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› moving pilot head...HOW?
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moving pilot head...HOW? (Read 304 times)
Mar 8
th
, 2004 at 3:36am
churruca
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Denmark
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Posts: 16
With the new sdk it is possible to add new animation tags in xml code.
I would like to add a moving pilot head to my model. like eaglesoft Citation X. I guess it is a looped animation seq.
How do I do that.
Also I would like to add pitot covers and choks when the engines have stopped.
How do I do that?
Thanks
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Reply #1 -
Mar 8
th
, 2004 at 4:51am
SilverFox441
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Now What?
Mississauga, Ontario, Canada
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Posts: 1467
A moving pilot's head can be accomplished in many ways...how you do it depends on what effect you want.
Tag it as a rudder to have the pliot "look" into turns.
Tag it as an aileron for the same effect as above
Combine the two...have a rudder tag for "on ground" effects and an aileron tag for "in air".
Steve
(Silver Fox)
Daly
&&
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Reply #2 -
Mar 8
th
, 2004 at 4:56am
Hagar
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My Spitfire Girl
Costa Geriatrica
Posts: 33159
Quote:
I would like to add a moving pilot head to my model. like eaglesoft Citation X.
I haven't read the latest SDK so I could be mistaken. I wouldn't think it's possible to add animation to existing designs.
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Reply #3 -
Mar 8
th
, 2004 at 6:05am
churruca
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Denmark
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What I want is a looped animation. On ground and in air allways on.
You can do this with fsp makemdl. Add xml code to
"makemdl.parts.xml" file int gamepacks dir and check xml box in makemdl.
The code should start like this I recon.
<part>
<name>Pilot_head</name> (the new animation tag)
- <animation>
- <parameter>
- <sim>
<variable>??????</variable> ( allways on )
</sim>
</parameter>
</animation>
</part>
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Reply #4 -
Mar 8
th
, 2004 at 6:06am
churruca
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Denmark
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Not fsp makemdl but new fs9 makemdl...sorry!
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Reply #5 -
Mar 8
th
, 2004 at 8:52am
churruca
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Denmark
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Posts: 16
named pilot head "tick18_pilothead" animated it with 500 frames. Exported with fs9 makemdl...It worked!
Looks awesome!
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Reply #6 -
Mar 8
th
, 2004 at 9:08am
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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Quote:
named pilot head "tick18_pilothead" animated it with 500 frames. Exported with fs9 makemdl...It worked!
Looks awesome!
Interesting - so I take it that the pilot's head is constantly moving (barring any iserted "rests") sort of a 'scanning the skies' motion?
Felix/
FFDS
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Reply #7 -
Mar 8
th
, 2004 at 11:44am
churruca
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Colonel
Denmark
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Posts: 16
I have put the pivot point at the bottom of the neck and rotated the head in several small animations. 500 frames. the tick18_ tag I read about in animation doc in conjuntion with a bouncing ball animation for scenery making. I tried it with my pilots head and it works. It looks like he looks at the instruments, lift his head a bit and looks outside, down again and side to side. Looks cool. Try it out.
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Reply #8 -
Mar 10
th
, 2004 at 7:15pm
Woodylepic
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Colonel
Quebec Canada
Posts: 330
Have made my animation head for my 2 pilot of my Levasseur_pl8 of nungesser and coly whit thick 18 its work very good
its work whit ruder pedal to but whit thick 18 he move whit my help
thank for the pipe guys ;
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Reply #9 -
Mar 11
th
, 2004 at 8:35am
churruca
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Denmark
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cool effetct, right?
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Reply #10 -
Mar 12
th
, 2004 at 10:13pm
d0mokun
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What's cooler than cool?
Ice cold!
Staffs, UK
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Posts: 1165
wow mate, thanks for this tip. veeeery hind-ing-helpful
maybe i should listen to my fiance once in a while and remember the golden abbreviation..
R-T-F-M-!
or in this case sdk..
lol.
cheers mate, kudos to you.
Dano.
8)
Regards,&& Dano&&&&Daniel Dunn&&
Studio
TwentyOne design team&&&&Formerly known as Moomin_dan ...
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