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› making a hole?
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making a hole? (Read 91 times)
Dec 26
th
, 2003 at 6:25am
Caleb
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Lieutenant Colonel
OOPS
Posts: 9
Greeting all,
I just got hold of fsds2 and have begun building. My question is - aftyer creating a basic fuse out of a tube, how do I make the hole where the cockpit will be?, I cant just delete points that already exist as there are no points in the right place.
Forgive me if I am being blatently dull I am new to this stuff ???
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Reply #1 -
Dec 26
th
, 2003 at 7:46am
pete
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Admin
'That would be a network
issue'
Cloud Cuckoo Land
Posts: 8500
This is a tricky area & requires some pre- thought when placing cross sections.
You make the window cut outs ('holes' as you call them..) by removing points on a cross section but bare in mind when you do this you will loose the ability to manipulate cross sections - --
So you need to make/insert the cross sections - & position them & be perfectly happy with the shape & position of points before you start to remove those points.
The secret is to backup your project with new filenames whenever you make a major change - for instance b7e7_1.fsc, b7e7_2.fsc, etc...
That way
when
you make a big oops - you can go back to the stage before you went wrong.
Another important thing is to make a copy of the section before you remove the points so you can use this as your glass. The way to do this is to select all the points where your window will be - copy & paste & rename this new part as 'glass_1.fsc' or similar. You can make this transparent & reflective later.
Think Global. It's the world we live in.
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Reply #2 -
Dec 26
th
, 2003 at 9:08am
Caleb
Offline
Lieutenant Colonel
OOPS
Posts: 9
Thanks Pete,
I will have a look at redo-ing the fuse today
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