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Landing gear probleme Help ! (Read 379 times)
Dec 29th, 2003 at 12:37pm

Woodylepic   Offline
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Quebec Canada

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...

...
Hi
i have make an animated  landing gear on gmax but in the game nothing move  ???

i have tag my 2 tire whit succes (hall wheell turn)
i have tag the left main wood stud of the gear  l_gear

the right main wood stud of the gear r_gear i have no

and attach l_tire to l_gear and r_tire to r_gear (as parent)

i have no chuck
and i have no retractable tail gear

i have made an animation at 50% the gear apear on c.o.f but whenne i press G key nothing move  ???

i have try 100% animation the gear have change position but nothing move again  ???

pls help i need a ejectable landing gear  Cry

my plane but nothing
 

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Reply #1 - Dec 29th, 2003 at 1:40pm

Felix/FFDS   Offline
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You need "ejectable" gear as in it drops off after take off?

If so, it's practically impossible to animate.

You can "fool the eye" by having the l_gear the child of l_wheelwell (make this a small box inside the fuselage.  Set your animation so that key frame 0 is fully retracted, and keyframe1 is fully extended.  Give the extension/retraction a time of 1 second.

What happens with this is that the time from 0 to 1 is so short, that the gear appears and disappears suddenly.

The l_wheelwell part is a "visibility" part - that is, when the gear is retracted, any part tagged as l_wheelwell and it's children will not be visible.

Note that you also need the correct information in the aircraft.cfg [contact.points] section for this to work.
 

Felix/FFDS...
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Reply #2 - Dec 29th, 2003 at 3:21pm

Woodylepic   Offline
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Quebec Canada

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How to make a simply gear give me an exemple  Cry

im newbye at gmax and never made an animation so give me an exemple of a simply gear whit 1 tire and 1 gear how to animate tag it etc etc ... ??? thank !
 

There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines. Smiley
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Reply #3 - Dec 29th, 2003 at 4:22pm

Felix/FFDS   Offline
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THere's a gmax landing gear tutorial in the Freeflight Design Shop TUtorials Section:

http://www.freeflightdesign.com
 

Felix/FFDS...
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Reply #4 - Dec 29th, 2003 at 5:49pm

Katahu   Offline
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I been through these kind of problems before with Project Have Blue [F-117A Have Blue].

For the l_gear and r_gear to retract along with their child objects [or extend], do this:

Rename the l_gear to l_gear_top and the r_gear to r_gear_top. This is important for retract-extend animations. Then animate from retract-position to extend-position [0-100].

For compression-animations, use these tags: l_gear_bottom, r_gear_bottom. Use these tags on hidden boxes if you want the struts to bend on landings.

For rotating tires, use these tags only: l/r_tire_still, l/r_tire_blurred. I tried the l/r_tire_slow tag, but it gave me problems. For these tags, you don't need key-frames. Just simply adjust the rotating axis.

The reason I excluded the use of the "l/r_tire_slow" tag is that [in Project Mercedes] any tire with this tag tends to do some weird and unacceptable things. Trust me, it happened to me before. If this never happened to you, then good for you.

At this point, you should have landing gears that retract, extend, compress, decompress, and rotate.

For the tail-gears [or nose-gears], it all the same. The only difference is that you just need to use the prefix "c_*" instead of the "l_* or r_*" prefixes.

The tag issue was also true for the props that I make for any aircraft.

I hope this helps you because it worked for me. Good luck.

PS: I'll tell you the same d*mn thing that all the other people here in simviation have been telling me for up to 2 years. "Learn to get things done by yourself". I learned this lesson for Project Mercedes and Project Have Blue.
 
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Reply #5 - Dec 29th, 2003 at 9:01pm

Woodylepic   Offline
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Quebec Canada

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i have taged my main gear    c_gear and try whit c_geat_top and have made the animation whit 100 frame  in  reverse position

whene i start c.o.f  game the plane show up whit no gear in the main menue and whene im on runway it show whit gear extended (think its look ok but whene iim airborn and press G key nothing Happen  ???

im sure the animation is ok i have 2 cration position (2 red dot in the animation frame) and hall look good in c.o.f but nothing move ??? pls help !
 

There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines. Smiley
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Reply #6 - Dec 29th, 2003 at 9:18pm

Travis   Offline
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You need four markers.

First one goes at 0 or 1 - gear up

Second one goes at 100 - gear down

Third goes at 101 - gear down/no compression

Fourth goes at 200 - gear down/full compression
 

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Reply #7 - Dec 29th, 2003 at 10:40pm

Felix/FFDS   Offline
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Quote:
i have taged my main gear    c_gear and try whit c_geat_top and have made the animation whit 100 frame  in  reverse position

whene i start c.o.f  game the plane show up whit no gear in the main menue and whene im on runway it show whit gear extended (think its look ok but whene iim airborn and press G key nothing Happen  ???

im sure the animation is ok i have 2 cration position (2 red dot in the animation frame) and hall look good in c.o.f but nothing move ??? pls help !


