Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Pages: 1 
Send Topic Print
**Project Porsche Update** (Read 3194 times)
Dec 20th, 2003 at 11:19pm

Katahu   Offline
Colonel

Gender: male
Posts: 6920
*****
 
So far, the body of Porsche is almost done. All that is needed are the side-view mirrors and spoiler.

I have already begun work on the texture files as well. The Mercedes relied on a very simple texture file with alpha channels.

The Porsche will rely on complex texture files that are organized and properly set up for anyone who is willing to do repaints, once the Porsche is complete and released.

I have also detached many parts of the car body so that the textures can be easy to apply and so that the seams of the car are visible.

So far, the polygon count of the body is 3990 [windows are included].

Later on, I will start on making new rim variations. Especially for a car like this.

It is still far too early to indicate the release date. As I have indicated in the Freeware Sceenshots Forum, this model will not be NEAR completion until late-2004.

For those who do not know what I'm talking about, I'll explain.

Project Porsche is the new Gmax-construction of the Porsche 911 GT2.

It will have everything that the Mercedes has plus much more including improved textures and a new driver [female].

As for the driver, I have already gave the driver a new set of clothes so that it will look better. However, it will hard for me to give her a pose because her body consists of one seemless model. Not only that, she will have a moderate polygon count as well.

I will post sceenshots later.
 
IP Logged
 
Reply #1 - Dec 26th, 2003 at 7:03pm

Hellhound   Offline
Colonel
somewhere

Gender: male
Posts: 305
*****
 
hey, could you send me the driver? corp_andon_a@yahoo.com
 

...&&&&well of course! i'm trying to hit them!&&&&always fight fire with fire... because you get a bigger one!
IP Logged
 
Reply #2 - Dec 27th, 2003 at 4:48pm

Katahu   Offline
Colonel

Gender: male
Posts: 6920
*****
 
Here are the screenshots I have made.

So far, so good. The lower intake still needs some fixing.
...

As for the driver, I fixed the eyes so that they look less cartoony and more human-like. I also added the eyelids for better effect.
...

The blouse was made out of a cyclinder, the pants were made out a box with extruded faces for the legs, and the undershirt was made out of a simple plane object.

Just like the body of the driver, the pants and the blouse have a meshsmooth modifier applied.
 
IP Logged
 
Reply #3 - Dec 28th, 2003 at 4:42pm

Katahu   Offline
Colonel

Gender: male
Posts: 6920
*****
 
I have already begun to learn how to make realistic tracks for FS9.

...

This is just a practice track. So, I might make a more realistic track.

The track has been made straight out of a "loft" object. Kind of complicated to explain.

There is a help file in Disk 1 of your FS9 CD. Go to Disk 1> Extras> Gmax> and unzipped the "gmax12_help" file. Search for the extracted files and open them. They provide a huge load of information on things you have never heard of.

When you open the file, go to the index and type in "loft" [without the quotes]. It will show you the info.
 
IP Logged
 
Reply #4 - Dec 31st, 2003 at 11:19am

BMan1113VR   Offline
Colonel
Los Angeles, California

Gender: male
Posts: 9196
*****
 
looks awsome  Grin


saw this 3d car designer, his work is the best i have ever seen! ex: http://images.deviantart.com/large/indyart/3d/BMW_M3_Custom.jpg

his web is http://www.dangeruss-industries.com/homepage.htm
 

Sincerely,&&Me&&...&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
&&Click for Assistance
IP Logged
 
Reply #5 - Dec 31st, 2003 at 1:11pm

Katahu   Offline
Colonel

Gender: male
Posts: 6920
*****
 
Can anyone help me find the interior images of this car? I can't seem to find them.

The car that I'm working on [to be extremely precise] is a "1998 Porsche 911 GT2 R".

I need to know how the interior looks like. Otherwise, I'm at a dead-end.

Try looking for as many pictures as you can [especially the good ones].

Please.

Question:

Does the effects file indicate the positions of the lights? I want to make custom-made interior and exterior lights, especially for the headlights.

