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**Project Porsche Update** (Read 3192 times)
Reply #30 -
Jan 14
th
, 2004 at 4:02pm
Hellhound
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somewhere
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Posts: 305
oh, and i had one tank for fs, and it had a smoke system that simulated the firing of the main gun. imagine two tanks in fs with that
&&&&well of course! i'm trying to hit them!&&&&always fight fire with fire... because you get a bigger one!
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Reply #31 -
Jan 14
th
, 2004 at 11:34pm
Katahu
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Posts: 6920
This is the latest pic of the interior model.
The center console [where the tranmission is] was made out of a primitive box with a small number of segments. A couple of the faces have seperately extruded and beveled so that I can make base for the transmission stick and small compartment [where the 3 buttons are] can be made.
The transmission stick was made with two objects. A sphere with one end extruded to make the grip and a box that has been shaped by moving vertices to make the leather wrapping for the stick.
Five cylinders have also been added to serve as bases for the gauges in the DVC.
A meshsmooth modifier has been applied to the center console with the following settings:
Meshsmooth modifier > Parameters rollout > "Smothing Groups" checked
Meshsmooth modifier > Subdivision Amount rollout > Iterations: 0
This allows me to smooth out only the extruded and beveled areas without having to smooth out the rest of the center console.
The seats were then made wider because they seemed unrealistically narrow. So I used "Non-Uniform" scale to make them a little wider.
If you notice, the arms were moved closer together so that they can be lined up with the steering wheel [later to be added].
At this point, the entire human model [minus the clothes] has been collapsed to an "Editable Poly". Don't worry, I have backups.
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Reply #32 -
Jan 15
th
, 2004 at 5:33am
Steve-O
Ex Member
Nice work you get there.
I've never really been a big fan of cars in FS, but this 911 looks pretty darn good.
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Reply #33 -
Jan 15
th
, 2004 at 9:45am
bkircher
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I love YaBB 1G - SP1!
Posts: 36
yes it does.
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Reply #34 -
Jan 15
th
, 2004 at 7:21pm
BMan1113VR
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Los Angeles, California
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looks good so far. . .great interior. . .will look to see if i can find some spoiler shots
Sincerely,&&Me&&
&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
&&
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Reply #35 -
Jan 15
th
, 2004 at 7:26pm
BMan1113VR
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Los Angeles, California
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Posts: 9196
here ya go. . .98 993 GT2 R pics:
here is a big moded one:
Sincerely,&&Me&&
&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
&&
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Reply #36 -
Jan 15
th
, 2004 at 7:27pm
BMan1113VR
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Los Angeles, California
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if you need regular 1998 993 GT2 pics this website is a real real big photo resource:
http://www.flat-6.net/view.php?model=993&sel=993+GT2&tab=photo
Sincerely,&&Me&&
&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
&&
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Reply #37 -
Jan 15
th
, 2004 at 7:29pm
BMan1113VR
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Los Angeles, California
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oh i have an awsome idea for a really cool fx. . .and if you can get the sound. . .how about a burn out. . .it would use the smoke control. . .and have the smoke come from the tires
Sincerely,&&Me&&
&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
&&
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Reply #38 -
Jan 15
th
, 2004 at 7:51pm
BMan1113VR
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Los Angeles, California
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here are some more helpful pics
if you want pics of the spoiler of a non race gt2, i can get many of those from all angles
Sincerely,&&Me&&
&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
&&
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Reply #39 -
Jan 15
th
, 2004 at 7:56pm
bkircher
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Colonel
I love YaBB 1G - SP1!
Posts: 36
Quote:
oh i have an awsome idea for a really cool fx. . .and if you can get the sound. . .how about a burn out. . .it would use the smoke control
yeah that would be really cool!!!!!!!!!!!!!!!!! and it would look good in the game too .good idea man
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Reply #40 -
Jan 15
th
, 2004 at 8:46pm
Katahu
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OMG I have never seen such great shots.
THANKS A MILLION!!!!!!
And that idea of your sounds great. I never thought of that.
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Reply #41 -
Jan 17
th
, 2004 at 2:49pm
BMan1113VR
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Los Angeles, California
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Posts: 9196
if you need any more info please let me know. . .i can find more pictures. . .and i am pretty good w/ how porsches drive, and thier stats. . .i also have a friend who had a 97 993 turbo a couple of years ago (same chasis, same drive terrain, pretty close engine too)
Sincerely,&&Me&&
&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
&&
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Reply #42 -
Jan 17
th
, 2004 at 5:22pm
Katahu
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I need a pic that shows the back of the interior very clearly. Without it, I'm stuck. I also need a pic that shows the visors.
I came up with an idea on how to make the transmission stick function.
I linked the stick to a series of hidden spheres. One sphere is then linked to another by priority.
Each sphere is named throttle0_01, throttle0_02, throttle0_03, and so on. Same throttle [since the *.air file is single-engine type] with different suffixes for distinction.
This is how each linked-sphere is key-framed and Tagged:
Throttle0_01 = 0-20
Throttle0_02 = 20-40
Throttle0_03 = 40-60
Throttle0_04 = 60-80
Throttle0_05 = 80-100
This will simulate the back and forth motion of gear-changing with a stick. However, one sphere is only animated to move forward and one backward and the next one forward and the next move backward and so on.
The leather that covers the stick is also animated as a throttle and it will move from Left to Right with its key frames set at 0-100. This part will then move from one side to another while the hidden spheres moves it back and forth.
Thus, simulating the entire visual action of gear-changing as you increase the throttle. However, I will then to figure out how to create the dynamic effects of gear-changing. I'll try out your idea, BMan.
I'll post pics of this setup so that you can get a clearer picture.
I have also added a Parking Brake lever and is tagged and animated as a parking brake.
I have then added a seat belt to the drive. Everyone needs to drive safe these days.
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Reply #43 -
Jan 17
th
, 2004 at 5:33pm
Hellhound
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Colonel
somewhere
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Posts: 305
sounds cool! though you could make the seat belt the tailhook, so people can drive without it!
&&&&well of course! i'm trying to hit them!&&&&always fight fire with fire... because you get a bigger one!
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Reply #44 -
Jan 17
th
, 2004 at 6:58pm
BMan1113VR
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Colonel
Los Angeles, California
Gender:
Posts: 9196
will see what i can do. . .i know i can get the pics of a regular 1998 GT2, don't know about the race version
Sincerely,&&Me&&
&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
&&
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