What are you [contact.points] settings in the aircraft.cfg file?  What aircraft are you basing your flight dynamics on?


 

Felix/FFDS...
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Reply #8 - Dec 30th, 2003 at 12:37am

Woodylepic   Offline
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Why i must set the timer to 100-200 frame  i have no compression chuck just a gear to animate ?
 

There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines. Smiley
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Reply #9 - Dec 30th, 2003 at 12:49am

Travis   Offline
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Cannot find REALITY.SYS.
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Well then there's no need to make it 200, but I do it anyway, whenever I have gear entries.  Most gear will "give" a little when you land on it, whether there is a compression strut or not.

And it wouldn't be 100-200, it would need to be 0-200.
 

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Reply #10 - Dec 30th, 2003 at 9:59am

Woodylepic   Offline
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Quebec Canada

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i have try hall you said guys but nothing move on c.o.f  ???
it is possible for you guys to send me a gear working in a gmax file so i will be able to see what i do wrong ( erase hall the plane i need only  the gear ).
 

There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines. Smiley
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Reply #11 - Dec 30th, 2003 at 1:38pm

Felix/FFDS   Offline
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Quote:
i have try hall you said guys but nothing move on c.o.f  ???
it is possible for you guys to send me a gear working in a gmax file so i will be able to see what i do wrong ( erase hall the plane i need only  the gear ).



Re-read my reply - What have you set your contact points section in the aircraft.cfg file?

You can animate your gear in gmax, and export the model, but if you have not set the contact.points information correctly, then FS may not recognize the animation!
 

Felix/FFDS...
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Reply #12 - Dec 30th, 2003 at 5:50pm

Woodylepic   Offline
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Not yet but i will check that soon thank for the pipe  8)
 

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Reply #13 - Dec 30th, 2003 at 8:24pm

Katahu   Offline
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EXACTLY!!!

The contact points in the Aircraft.cfg file tells the simulator how fast the gears retract and extend, how much the nose gear will turn, compression ratios, and such.

I hope you set the Dampening Ratio to 1.0 for every tire point. It's also in the [contact point] section. I use to have a problem where my aircraft designs always bounced and crashed. Setting the ratio to 1.0 has fixed it all. But this worked for me. I can't be sure about you.
 
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Reply #14 - Dec 31st, 2003 at 12:32am

Woodylepic   Offline
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Quebec Canada

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Got it !  Smiley
i have find why the gear not moving  Grin

have forget to put extenssion time in the contact point in the aircraft.cfg  Shocked

Thank guys ! Cheesy

now the thing move greyt ! Smiley

i have put the pivot bellow the plane so the gear fall out of the plane

but now i need the gear to dessapear at the end of the sequence  Sad

somebody know the trick to make the gear dessapear  Sad

 

There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines. Smiley
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Reply #15 - Dec 31st, 2003 at 9:06pm

Felix/FFDS   Offline
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Read my replies - make a small box inside the plane call l_wheelwell and another called r_wheelwell.  Make you landing gear children of these wheelwell parts.  When the gear is "retracted" completely, they will NOT be visible.


Quote:
Got it !  Smiley
i have find why the gear not moving  Grin

have forget to put extenssion time in the contact point in the aircraft.cfg  Shocked

Thank guys ! Cheesy

now the thing move greyt ! Smiley

i have put the pivot bellow the plane so the gear fall out of the plane

but now i need the gear to dessapear at the end of the sequence  Sad

somebody know the trick to make the gear dessapear  Sad


 

Felix/FFDS...
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Reply #16 - Jan 2nd, 2004 at 8:05pm

Woodylepic   Offline
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Quebec Canada

Posts: 330
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Thank for the pipe Felix  8)
i will try this tomorrow and tel you if it work thank again  Cheesy
 

There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines. Smiley
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Reply #17 - Jan 3rd, 2004 at 6:09pm

Woodylepic   Offline
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Quebec Canada

Posts: 330
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Got it after 7:00 hour of work !  Smiley

the gear fall and dissapear ! Smiley

i  have rename my r-gear_top (whit tire attached on it), r_wheelwell

then make a small box (.001m x .001m) erase hall poligon so ivisible !  8)
name it r_gear_top put the pivot of the box ender  the plane at 11 metre of distance time of the fall 1.5 sec  (Distance pivot = .5*Gravity*Time^2) make the whellwell (the gear) the parent of the r-gear_top and export the thing  Grin

thank alot for the help guys i apreciate   Cheesy
 

There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines. Smiley
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