I now have a list of things to add to the Porsche. The ones with an asterik
  • are old ideas:

    1. Side-view and rear-view mirrors*
    2. Animated doors, steering wheels, front wheels, and suspension*
    3. Animated hood, trunk, side/rear-view mirrors, and visors
    4. New misc. objects [Paintball gun, Magazine, or Cell phone]
    5. Reflections on surface and rims*
    6. Organized and Practical texture files [for repainters]
    7. Custom made effects files [for smoke, lights, etc.]
    8. Prop-based aircraft.cfg file [no longer jet-based]
    9. New Driver [female]
    10. Passenger [if you like]
    11. CD Player*
    12. Animated CD player
    13. Animated windows
    14. 2D Panel
    15. DVC*

    The Porsche will "NOT" be released "UNTIL" it has a good and sufficient 2D panel.

    The aircraft.cfg file will be Prop-Based because I want the sound files to operate sufficiently and fluidly. Especially for a car like this.

    I know this sounds a little too much for my project. However, this is to show you how much I am learning and how much I have learned in the past and present.

    No project is too big for as long as you are dedicated to learn more.
  •  
    IP Logged
     
    Reply #6 - Jan 4th, 2004 at 3:27pm

    BMan1113VR   Offline
    Colonel
    Los Angeles, California

    Gender: male
    Posts: 9196
    *****
     
    ...-race version

    ... -street version

    ... -street version
     

    Sincerely,&&Me&&...&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
    &&Click for Assistance
    IP Logged
     
    Reply #7 - Jan 4th, 2004 at 3:45pm

    BMan1113VR   Offline
    Colonel
    Los Angeles, California

    Gender: male
    Posts: 9196
    *****
     
    ... -from a 97 gt2 R

     

    Sincerely,&&Me&&...&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
    &&Click for Assistance
    IP Logged
     
    Reply #8 - Jan 4th, 2004 at 8:45pm

    Katahu   Offline
    Colonel

    Gender: male
    Posts: 6920
    *****
     
    HOLY CRIST!!!!!!!!!!!!!! Shocked Shocked Shocked Shocked Shocked Shocked Shocked

    BMan, you da man. Grin

    I have never seen interior images that good and up close since, since, since.........never. Roll Eyes Grin

    Nice job with finding the pics for me. Now I know where to start. BMan, you'll get credit for your great help.

    BTW, where did you get those pics?
     
    IP Logged
     
    Reply #9 - Jan 5th, 2004 at 2:08am

    Travis   Offline
    Colonel
    Cannot find REALITY.SYS.
    Universe halted.
    Dripping Springs, TX

    Gender: male
    Posts: 4515
    *****
     
    Personally, I would recomend you make two versions of the car.

    One with the racing interior (BMan's first and last pics) and the rest as the stock version.

    You may also want to make two different airfiles.  The first could be the stock configuration and the second could be with every upgrade ever designed for this car.
     

    ...
    IP Logged
     
    Reply #10 - Jan 5th, 2004 at 1:32pm

    Katahu   Offline
    Colonel

    Gender: male
    Posts: 6920
    *****
     
    Here is the latest pic of my Porsche.
    ...

    Now I need a pic that shows the rear part of the interior.

    Two different versions, huh?

    You mean like and Frame-Rate friendly version and a Full version?
     
    IP Logged
     
    Reply #11 - Jan 5th, 2004 at 5:12pm

    Hellhound   Offline
    Colonel
    somewhere

    Gender: male
    Posts: 305
    *****
     
    nice, very nice! i think there should be a car section of downloads... that would encourage people
     

    ...&&&&well of course! i'm trying to hit them!&&&&always fight fire with fire... because you get a bigger one!
    IP Logged
     
    Reply #12 - Jan 5th, 2004 at 10:08pm

    Travis   Offline
    Colonel
    Cannot find REALITY.SYS.
    Universe halted.
    Dripping Springs, TX

    Gender: male
    Posts: 4515
    *****
     
    Well, what I meant by two different versions is one with a full racing package, which would look like the first and last interior pics from BMan, and one with the stock package, which would be the second and third pictures.  You might also be able to create two different airfiles, one for each version.
     

