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› One more time texturing question...
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One more time texturing question... (Read 146 times)
Jan 14
th
, 2004 at 6:11pm
Sterk
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Posts: 316
What I'am doing wrong?
I placed texture on my aircraft in Gmax-I see it in vewport placed correctly.
Texture is named TU334(my model name)_T.bmp and placed in aircraft folder.
Texture is 512X512 pixels and in 24 bit format
I reloaded texture before compiling.
And in sim aircraft color just changed from blank grey to blank white and there is no texture...
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Reply #1 -
Jan 14
th
, 2004 at 6:16pm
Hagar
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Quote:
Texture is 512X512 pixels and in 24 bit format
This is your answer. 24 bit textures will not display in FS. Convert them to 8 bit, 32 bit or one of the special 16 bit Extended BMP formats. DXTBmp might come in handy.
http://www.mnwright.btinternet.co.uk/index.htm
Please read through a few topics in the Aircraft Repainting forum for further tips.
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Reply #2 -
Jan 15
th
, 2004 at 3:48am
Sterk
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Yes I read topics but there is one problem-when I convert textures to 32 bit or DXT3 format(I use Image tool) and try to reload it in Gmax-Gmax says that it is unsupported format and daznt load it-Gmax dazn accept anything that is not 8 or 24 bit and regular bmp.
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Jan 15
th
, 2004 at 3:53am
Hagar
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The answer is to use 2 separate sets of textures. One in Gmax & the other in your FS project. These will be the same basic textures in the appropriate formats.
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Reply #4 -
Jan 15
th
, 2004 at 5:28am
Sterk
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Ok,thanx Hagar,I'll try work this way...
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Jan 15
th
, 2004 at 8:12am
Hagar
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Quote:
Ok,thanx Hagar,I'll try work this way...
I know of no alternative method. This is how I've always done it. I've never had a problem.
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Reply #6 -
Jan 15
th
, 2004 at 10:05am
Felix/FFDS
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Quote:
I know of no alternative method. This is how I've always done it. I've never had a problem.
(gratuitous dig follows)
Model in FSDS2 - you'll get warned if you use 24-bit images... other than that, you can use and view the DXT textures in FSDS2 as well (I believe 32-bit, but since I typcially texture in PSP native 24-bit and just save as 8-bit for texture assignment and viewing)
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Jan 15
th
, 2004 at 1:32pm
Hagar
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Quote:
(gratuitous dig follows)
Model in FSDS2 - you'll get warned if you use 24-bit images... other than that, you can use and view the DXT textures in FSDS2 as well (I believe 32-bit, but since I typcially texture in PSP native 24-bit and just save as 8-bit for texture assignment and viewing)
(equally gratuitous answer follows) I was referring to Gmax - not FSDS2.
Quote:
I placed texture on my aircraft in Gmax
I would have added that I usually start a project with 8 bit working textures which (to the best of my knowledge) will display in both Gmax (or FSDS) & the sim. At a later stage I replace the textures in the project with the high quality versions. From what Sterk is saying I gathered he's not interested in using 8 bit textures.
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