmax for 1 unit = 1 meter and THEN you have to measure and resize your model according to the new figures...
what i do after configuring the scale settings is take a known measure such as wingspan and use the tape tool.
specify the lenght of the tape as the plane's wingspan. you'll see it will not fit on the plane... probably will be much smaller.
then all you have to do is uniform scale your model so that it's wingspan matches the tape.
now it should look normal
hope it helped
Moach
Come, one and all aboard! - The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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Reply #6 -
Mar 12
th
, 2004 at 8:11am
Prowler1111
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My other car is a Scooter!
Gender:
Posts: 159
Gents:
Thank you all, firestraker, that link enlighted me, so what i finally didd was reinstall the whole thing and acording to what i learned in the link just exported it, and presto! it did. Only this time i didn´t play around whit the unit preferences, the program can and will adjust it. JUST don´t mess with it.
Oh and i used middlemn v1.3. that helped too.
about the new fs9 sdk..well..IMHO i think that you should start from scratch before anything. Or you will spend lot of time pulling hairs and treating your moitor like i did
Thank you all!
best regards
Prowler
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