    ...
    IP Logged
     
    Reply #13 - Jan 6th, 2004 at 8:51pm

    bkircher   Offline
    Colonel
    I love YaBB 1G - SP1!

    Posts: 36
    *****
     
    Will this GT2 have a custom sound set?lookin good.have you ever thought of creating a Ferrari Enzo or a Dodge Viper?
     
    IP Logged
     
    Reply #14 - Jan 6th, 2004 at 8:53pm

    bkircher   Offline
    Colonel
    I love YaBB 1G - SP1!

    Posts: 36
    *****
     
    Will this GT2 have a custom sound set?lookin good.have you ever thought of creating a Ferrari Enzo or a Dodge Viper?
    here is the viper
    http://www.fast-autos.net/photoarchive/dodge/gt23.jpg
    here is the enzo
    http://downloads.redjupiter.com/users/images/FerrariForSale/F601b.jpg
     
    IP Logged
     
    Reply #15 - Jan 6th, 2004 at 11:58pm

    Katahu   Offline
    Colonel

    Gender: male
    Posts: 6920
    *****
     
    I'll try to get some real custom sounds for the Porsche. I have seen one guy with a Porsche over at an executive airport, but I'll have to get myself a digital sound recorder.

    I'm hoping to get a digital camera also. That will help a lot.

    I thought about making the Viper, but I figured that the curves would be too much. But now that I can handle the Porsche, I'll probably give it a shot with the Viper.

    I never thought of making the Farrari. The curves appear to be easy to manage since they are a little more squared.

    Right now, I'm trying to figure out how to make the seats with what object. Those seats seem tricky to make. I'll make them out of a box and apply the meshsmooth modifier.

    I have spoken with Pete. Him and I agree that there should be a Car-Downloads page for FS. This is so that the best cars are shown and so that many people can be encouraged to make cars of their own.

    This may seem odd, but learning car modeling can greatly expand one's knowledge of his/her own design tools like Gmax and FSDS2.
     
    IP Logged
     
    Reply #16 - Jan 7th, 2004 at 12:21pm

    bkircher   Offline
    Colonel
    I love YaBB 1G - SP1!

    Posts: 36
    *****
     
     
    IP Logged
     
    Reply #17 - Jan 8th, 2004 at 3:06pm

    bkircher   Offline
    Colonel
    I love YaBB 1G - SP1!

    Posts: 36
    *****
     
    can i show these pics for the gt2 on avsim to let them know that this i comming for fs
     
    IP Logged
     
    Reply #18 - Jan 8th, 2004 at 8:41pm

    BMan1113VR   Offline
    Colonel
    Los Angeles, California

    Gender: male
    Posts: 9196
    *****
     
    Quote:
    BTW, where did you get those pics?
    that is about 45 minutes worth of google-ing and going through about 20 sites that i get the pictures from to do the digital renderings in the auto forum. so in answer they are from all over the place

    a good porsche site is flat-6.net , although they don't have much on this car, only 2 extirior shots and basic stats
     

    Sincerely,&&Me&&...&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
    &&Click for Assistance
    IP Logged
     
    Reply #19 - Jan 9th, 2004 at 1:52am

    Katahu   Offline
    Colonel

    Gender: male
    Posts: 6920
    *****
     
    Quote:
    can i show these pics for the gt2 on avsim to let them know that this i comming for fs


    Of course you can.

    But remember, this project will take about half a year to finish.
     
    IP Logged
     
    Reply #20 - Jan 11th, 2004 at 9:57pm

    Katahu   Offline
    Colonel

    Gender: male
    Posts: 6920
    *****
     
    Sorry it took me some time to add in the seats, but I was busy running 3 miles everyday. Gotta get in shape. And I'm only 19. Roll Eyes

    Anyways, I managed to make the seats. One seat was made completely out of a single box with a Meshsmooth applied. Then a clone was made to make the passenger seat.
    ...

