Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Design Forums
›
Aircraft & 3D Design
› Virtual cockpit probleme
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages: 1
Virtual cockpit probleme (Read 278 times)
Feb 16
th
, 2004 at 12:44am
Woodylepic
Offline
Colonel
Quebec Canada
Posts: 330
It is thrue that for puting gauge in the mdl virtual cockpit i have to do a dummy texture ???
i have try to take the 2d gauges then put it in the vcockpit (in panel cfg) but nothing sho ???
and you can explaine to me why vc cockpit have 4 chift insted or 2d gauges only 3 serie of shift
There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
Back to top
IP Logged
Reply #1 -
Feb 16
th
, 2004 at 1:10am
Milton
Offline
Colonel
Props forever!
Gender:
Posts: 301
Woody,
After building the 3D VC objects, you must set up a way for flight sim to "project the background and gauges". Once you have that, then building the panel and gauge textures are similar to 2D and are specified in the panel.cfg the same way.
But first, you must construct the "planars".
This may help get you started:
http://www.flightsimonline.com/tutorials/VCTextures.htm
You should also read Bill Leamings tutorial that can be found at FFDS Tutorials.
Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
Back to top
IP Logged
Reply #2 -
Feb 16
th
, 2004 at 2:02am
Woodylepic
Offline
Colonel
Quebec Canada
Posts: 330
in other word
if i not give a bmp image for the 3d vc the 3d gauges dont shoe up ???
and why 3d gauges have 4 serie of shift ???
There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
Back to top
IP Logged
Reply #3 -
Feb 17
th
, 2004 at 1:37am
Milton
Offline
Colonel
Props forever!
Gender:
Posts: 301
FS needs to know where the panel background image and gauges need to be placed/projected.
You tell it where by building a simple planar the shape of your panel(s). Position that planar a very small distance in front of your panel object.
Map the planar with a square map.
Apply any dummy texture to it with a $name.
Now export it.
In the panel.cfg, set up the vcockpit section like my example in the above link.
In the filename= parameter, name your 8-bit panel bitmap you put gauges on.
List your gauges and go test.
Example:
{Vcockpit01}
file=vcmainl1024.bmp <<--- the real panel background bitmap
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$vc03 <<<----- dummy texture applied in gmax
gauge00=ST_HW5!VSI_6, 626,236,110,110
gauge01=ST_HW5!Airspeed, 323,103,116,116
Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
Back to top
IP Logged
Reply #4 -
Feb 17
th
, 2004 at 4:54pm
Woodylepic
Offline
Colonel
Quebec Canada
Posts: 330
Thank very much Milton your website you give me have help alot
i think i will be able to get my panel up
i apreciate !
There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
Back to top
IP Logged
Reply #5 -
Feb 20
th
, 2004 at 5:42pm
Woodylepic
Offline
Colonel
Quebec Canada
Posts: 330
i have finaly got a descent vc cockpit working at day (hall vc gauges sho ok ) but whene the night come up no vc ???
i know that for making a night vc i have to put a self eluminating on my $vc texture in Gmax
i have no texture for the vc in the panel folder (have one for 2d)
// This Panel.cfg file created by CfgEdit
// Built Friday, February 20, 2004 at 13:34 Build:16518
[Window Titles]
Window00=Tableau de bord principal
[Window00]
file=Levasseur_pl8.bmp
size_mm=1024,768
position=7
visible=1
ident=MAIN_PANEL
gauge00=camel.vspeed, 520,544,89,88
gauge01=fw190a!Fuel_Selector, 789,535,29,113
gauge02=sopwith.altimeter, 543,422,97,101
gauge03=sopwith.rpm-indicator, 420,482,113,102
gauge04=sopwith.turn-coordinator, 588,525,130,31
gauge05=cessna208!Panel-Lights, 416,640,20,21
gauge06=cessna208!Nav-Lights, 370,640,20,21
gauge07=Mil_Autopilot, 952,540,64,118
gauge08=kph, 644,400,146,127
gauge09=f4u1a_corsair!Clock, 632,623,111,101
gauge10=CC-ignition, 296,621,50,59
gauge11=B26_RLC_OAT, 846,440,57,65
gauge12=extra-300.timer, 915,463,70,64
[Vcockpit01]
Background_color=0,0,0
size_mm=1024,1024
position=7
visible=0
ident=Vpanel
pixel_size=1024,1024
texture=$vc01
gauge00=camel.vspeed, 309,334,89,88
gauge01=fw190a!Fuel_Selector, 570,315,29,113
gauge02=sopwith.altimeter, 315,228,105,96
gauge03=sopwith.rpm-indicator, 201,296,113,102
gauge04=sopwith.turn-coordinator, 377,314,130,31
gauge05=Mil_Autopilot, 702,315,64,119
gauge06=kph, 426,200,133,116
gauge07=f4u1a_corsair!Clock, 426,388,90,97
gauge08=CC-ignition, 129,383,50,59
gauge09=B26_RLC_OAT, 619,270,57,65
gauge10=cessna208!Nav-Lights, 1009,618,20,21
gauge11=cessna208!Nav-Lights, 237,411,20,21
gauge12=cessna208!Panel-Lights, 197,412,20,21
[Default View]
X=0
Y=0
SIZE_X=8191
SIZE_Y=6143
hall is draw on the invisible $vs01 texture
i have check the square self iluminating and put texture black
what i have made wrong ? the vc sho only at day
pls help
There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
Back to top
IP Logged
Reply #6 -
Feb 20
th
, 2004 at 5:44pm
Woodylepic
Offline
Colonel
Quebec Canada
Posts: 330
i have finaly got a descent vc cockpit working at day (hall vc gauges sho ok ) but whene the night come up no vc ???
