Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Page Index Toggle Pages: 1
Send Topic Print
modify mdl file (Read 193 times)
Jan 14th, 2004 at 2:14pm

T.O   Offline
Colonel
France

Gender: male
Posts: 41
*****
 
Hi all !

I was wondering if it was possible to edit and modify a .mdl file, for example to include a virtual cockpit...

Any ideas ?

Thanks
 

Nico&&&&Rien ne m'émeut plus qu'un enfant qui pleure, rien ne me trouble autant qu'une femme qui me sourit...
IP Logged
 
Reply #1 - Jan 14th, 2004 at 2:35pm

SilverFox441   Offline
Colonel
Now What?
Mississauga, Ontario, Canada

Gender: male
Posts: 1467
*****
 
You need the original source code for the .mdl.

Without it, no luck.
 

Steve (Silver Fox) Daly
&&
IP Logged
 
Reply #2 - Jan 14th, 2004 at 5:15pm

T.O   Offline
Colonel
France

Gender: male
Posts: 41
*****
 
ok, thanks anyway.
 

Nico&&&&Rien ne m'émeut plus qu'un enfant qui pleure, rien ne me trouble autant qu'une femme qui me sourit...
IP Logged
 
Reply #3 - Jan 14th, 2004 at 7:20pm

Hellhound   Offline
Colonel
somewhere

Gender: male
Posts: 305
*****
 
it's anopther reason i dislike microsoft. but just making FS balances it out Grin
 

...&&&&well of course! i'm trying to hit them!&&&&always fight fire with fire... because you get a bigger one!
IP Logged
 
Reply #4 - Jan 15th, 2004 at 10:53am

d0mokun   Offline
Colonel
What's cooler than cool?
Ice cold!
Staffs, UK

Gender: male
Posts: 1165
*****
 
besides editing a mdl file would be reverse engineering.
we all know that reverse engineering of work isnt liked now don't we..

which is a good reason you cant decompile a mdl file. at least others cant nick your work should they want to.

best bet is to email the original developer and ask for the source mate.

dano.
 

Regards,&& Dano&&&&Daniel Dunn&&StudioTwentyOne design team&&&&Formerly known as Moomin_dan ...
IP Logged
 
Reply #5 - Jan 15th, 2004 at 12:54pm

Katahu   Offline
Colonel

Gender: male
Posts: 6920
*****
 
*.mdl files are NOT designed for reverse engineering.

However, *.msh files [mesh] are made for reverse engineering. Orbiter Space Flight Simulator uses meshes for its visual models.

*.msh files can easily be imported to Gmax by simply using the proper Maxscipt and running that scipt.

With the same Maxscript, you are also able to export it back to a *.msh file.

Just as a note, Orbiter Space Flight Simulator can be found at

http://www.medphys.ucl.ac.uk/~martins/orbit/orbit.html

So basically, whe are lucky that Microsoft never used the *.msh files for the visual models. It would have left our freeware addons volnurable to pirates who steal our work.

With the *.mdl files, it makes it almost impossible for the pirates to steal our work and sell it off without our permission.
 
IP Logged
 
Reply #6 - Jan 15th, 2004 at 6:02pm

T.O   Offline
Colonel
France

Gender: male
Posts: 41
*****
 

Quote:
at least others cant nick your work should they want to.


True, true...

Then you're right Dan, i'm gonna try to contact the original developer.

By the way, the aircraft i'm talking about here is the wonderful P51-D by Roger Dial. Does anybody know how I can contact him ? (should I post a new thread about this?)

 

Nico&&&&Rien ne m'émeut plus qu'un enfant qui pleure, rien ne me trouble autant qu'une femme qui me sourit...
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print