    I then added in some object such as knobs, radios, and the thing where you put the key in to start the car.
    ...

    I'll add in more stuff later on.

    Hey BMan, I'll check that site that you mentioned. Maybe the 2 exterior shots can help with one important part that I need for the visual model. The spoiler [car term, not aircraft term].

    What do you people think so far?
     
    IP Logged
     
    Reply #21 - Jan 12th, 2004 at 12:17am

    bkircher   Offline
    Colonel
    I love YaBB 1G - SP1!

    Posts: 36
    *****
     
    getting closer every day.looks good man
     
    IP Logged
     
    Reply #22 - Jan 13th, 2004 at 12:49am

    Katahu   Offline
    Colonel

    Gender: male
    Posts: 6920
    *****
     
    Here's the latest pic.

    This time, I added in the driver that has been slightly modified. You can clearly see the difference.
    ...

    The viewport has dual lighting so that I can see the objects more clearly. This can be set in the Viewport Configurations settings.

    The legs were carefully bent using the FFD (Box) modifier with a 10x4x4 lattice.

    This modifier allows me to bend and warp any object without suffering the "Crombling Effect" of bending the legs.

    The arms do not need a FFD (box) modifier because they can easily be adjusted using the Vertex sublevel of editable poly objects.

    The body [minus the clothes] object, as you already know, was made out of a box. However, the modifiers that were already applied are not yet collapsed. This enables me to move back and forth between levels in case I make a mistake.

    Out of this entire project, posing the driver was the BIGGEST MISSION I have ever undertaken. I had to properly scale the driver and properly position her and other surrounding objects and such.

    I was thinking of using the Bone system, but it was a waste of time and proved very tricky. EX: If you bend a bone, the surrounding skin Crumbles at the joints and that look ugly.
     
    IP Logged
     
    Reply #23 - Jan 13th, 2004 at 1:02am

    Katahu   Offline
    Colonel

    Gender: male
    Posts: 6920
    *****
     
    Not a lot of people know about car-modeling.

    That's why I am giving you a small [if you notice] tutorial on how car modeling is done as I go along with the project.

    EX: Each post that I make discusses how I made an object or a group of objects. The seats, the driver, the interior, etc.

    So basically, this thread is also a small tutorial for those who want to learn the art of car-modeling and want to compete with me on who makes the best models. Grin

    I'm not kidding. I haven't seen not one of you people [10,000+ memebers] step forward and try to compete with me. I want competition. It makes me concentrate more and makes me put more effort. Grin
     
    IP Logged
     
    Reply #24 - Jan 13th, 2004 at 1:22am

    Smoke2much   Offline
    Colonel
    The Unrepentant Heretic
    Sittingbourne, Kent,

    Posts: 3879
    *****
     
    Why do you need competition?  Consider it a work of art and do it for yourself, not just to prove the point that you are better at building cars than others.
     

    Who switched the lights off?  I can't see a thing.......  Hold on, my eyes were closed.  Oops, my bad...............&&...
    IP Logged
     
    Reply #25 - Jan 13th, 2004 at 1:44am

    Katahu   Offline
    Colonel

    Gender: male
    Posts: 6920
    *****
     
    I do consider it a work of art.

    Ya know what? I changed my mind. I don't want any competition. I'm wierd enough as I am. I don't even know why the h377 I asked for it in the first place. Roll Eyes Tongue Lips Sealed

    LOL
     
    IP Logged
     
    Reply #26 - Jan 13th, 2004 at 6:05pm

    Hellhound   Offline
    Colonel
    somewhere

    Gender: male
    Posts: 305
    *****
     
    you do have competion! i make tanks! and walkers... but still! we both make things that live in two demensions!
     