i know that for making a night vc i have to put a self eluminating on my $vc texture in Gmax
i have no texture for the vc in the panel folder (have one for 2d)
// This Panel.cfg file created by CfgEdit
// Built Friday, February 20, 2004 at 13:34 Build:16518
[Window Titles]
Window00=Tableau de bord principal
[Window00]
file=Levasseur_pl8.bmp
size_mm=1024,768
position=7
visible=1
ident=MAIN_PANEL
gauge00=camel.vspeed, 520,544,89,88
gauge01=fw190a!Fuel_Selector, 789,535,29,113
gauge02=sopwith.altimeter, 543,422,97,101
gauge03=sopwith.rpm-indicator, 420,482,113,102
gauge04=sopwith.turn-coordinator, 588,525,130,31
gauge05=cessna208!Panel-Lights, 416,640,20,21
gauge06=cessna208!Nav-Lights, 370,640,20,21
gauge07=Mil_Autopilot, 952,540,64,118
gauge08=kph, 644,400,146,127
gauge09=f4u1a_corsair!Clock, 632,623,111,101
gauge10=CC-ignition, 296,621,50,59
gauge11=B26_RLC_OAT, 846,440,57,65
gauge12=extra-300.timer, 915,463,70,64
[Vcockpit01]
Background_color=0,0,0
size_mm=1024,1024
position=7
visible=0
ident=Vcpanel
pixel_size=1024,1024
texture=$vc01
gauge00=camel.vspeed, 309,334,89,88
gauge01=fw190a!Fuel_Selector, 570,315,29,113
gauge02=sopwith.altimeter, 315,228,105,96
gauge03=sopwith.rpm-indicator, 201,296,113,102
gauge04=sopwith.turn-coordinator, 377,314,130,31
gauge05=Mil_Autopilot, 702,315,64,119
gauge06=kph, 426,200,133,116
gauge07=f4u1a_corsair!Clock, 426,388,90,97
gauge08=CC-ignition, 129,383,50,59
gauge09=B26_RLC_OAT, 619,270,57,65
gauge10=cessna208!Nav-Lights, 1009,618,20,21
gauge11=cessna208!Nav-Lights, 237,411,20,21
gauge12=cessna208!Panel-Lights, 197,412,20,21
[Default View]
X=0
Y=0
SIZE_X=8191
SIZE_Y=6143
hall is draw on the invisible $vc01 texture
i have check the square self iluminating and put texture black
what i have made wrong ? the vc sho only at day
pls help
There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
Back to top
IP Logged
Reply #7 -
Feb 20
th
, 2004 at 6:15pm
Milton
Offline
Colonel
Props forever!
Gender:
Posts: 301
In the vcockpit section, you need another parameter for the day time texture. (unless you applied it in gmax)
file=vcbackground.bmp
This would be the background bitmap texture that you want displayed on the VC panel. It should be 8-bit and square and power of 2. This texture must be in the panel folder.
To light up the night vc panel, you need a texture named the same as the day texture except end name with _L. (Like vcbackground_L.bmp) In Gmax, you must assign this self illumination map to the $dummy texture for the planar.
This texture can be created by copying the day texture. Now darken the texture alot, where the gauge holes are, replace with light shades of gray or off-white. Invert the texture so it is upside down, then add a black (0,0,0,) alpha to it and save as a DXT3 in the texture folder.
See the example from this link.
http://www.flightsimonline.com/tutorials/Image29.jpg
And, revisit the link I posted above.
«
Last Edit: Feb 20
th
, 2004 at 8:56pm by Milton
»
Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
Back to top
IP Logged
Reply #8 -
Feb 20
th
, 2004 at 10:06pm
Woodylepic
Offline
Colonel
Quebec Canada
Posts: 330
yes but the trouble is that i have no background testire
only $vs texture ???
There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
Back to top
IP Logged
Reply #9 -
Feb 20
th
, 2004 at 10:21pm
Milton
Offline
Colonel
Props forever!
Gender:
Posts: 301
Do you have one in the 2D panel? ... or the Day VC?
If not create one. It can be any simple texture to put your gauges over.
In the vcockpit section, you need another parameter for the day time texture. (unless you applied it in gmax)
file=vcbackground.bmp or whatever name you choose.
This would be the background bitmap texture that you want displayed on the VC panel. It should be 8-bit and square and power of 2. This texture must be in the panel folder.
Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
Back to top
IP Logged
Reply #10 -
Feb 20
th
, 2004 at 10:46pm
Woodylepic
Offline
Colonel
Quebec Canada
Posts: 330
doest im obliged to have as *.l.bmp texture or i can make the night panel whit out it ???
my panal dont have bmp texture only $vc dummy texture
There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
Back to top
IP Logged
Reply #11 -
Feb 21
st
, 2004 at 11:00am
Milton
Offline
Colonel
Props forever!
Gender:
Posts: 301
The $bmp is a dummy textuure. It does not show. It is intended to tell FS where the planar is.
If you want nite gauge lighting then you must create the background texture and save it in the panel folder, then use a File= parameter. It is this filename that the *_l.bmp is associated with.
If you do not want a texture, just use a black or gray one to match whatever color you want. Square, power of 2, 8-bit. Put its name in the File= parameter.
Then name the *_l.bmp the same.
Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
Back to top
IP Logged
Pages: 1
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design ««
- Scenery & Panel Design
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.