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› modify mdl file
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modify mdl file (Read 193 times)
Jan 14
th
, 2004 at 2:14pm
T.O
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Colonel
France
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Posts: 41
Hi all !
I was wondering if it was possible to edit and modify a .mdl file, for example to include a virtual cockpit...
Any ideas ?
Thanks
Nico&&&&Rien ne m'émeut plus qu'un enfant qui pleure, rien ne me trouble autant qu'une femme qui me sourit...
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Reply #1 -
Jan 14
th
, 2004 at 2:35pm
SilverFox441
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Now What?
Mississauga, Ontario, Canada
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You need the original source code for the .mdl.
Without it, no luck.
Steve
(Silver Fox)
Daly
&&
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Reply #2 -
Jan 14
th
, 2004 at 5:15pm
T.O
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Colonel
France
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ok, thanks anyway.
Nico&&&&Rien ne m'émeut plus qu'un enfant qui pleure, rien ne me trouble autant qu'une femme qui me sourit...
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Reply #3 -
Jan 14
th
, 2004 at 7:20pm
Hellhound
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somewhere
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it's anopther reason i dislike microsoft. but just making FS balances it out
&&&&well of course! i'm trying to hit them!&&&&always fight fire with fire... because you get a bigger one!
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Reply #4 -
Jan 15
th
, 2004 at 10:53am
d0mokun
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What's cooler than cool?
Ice cold!
Staffs, UK
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besides editing a mdl file would be reverse engineering.
we all know that reverse engineering of work isnt liked now don't we..
which is a good reason you cant decompile a mdl file. at least others cant nick your work should they want to.
best bet is to email the original developer and ask for the source mate.
dano.
Regards,&& Dano&&&&Daniel Dunn&&
Studio
TwentyOne design team&&&&Formerly known as Moomin_dan ...
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Reply #5 -
Jan 15
th
, 2004 at 12:54pm
Katahu
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*.mdl files are NOT designed for reverse engineering.
However, *.msh files [mesh] are made for reverse engineering. Orbiter Space Flight Simulator uses meshes for its visual models.
*.msh files can easily be imported to Gmax by simply using the proper Maxscipt and running that scipt.
With the same Maxscript, you are also able to export it back to a *.msh file.
Just as a note, Orbiter Space Flight Simulator can be found at
http://www.medphys.ucl.ac.uk/~martins/orbit/orbit.html
So basically, whe are lucky that Microsoft never used the *.msh files for the visual models. It would have left our freeware addons volnurable to pirates who steal our work.
With the *.mdl files, it makes it almost impossible for the pirates to steal our work and sell it off without our permission.
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Reply #6 -
Jan 15
th
, 2004 at 6:02pm
T.O
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Colonel
France
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Posts: 41
Quote:
at least others cant nick your work should they want to.
True, true...
Then you're right Dan, i'm gonna try to contact the original developer.
By the way, the aircraft i'm talking about here is the wonderful P51-D by Roger Dial. Does anybody know how I can contact him ? (should I post a new thread about this?)
Nico&&&&Rien ne m'émeut plus qu'un enfant qui pleure, rien ne me trouble autant qu'une femme qui me sourit...
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