    ...&&&&well of course! i'm trying to hit them!&&&&always fight fire with fire... because you get a bigger one!
    IP Logged
     
    Reply #27 - Jan 13th, 2004 at 6:18pm

    Katahu   Offline
    Colonel

    Gender: male
    Posts: 6920
    *****
     
    Hmm, a tank and a car in the online MP sessions. Grin

    In FS9, I am seeing chains and cables move around the pullies in the Vickers Vimmy and the Wright Flyer.

    So, I think it's possible for you to able to make the tank treds come to life. Smiley
     
    IP Logged
     
    Reply #28 - Jan 14th, 2004 at 2:05pm

    Katahu   Offline
    Colonel

    Gender: male
    Posts: 6920
    *****
     
    I have already begun making two seperate models for the Porsche. The Exterior and Interior models.

    The Exterior model will only have details that are commonly seen on all other exterior models. Wheels, surface, driver, seats, dashboard, etc.

    It will not have the teeny-tiny details when viewed outside. EX: Radio, knobs, ignition, pedals, parking brake, etc. Those tiny detailed will only be visible when you view the car from the inside.

    I have deleted many polygons that are never visible for the Interior model so that the frame rates are not hammered by the visual model in FS. This includes the seats, portions of the driver, and portions of the car's outer surface [front bumper, rear bumper, etc.].

    Later on, I'll start studying on how to make custom effects files.

    I'll have to redo the texture files so that it can be a little more easier to edit by those who wish to repaint the Porsche.

    In a while, I'll start figureing out how to make the steering wheel.
     
    IP Logged
     
    Reply #29 - Jan 14th, 2004 at 4:01pm

    Hellhound   Offline
    Colonel
    somewhere

    Gender: male
    Posts: 305
    *****
     
    hmm... i bet you know how to make it, but animating it? i think if you nammed it rudder and had the axis right, then it would turn with the wheels
     

    ...&&&&well of course! i'm trying to hit them!&&&&always fight fire with fire... because you get a bigger one!
    IP Logged
     
    Reply #30 - Jan 14th, 2004 at 4:02pm

    Hellhound   Offline
    Colonel
    somewhere

    Gender: male
    Posts: 305
    *****
     
    oh, and i had one tank for fs, and it had a smoke system that simulated the firing of the main gun. imagine two tanks in fs with that
     

    ...&&&&well of course! i'm trying to hit them!&&&&always fight fire with fire... because you get a bigger one!
    IP Logged
     
    Reply #31 - Jan 14th, 2004 at 11:34pm

    Katahu   Offline
    Colonel

    Gender: male
    Posts: 6920
    *****
     
    This is the latest pic of the interior model.

    ...

    The center console [where the tranmission is] was made out of a primitive box with a small number of segments. A couple of the faces have seperately extruded and beveled so that I can make base for the transmission stick and small compartment [where the 3 buttons are] can be made.

    The transmission stick was made with two objects. A sphere with one end extruded to make the grip and a box that has been shaped by moving vertices to make the leather wrapping for the stick.

    Five cylinders have also been added to serve as bases for the gauges in the DVC.

    A meshsmooth modifier has been applied to the center console with the following settings:

    Meshsmooth modifier > Parameters rollout > "Smothing Groups" checked

    Meshsmooth modifier > Subdivision Amount rollout > Iterations: 0

    This allows me to smooth out only the extruded and beveled areas without having to smooth out the rest of the center console.

    The seats were then made wider because they seemed unrealistically narrow. So I used "Non-Uniform" scale to make them a little wider.

    If you notice, the arms were moved closer together so that they can be lined up with the steering wheel [later to be added].

    At this point, the entire human model [minus the clothes] has been collapsed to an "Editable Poly". Don't worry, I have backups.
     
    IP Logged
     
    Reply #32 - Jan 15th, 2004 at 5:33am
    Steve-O   Ex Member

     
    Nice work you get there.
    I've never really been a big fan of cars in FS, but this 911 looks pretty darn good.
     
    IP Logged
     
    Reply #33 - Jan 15th, 2004 at 9:45am

    bkircher   Offline
    Colonel
    I love YaBB 1G - SP1!

