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**Project Porsche Update** (Read 3193 times)
Reply #45 -
Jan 17
th
, 2004 at 7:15pm
BMan1113VR
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Colonel
Los Angeles, California
Gender:
Posts: 9196
pics:
spoiler:
http://www.flat-6.net/phpBB2/uploads/22529483.jpg
http://www.flat-6.net/phpBB2/uploads/56250409.jpg
http://www.flat-6.net/phpBB2/uploads/63790590.jpg
interiror and other misc shots:
http://f1.pg.photos.yahoo.com/ph/gt2porschesupra/album?.dir=/New+Porsche+993+GT2...
http://www.flat-6.net/phpBB2/uploads/45132932.jpg
http://www.flat-6.net/phpBB2/uploads/45038263.jpg
http://f1.pg.photos.yahoo.com/ph/gt2porschesupra/album?.dir=/New+Porsche+993+GT2...
Sincerely,&&Me&&
&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
&&
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Reply #46 -
Jan 17
th
, 2004 at 7:34pm
Katahu
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Colonel
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Posts: 6920
How the h377 can you find those pics so fast?
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Reply #47 -
Jan 17
th
, 2004 at 9:10pm
Daz
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Colonel
in the morning im making
WAFFLES!
Leeds, UK
Gender:
Posts: 1171
maybe he has one lol
AMD athlon XP2800+ @2.34ghz&&Epox 8RDA3G 400 fsb, 8x AGP&&1024MB DDR400 PC3200&&XFX 256MB FX5950 Ultra (oc 525/1.04)&&40 gig maxtor 7200rpm&&80 gig seagate baracuda 7200rpm&&
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Reply #48 -
Jan 18
th
, 2004 at 3:45pm
BMan1113VR
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Colonel
Los Angeles, California
Gender:
Posts: 9196
nope i own an rx-7, and i don't own a digital camera or scanner so no those aren't mine
i had a friend who owned a 97 993 Turbo S, that i can "interview", but i don't know anyone (that i can think of) who currently owns a 993 GT2
i guess i am a good researcher
Sincerely,&&Me&&
&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
&&
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Reply #49 -
Jan 19
th
, 2004 at 1:01am
Katahu
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Posts: 6920
Bman, I like the pic that shows the whole steering wheel and guages. It's realy awsome.
It would be even more awsome if I had all the pieces of it to make a perfect photo-realistic panel.
I estimate that this project will take at least up to nearly September because of the following factors:
1. I'm interested to learn how to make custom effects files.
2. I'm interested to learn more about properly programing the sound files.
3. I'm also interested in making my own custom gauges.
But before that, I'll be making these:
1. Further animations for interior and exterior models.
2. Custom *.air file and Aircraft.cfg file.
3. Organized texture files.
4. Side and rear-view mirrors.
The rear interior was difficult to make. But after a series of tweaks, it looks a h377 lot better.
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Reply #50 -
Jan 19
th
, 2004 at 3:04am
BMan1113VR
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Colonel
Los Angeles, California
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Posts: 9196
sounds good, and i bet you can get most of your answers somewhere on the forum
as for a problem you might see are the custom gauges, unless you know C++ i suggest you get in contact with a gauge specialist
as for custom fx, you can mix and match current ones, or even create your own, not quite as hard as gauges
please let me know if you need help with anything
Sincerely,&&Me&&
&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
&&
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Reply #51 -
Jan 20
th
, 2004 at 11:27pm
PSW
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Colonel
Project SkyWorks - Just
Plane Better !
Canada
Gender:
Posts: 203
Hey Katahu,
That Porsche is looking Xcellent. Keep it up !
James
[size=2]&&
James Jaw
&&President & Founder&&Project SkyWorks&&
&&&&
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Reply #52 -
Jan 21
st
, 2004 at 12:40am
Katahu
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Colonel
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Posts: 6920
Quote:
sounds good, and i bet you can get most of your answers somewhere on the forum
as for a problem you might see are the custom gauges, unless you know C++ i suggest you get in contact with a gauge specialist
as for custom fx, you can mix and match current ones, or even create your own, not quite as hard as gauges
please let me know if you need help with anything
Can you provide a link that can show me where I can find the SDK's for the FX files?
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Reply #53 -
Jan 21
st
, 2004 at 4:11pm
BMan1113VR
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Colonel
Los Angeles, California
Gender:
Posts: 9196
http://www.microsoft.com/games/flightsimulator/fs2002_downloads_sdk.asp#speciale...
it is for fs2k2, but same concept
Sincerely,&&Me&&
&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
&&
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Reply #54 -
Jan 22
nd
, 2004 at 7:07am
Mike Thurman
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Colonel
Mmm, forbidden donut!!
Umm, underwater
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wow!!! Awsome Car Jessy!!!!!! I assume that you made it with spline moddeling techniques
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Reply #55 -
Jan 22
nd
, 2004 at 11:21am
Katahu
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The Spline is the only tool that allows me to make those curves. Try making those out of a box.
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Reply #56 -
Jan 22
nd
, 2004 at 7:54pm
Katahu
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Colonel
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Posts: 6920
Latest Updates:
It took me some time to figure out how to model such a spoiler by using a primitive box. I finally got it. I set the iterations at 2 for good effect. But if you like, I can reduce the iterations so that it can be a little more frame-rate friendly.
I have also carefully made the inner parts of the door.
All this work with a primitive 3-view image and a load of photos.
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Reply #57 -
Jan 23
rd
, 2004 at 9:41am
Katahu
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Colonel
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Posts: 6920
All that's needed now are the tires and soon I'll start on the aircraft.cfg and *.air files.
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