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moving pilot head...HOW? (Read 304 times)
Mar 8th, 2004 at 3:36am

churruca   Offline
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With the new sdk it is possible to add new animation tags in xml code.

I would like to add a moving pilot head to my model. like eaglesoft Citation X. I guess it is a looped animation seq.

How do I do that.

Also I would like to add pitot covers and choks when the engines have stopped.

How do I do that?

Thanks
 
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Reply #1 - Mar 8th, 2004 at 4:51am

SilverFox441   Offline
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A moving pilot's head can be accomplished in many ways...how you do it depends on what effect you want.

  • Tag it as a rudder to have the pliot "look" into turns.
  • Tag it as an aileron for the same effect as above
  • Combine the two...have a rudder tag for "on ground" effects and an aileron tag for "in air".
 

Steve (Silver Fox) Daly
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Reply #2 - Mar 8th, 2004 at 4:56am

Hagar   Offline
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Quote:
I would like to add a moving pilot head to my model. like eaglesoft Citation X.

I haven't read the latest SDK so I could be mistaken. I wouldn't think it's possible to add animation to existing designs. Undecided
 

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Reply #3 - Mar 8th, 2004 at 6:05am

churruca   Offline
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What I want is a looped animation. On ground and in air allways on.

You can do this with fsp makemdl. Add xml code to

"makemdl.parts.xml" file int gamepacks dir and check xml box in makemdl.

The code should start like this I recon.

<part>
  <name>Pilot_head</name>  (the new animation tag)
- <animation>
- <parameter>
- <sim>
  <variable>??????</variable>  ( allways on )
  </sim>
  </parameter>
  </animation>
  </part>
 
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Reply #4 - Mar 8th, 2004 at 6:06am

churruca   Offline
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Not fsp makemdl but new fs9 makemdl...sorry!
 
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Reply #5 - Mar 8th, 2004 at 8:52am

churruca   Offline
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named pilot head "tick18_pilothead" animated it with 500 frames. Exported with fs9 makemdl...It worked!

Looks awesome!
 
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Reply #6 - Mar 8th, 2004 at 9:08am

Felix/FFDS   Offline
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Quote:
named pilot head "tick18_pilothead" animated it with 500 frames. Exported with fs9 makemdl...It worked!

Looks awesome!



Interesting - so I take it that the pilot's head is constantly moving (barring any iserted "rests") sort of a 'scanning the skies' motion?

 

Felix/FFDS...
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Reply #7 - Mar 8th, 2004 at 11:44am

churruca   Offline
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I have put the pivot point at the bottom of the neck and rotated the head in several small animations. 500 frames. the tick18_  tag I read about in animation doc in conjuntion with a bouncing ball animation for scenery making. I tried it with my pilots head and it works. It looks like he looks at the instruments, lift his head a bit and looks outside, down again and side to side. Looks cool. Try it out.
 
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Reply #8 - Mar 10th, 2004 at 7:15pm

Woodylepic   Offline
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...

Have made my animation head for my 2 pilot of my Levasseur_pl8 of nungesser and coly  whit thick 18 its work very good  Cheesy

its work whit ruder pedal to but whit thick 18 he move whit my help  Grin

thank for the pipe guys  ; Smiley
 

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Reply #9 - Mar 11th, 2004 at 8:35am

churruca   Offline
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cool effetct, right?
 
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Reply #10 - Mar 12th, 2004 at 10:13pm

d0mokun   Offline
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wow mate, thanks for this tip. veeeery hind-ing-helpful Cheesy

maybe i should listen to my fiance once in a while and remember the golden abbreviation..

R-T-F-M-!
or in this case sdk..


lol.

cheers mate, kudos to you.
Dano.  Grin 8)
 

Regards,&& Dano&&&&Daniel Dunn&&StudioTwentyOne design team&&&&Formerly known as Moomin_dan ...
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