    Posts: 36
    *****
     
    yes it does. Cheesy
     
    IP Logged
     
    Reply #34 - Jan 15th, 2004 at 7:21pm

    BMan1113VR   Offline
    Colonel
    Los Angeles, California

    Gender: male
    Posts: 9196
    *****
     
    looks good so far. . .great interior. . .will look to see if i can find some spoiler shots
     

    Sincerely,&&Me&&...&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
    &&Click for Assistance
    IP Logged
     
    Reply #35 - Jan 15th, 2004 at 7:26pm

    BMan1113VR   Offline
    Colonel
    Los Angeles, California

    Gender: male
    Posts: 9196
    *****
     
    here ya go. . .98 993 GT2 R pics:
    ...
    ...
    ...

    here is a big moded one: ...
     

    Sincerely,&&Me&&...&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
    &&Click for Assistance
    IP Logged
     
    Reply #36 - Jan 15th, 2004 at 7:27pm

    BMan1113VR   Offline
    Colonel
    Los Angeles, California

    Gender: male
    Posts: 9196
    *****
     
    if you need regular 1998 993 GT2 pics this website is a real real big photo resource: http://www.flat-6.net/view.php?model=993&sel=993+GT2&tab=photo
     

    Sincerely,&&Me&&...&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
    &&Click for Assistance
    IP Logged
     
    Reply #37 - Jan 15th, 2004 at 7:29pm

    BMan1113VR   Offline
    Colonel
    Los Angeles, California

    Gender: male
    Posts: 9196
    *****
     
    oh i have an awsome idea for a really cool fx. . .and if you can get the sound. . .how about a burn out. . .it would use the smoke control. . .and have the smoke come from the tires
     

    Sincerely,&&Me&&...&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
    &&Click for Assistance
    IP Logged
     
    Reply #38 - Jan 15th, 2004 at 7:51pm

    BMan1113VR   Offline
    Colonel
    Los Angeles, California

    Gender: male
    Posts: 9196
    *****
     
    here are some more helpful pics
    ...


    if you want pics of the spoiler of a non race gt2, i can get many of those from all angles
     

    Sincerely,&&Me&&...&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
    &&Click for Assistance
    IP Logged
     
    Reply #39 - Jan 15th, 2004 at 7:56pm

    bkircher   Offline
    Colonel
    I love YaBB 1G - SP1!

    Posts: 36
    *****
     
    Quote:
    oh i have an awsome idea for a really cool fx. . .and if you can get the sound. . .how about a burn out. . .it would use the smoke control

    yeah that would be really cool!!!!!!!!!!!!!!!!! and it would look good in the game too .good idea man
     
    IP Logged
     
    Reply #40 - Jan 15th, 2004 at 8:46pm

    Katahu   Offline
    Colonel

    Gender: male
    Posts: 6920
    *****
     
    OMG I have never seen such great shots. Shocked

    THANKS A MILLION!!!!!! Cheesy

    And that idea of your sounds great. I never thought of that.
     
    IP Logged
     
    Reply #41 - Jan 17th, 2004 at 2:49pm

    BMan1113VR   Offline
    Colonel
    Los Angeles, California

    Gender: male
    Posts: 9196
    *****
     
    if you need any more info please let me know. . .i can find more pictures. . .and i am pretty good w/ how porsches drive, and thier stats. . .i also have  a friend who had a 97 993 turbo a couple of years ago (same chasis, same drive terrain, pretty close engine too)
     

    Sincerely,&&Me&&...&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
    &&Click for Assistance
    IP Logged
     
    Reply #42 - Jan 17th, 2004 at 5:22pm

    Katahu   Offline
    Colonel

    Gender: male
    Posts: 6920
    *****
     
    I need a pic that shows the back of the interior very clearly. Without it, I'm stuck. I also need a pic that shows the visors.

    I came up with an idea on how to make the transmission stick function.

    I linked the stick to a series of hidden spheres. One sphere is then linked to another by priority.

