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› UVW MAPING PROBLEME !
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
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UVW MAPING PROBLEME ! (Read 170 times)
Jan 7
th
, 2004 at 7:47pm
Woodylepic
Offline
Colonel
Quebec Canada
Posts: 330
Hi
i have a new probleme whit gmax ???
whene i put a texture in Gmax using UVW MAPING or UNWRAP or scaling a box whit an imported texture
hall go well
but whene im exporting the plane in C.O.F the plane dont show on in C.O.F and the view is VERY VERY charpye (see nothing apart sharpye view and C.O.F is inutilisable ) pls HELP.
dont know what i have do wrong i have try the texture in 24 bit dxt3, dxt1, and extended 32 bit 888 nothing work i have try a simply box whit an inported texture and the trouble show again ???
There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
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Reply #1 -
Jan 8
th
, 2004 at 1:21am
Milton
Offline
Colonel
Props forever!
Gender:
Posts: 301
HI Woody,
In Gmax:
1. Be sure that the UVW maps are square.
2. In gmax you can texture 24-bit; texture must be square and power of 2.
3. The map/texture name is the name you use in FS texture folder, not the Material name.
In FS:
4. Use 8-bit, 16-bit. DXT1 or DXT3, or 32-bit extended textures in the Texture folder.
5. All textures must be square.
6. Textures must be a power of 2 in pixel size. That is, 256X256, 512X512, 1024X1024, etc.
7. Texture names must agree with the map/texture name added to the Material.
Hope something here helps.
Milton
Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
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Reply #2 -
Jan 10
th
, 2004 at 10:19am
Woodylepic
Offline
Colonel
Quebec Canada
Posts: 330
i have a 512 * 512 picture and have made hall you said but have trouble whit unwrap ? dont know why C.O.F jamme whene i exporte the plane whit the texture ???
There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
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Reply #3 -
Jan 10
th
, 2004 at 5:28pm
Woodylepic
Offline
Colonel
Quebec Canada
Posts: 330
Got it ! 8)
after some hour of try have find how to texturing my gear he look real wood now thank you guys
There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
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Reply #4 -
Jan 10
th
, 2004 at 5:29pm
Woodylepic
Offline
Colonel
Quebec Canada
Posts: 330
Got it ! 8)
after some hour of try have find how to texturing my gear he look real wood now thank you guys
There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
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Reply #5 -
Jan 10
th
, 2004 at 9:33pm
Hellhound
Offline
Colonel
somewhere
Gender:
Posts: 305
nice plane! but one thing i see you are missing is the prop rod. the prop isn't connected to the plane! but still a great aircraft!
&&&&well of course! i'm trying to hit them!&&&&always fight fire with fire... because you get a bigger one!
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Reply #6 -
Jan 10
th
, 2004 at 11:48pm
Woodylepic
Offline
Colonel
Quebec Canada
Posts: 330
Yes i know the prop is not finish and only the gear is textured correcly for now i have remake and cleanup the texture file of the plane this night
i hope texturing the plane tomorow ! i will update my picture tomorrow 8)
There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
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Reply #7 -
Jan 11
th
, 2004 at 1:10am
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Its looking really nice, Woody! Glad to see another excellent modeler in the process . . .
I think the textures are, overall, very good. But they seem a bit blurry. Try increasing the texture size to 1024x1024. That will take care of some of the blur. I think the "Black Heart" below the cockpit is a really nice touch.
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Reply #8 -
Jan 11
th
, 2004 at 5:05pm
Woodylepic
Offline
Colonel
Quebec Canada
Posts: 330
Thank baron 8)
my texture is at 1024x1024 dont know why is a bit blurry ??? the texture is take from a book i think that why
i have not finish whit the texture i think i can do bether
There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
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