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Questions About types of Animations - ?? (Read 110 times)
Dec 25th, 2003 at 9:59am

Mike Thurman   Offline
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I'm trying to make a Sikorsky S-58 with a rescue winch for FS2004. So i made the recue winch and animated the wire thingy that they use. What i did was set the time line in Gmax to 200 frames. I animated the rescue wire by at frame 0 making it 0.001 m long and by frame 100 9 m long. This worked perfectly fine in Gmax, but when i tested it in FS, as the tailhook ( Yes i named it tailhook, and i put the CGF data in for a tailhook ) but the animation did'nt show. I have aslo tried animating the editable mesh, but it doesnt move in FS. COuld someone please help?





Thanks




Mike
 
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Reply #1 - Dec 25th, 2003 at 12:13pm

Felix/FFDS   Offline
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Animations do NOT work on parts that are being "stretched" or deformed.

That is - you can not make the part one length and animation start, and another length at animation end.

Basically, for a 1-meter extension, you'd have to take 10 .1m parts (segment) make each a child of the previous part, and animate each part .1m  i.e. - a telescope extension



 

Felix/FFDS...
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Reply #2 - Dec 25th, 2003 at 1:49pm

Mike Thurman   Offline
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What a drag Sad
 
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Reply #3 - Dec 26th, 2003 at 6:24pm

Hellhound   Offline
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i belive tailhook in FS only works with rotaion (some fs animations do that)
 

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Reply #4 - Dec 26th, 2003 at 11:08pm

Felix/FFDS   Offline
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Quote:
i belive tailhook in FS only works with rotaion (some fs animations do that)


tailhook is a keyframe animation, so it can be used as an auxiliary animation as well - translation and rotation.

 

Felix/FFDS...
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