    Each sphere is named throttle0_01, throttle0_02, throttle0_03, and so on. Same throttle [since the *.air file is single-engine type] with different suffixes for distinction.

    This is how each linked-sphere is key-framed and Tagged:

    Throttle0_01 = 0-20
    Throttle0_02 = 20-40
    Throttle0_03 = 40-60
    Throttle0_04 = 60-80
    Throttle0_05 = 80-100

    This will simulate the back and forth motion of gear-changing with a stick. However, one sphere is only animated to move forward and one backward and the next one forward and the next move backward and so on.

    The leather that covers the stick is also animated as a throttle and it will move from Left to Right with its key frames set at 0-100. This part will then move from one side to another while the hidden spheres moves it back and forth.

    Thus, simulating the entire visual action of gear-changing as you increase the throttle. However, I will then to figure out how to create the dynamic effects of gear-changing. I'll try out your idea, BMan.

    I'll post pics of this setup so that you can get a clearer picture.

    I have also added a Parking Brake lever and is tagged and animated as a parking brake.

    I have then added a seat belt to the drive. Everyone needs to drive safe these days. Grin
     
    IP Logged
     
    Reply #43 - Jan 17th, 2004 at 5:33pm

    Hellhound   Offline
    Colonel
    somewhere

    Gender: male
    Posts: 305
    *****
     
    sounds cool! though you could make the seat belt the tailhook, so people can drive without it! Grin
     

    ...&&&&well of course! i'm trying to hit them!&&&&always fight fire with fire... because you get a bigger one!
    IP Logged
     
    Reply #44 - Jan 17th, 2004 at 6:58pm

    BMan1113VR   Offline
    Colonel
    Los Angeles, California

    Gender: male
    Posts: 9196
    *****
     
    will see what i can do. . .i know i can get the pics of a regular 1998 GT2, don't know about the race version
     

    Sincerely,&&Me&&...&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
    &&Click for Assistance
    IP Logged
     
    Reply #45 - Jan 17th, 2004 at 7:15pm

    BMan1113VR   Offline
    Colonel
    Los Angeles, California

    Gender: male
    Posts: 9196
    *****
     
     

    Sincerely,&&Me&&...&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
    &&Click for Assistance
    IP Logged
     
    Reply #46 - Jan 17th, 2004 at 7:34pm

    Katahu   Offline
    Colonel

    Gender: male
    Posts: 6920
    *****
     
    How the h377 can you find those pics so fast?
     
    IP Logged
     
    Reply #47 - Jan 17th, 2004 at 9:10pm

    Daz   Offline
    Colonel
    in the morning im making
    WAFFLES!
    Leeds, UK

    Gender: male
    Posts: 1171
    *****
     
    maybe he has one lol
     

    AMD athlon XP2800+ @2.34ghz&&Epox 8RDA3G 400 fsb, 8x AGP&&1024MB DDR400 PC3200&&XFX 256MB FX5950 Ultra (oc 525/1.04)&&40 gig maxtor 7200rpm&&80 gig seagate baracuda 7200rpm&&
    IP Logged
     
    Reply #48 - Jan 18th, 2004 at 3:45pm

    BMan1113VR   Offline
    Colonel
    Los Angeles, California

    Gender: male
    Posts: 9196
    *****
     
    nope i own an rx-7, and i don't own a digital camera or scanner so no those aren't mine Grin

    i had a friend who owned a 97 993 Turbo S, that i can "interview", but i don't know anyone (that i can think of) who currently owns a 993 GT2

    i guess i am a good researcher
     

    Sincerely,&&Me&&...&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
    &&Click for Assistance
    IP Logged
     
    Reply #49 - Jan 19th, 2004 at 1:01am

    Katahu   Offline
    Colonel

    Gender: male
    Posts: 6920
    *****
     
    Bman, I like the pic that shows the whole steering wheel and guages. It's realy awsome.

    It would be even more awsome if I had all the pieces of it to make a perfect photo-realistic panel.

