Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Page Index Toggle Pages: 1
Send Topic Print
UVW MAPING PROBLEME ! (Read 170 times)
Jan 7th, 2004 at 7:47pm

Woodylepic   Offline
Colonel
Quebec Canada

Posts: 330
*****
 
Hi
i have a new probleme whit gmax  ???

whene i put  a texture in Gmax using UVW MAPING or UNWRAP or scaling a box whit an imported  texture
hall go well
but  whene im exporting the plane in C.O.F the plane dont show on in  C.O.F  and the view is VERY VERY charpye (see nothing apart sharpye view and C.O.F is inutilisable ) pls HELP.

dont know what i have do wrong i have try the texture in 24 bit dxt3, dxt1, and extended 32 bit 888 nothing work i have try a simply box whit an inported texture and the trouble show again  ???
 

There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines. Smiley
IP Logged
 
Reply #1 - Jan 8th, 2004 at 1:21am

Milton   Offline
Colonel
Props forever!

Gender: male
Posts: 301
*****
 
HI Woody,
In Gmax:
1.  Be sure that the UVW maps are square.
2.  In gmax you can texture 24-bit; texture must be square and power of 2.
3.  The map/texture name is the name you use in FS texture folder, not the Material name.

In FS:
4.  Use 8-bit, 16-bit. DXT1 or DXT3, or 32-bit extended textures in the Texture folder.
5.  All textures must be square.
6.  Textures must be a power of 2 in pixel size.  That is, 256X256, 512X512, 1024X1024, etc.
7. Texture names must agree with the map/texture name added to the Material.

Hope something here helps.

Milton

 

Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
IP Logged
 
Reply #2 - Jan 10th, 2004 at 10:19am

Woodylepic   Offline
Colonel
Quebec Canada

Posts: 330
*****
 
i have a 512 * 512 picture and have made hall you said but have trouble whit unwrap ? dont know why C.O.F jamme whene i exporte the plane whit the texture  ???
 

There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines. Smiley
IP Logged
 
Reply #3 - Jan 10th, 2004 at 5:28pm

Woodylepic   Offline
Colonel
Quebec Canada

Posts: 330
*****
 
...

Got it !  8)

after some hour of try have find how to texturing my gear he look real wood now thank you guys  Cheesy
 

There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines. Smiley
IP Logged
 
Reply #4 - Jan 10th, 2004 at 5:29pm

Woodylepic   Offline
Colonel
Quebec Canada

Posts: 330
*****
 
...

Got it !  8)

after some hour of try have find how to texturing my gear he look real wood now thank you guys  Cheesy
 

There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines. Smiley
IP Logged
 
Reply #5 - Jan 10th, 2004 at 9:33pm

Hellhound   Offline
Colonel
somewhere

Gender: male
Posts: 305
*****
 
nice plane! but one thing i see you are missing is the prop rod. the prop isn't connected to the plane! but still a great aircraft!
 

...&&&&well of course! i'm trying to hit them!&&&&always fight fire with fire... because you get a bigger one!
IP Logged
 
Reply #6 - Jan 10th, 2004 at 11:48pm

Woodylepic   Offline
Colonel
Quebec Canada

Posts: 330
*****
 
Yes i know the prop is not finish and only the gear is textured correcly for now i have remake  and cleanup the texture file of the plane this night  Wink
i hope texturing the plane tomorow ! i will update my picture tomorrow  8)
 

There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines. Smiley
IP Logged
 
Reply #7 - Jan 11th, 2004 at 1:10am

Travis   Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

Gender: male
Posts: 4515
*****
 
Its looking really nice, Woody!  Glad to see another excellent modeler in the process . . . Grin

I think the textures are, overall, very good.  But they seem a bit blurry.  Try increasing the texture size to 1024x1024.  That will take care of some of the blur.  I think the "Black Heart" below the cockpit is a really nice touch.
 

...
IP Logged
 
Reply #8 - Jan 11th, 2004 at 5:05pm

Woodylepic   Offline
Colonel
Quebec Canada

Posts: 330
*****
 
Thank baron  8)
my texture is at 1024x1024 dont know why is a bit blurry  ??? the texture is take from a book i think that why  Grin

i have not finish whit the texture i think i can do bether  Grin
 

There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines. Smiley
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print