    I estimate that this project will take at least up to nearly September because of the following factors:

    1. I'm interested to learn how to make custom effects files.
    2. I'm interested to learn more about properly programing the sound files.
    3. I'm also interested in making my own custom gauges.

    But before that, I'll be making these:

    1. Further animations for interior and exterior models.
    2. Custom *.air file and Aircraft.cfg file.
    3. Organized texture files.
    4. Side and rear-view mirrors.

    The rear interior was difficult to make. But after a series of tweaks, it looks a h377 lot better.
     
    IP Logged
     
    Reply #50 - Jan 19th, 2004 at 3:04am

    BMan1113VR   Offline
    Colonel
    Los Angeles, California

    Gender: male
    Posts: 9196
    *****
     
    sounds good, and i bet you can get most of your answers somewhere on the forum

    as for a problem you might see are the custom gauges, unless you know C++ i suggest you get in contact with a gauge specialist
    as for custom fx, you can mix and match current ones, or even create your own, not quite as hard as gauges Grin

    please let me know if you need help with anything
     

    Sincerely,&&Me&&...&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
    &&Click for Assistance
    IP Logged
     
    Reply #51 - Jan 20th, 2004 at 11:27pm

    PSW   Offline
    Colonel
    Project SkyWorks - Just
    Plane Better !
    Canada

    Gender: male
    Posts: 203
    *****
     
    Hey Katahu,

    That Porsche is looking Xcellent. Keep it up !

    James
     

    [size=2]&&James Jaw&&President & Founder&&Project SkyWorks&&
    &&&&
    IP Logged
     
    Reply #52 - Jan 21st, 2004 at 12:40am

    Katahu   Offline
    Colonel

    Gender: male
    Posts: 6920
    *****
     
    Quote:
    sounds good, and i bet you can get most of your answers somewhere on the forum

    as for a problem you might see are the custom gauges, unless you know C++ i suggest you get in contact with a gauge specialist
    as for custom fx, you can mix and match current ones, or even create your own, not quite as hard as gauges Grin

    please let me know if you need help with anything


    Can you provide a link that can show me where I can find the SDK's for the FX files?
     
    IP Logged
     
    Reply #53 - Jan 21st, 2004 at 4:11pm

    BMan1113VR   Offline
    Colonel
    Los Angeles, California

    Gender: male
    Posts: 9196
    *****
     
     

    Sincerely,&&Me&&...&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
    &&Click for Assistance
    IP Logged
     
    Reply #54 - Jan 22nd, 2004 at 7:07am

    Mike Thurman   Offline
    Colonel
    Mmm, forbidden donut!!
    Umm, underwater

    Gender: male
    Posts: 1061
    *****
     
    wow!!! Awsome Car Jessy!!!!!! I assume that you made it with spline moddeling techniques Smiley
     
    IP Logged
     
    Reply #55 - Jan 22nd, 2004 at 11:21am

    Katahu   Offline
    Colonel

    Gender: male
    Posts: 6920
    *****
     
    The Spline is the only tool that allows me to make those curves. Try making those out of a box. Grin
     
    IP Logged
     
    Reply #56 - Jan 22nd, 2004 at 7:54pm

    Katahu   Offline
    Colonel

    Gender: male
    Posts: 6920
    *****
     
    Latest Updates:

    It took me some time to figure out how to model such a spoiler by using a primitive box. I finally got it. I set the iterations at 2 for good effect. But if you like, I can reduce the iterations so that it can be a little more frame-rate friendly.

    ...

    ...

    ...

    I have also carefully made the inner parts of the door.

    All this work with a primitive 3-view image and a load of photos.
     
    IP Logged
     
    Reply #57 - Jan 23rd, 2004 at 9:41am

    Katahu   Offline
    Colonel

    Gender: male
    Posts: 6920
    *****
     
    All that's needed now are the tires and soon I'll start on the aircraft.cfg and *.air files.
     
    IP Logged
     
    Pages: 1 
    Send Topic Print