Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Design Forums
›
Aircraft & 3D Design
› **Project Porsche Update**
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages:
1
2
3
4
**Project Porsche Update** (Read 3189 times)
Dec 20
th
, 2003 at 11:19pm
Katahu
Offline
Colonel
Gender:
Posts: 6920
So far, the body of Porsche is almost done. All that is needed are the side-view mirrors and spoiler.
I have already begun work on the texture files as well. The Mercedes relied on a very simple texture file with alpha channels.
The Porsche will rely on complex texture files that are organized and properly set up for anyone who is willing to do repaints, once the Porsche is complete and released.
I have also detached many parts of the car body so that the textures can be easy to apply and so that the seams of the car are visible.
So far, the polygon count of the body is 3990 [windows are included].
Later on, I will start on making new rim variations. Especially for a car like this.
It is still far too early to indicate the release date. As I have indicated in the Freeware Sceenshots Forum, this model will not be NEAR completion until late-2004.
For those who do not know what I'm talking about, I'll explain.
Project Porsche is the new Gmax-construction of the Porsche 911 GT2.
It will have everything that the Mercedes has plus much more including improved textures and a new driver [female].
As for the driver, I have already gave the driver a new set of clothes so that it will look better. However, it will hard for me to give her a pose because her body consists of one seemless model. Not only that, she will have a moderate polygon count as well.
I will post sceenshots later.
Back to top
IP Logged
Reply #1 -
Dec 26
th
, 2003 at 7:03pm
Hellhound
Offline
Colonel
somewhere
Gender:
Posts: 305
hey, could you send me the driver? corp_andon_a@yahoo.com
&&&&well of course! i'm trying to hit them!&&&&always fight fire with fire... because you get a bigger one!
Back to top
IP Logged
Reply #2 -
Dec 27
th
, 2003 at 4:48pm
Katahu
Offline
Colonel
Gender:
Posts: 6920
Here are the screenshots I have made.
So far, so good. The lower intake still needs some fixing.
As for the driver, I fixed the eyes so that they look less cartoony and more human-like. I also added the eyelids for better effect.
The blouse was made out of a cyclinder, the pants were made out a box with extruded faces for the legs, and the undershirt was made out of a simple plane object.
Just like the body of the driver, the pants and the blouse have a meshsmooth modifier applied.
Back to top
IP Logged
Reply #3 -
Dec 28
th
, 2003 at 4:42pm
Katahu
Offline
Colonel
Gender:
Posts: 6920
I have already begun to learn how to make realistic tracks for FS9.
This is just a practice track. So, I might make a more realistic track.
The track has been made straight out of a "loft" object. Kind of complicated to explain.
There is a help file in Disk 1 of your FS9 CD. Go to Disk 1> Extras> Gmax> and unzipped the "gmax12_help" file. Search for the extracted files and open them. They provide a huge load of information on things you have never heard of.
When you open the file, go to the index and type in "loft" [without the quotes]. It will show you the info.
Back to top
IP Logged
Reply #4 -
Dec 31
st
, 2003 at 11:19am
BMan1113VR
Offline
Colonel
Los Angeles, California
Gender:
Posts: 9196
looks awsome
saw this 3d car designer, his work is the best i have ever seen! ex:
http://images.deviantart.com/large/indyart/3d/BMW_M3_Custom.jpg
his web is
http://www.dangeruss-industries.com/homepage.htm
Sincerely,&&Me&&
&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
&&
Click for Assistance
Back to top
IP Logged
Reply #5 -
Dec 31
st
, 2003 at 1:11pm
Katahu
Offline
Colonel
Gender:
Posts: 6920
Can anyone help me find the interior images of this car? I can't seem to find them.
The car that I'm working on [to be extremely precise] is a "1998 Porsche 911 GT2 R".
I need to know how the interior looks like. Otherwise, I'm at a dead-end.
Try looking for as many pictures as you can [especially the good ones].
Please.
Question:
Does the effects file indicate the positions of the lights? I want to make custom-made interior and exterior lights, especially for the headlights.
I now have a list of things to add to the Porsche. The ones with an asterik
are old ideas:
1. Side-view and rear-view mirrors*
2. Animated doors, steering wheels, front wheels, and suspension*
3. Animated hood, trunk, side/rear-view mirrors, and visors
4. New misc. objects [Paintball gun, Magazine, or Cell phone]
5. Reflections on surface and rims*
6. Organized and Practical texture files [for repainters]
7. Custom made effects files [for smoke, lights, etc.]
8. Prop-based aircraft.cfg file [no longer jet-based]
9. New Driver [female]
10. Passenger [if you like]
11. CD Player*
12. Animated CD player
13. Animated windows
14. 2D Panel
15. DVC*
The Porsche will "NOT" be released "UNTIL" it has a good and sufficient 2D panel.
The aircraft.cfg file will be Prop-Based because I want the sound files to operate sufficiently and fluidly. Especially for a car like this.
I know this sounds a little too much for my project. However, this is to show you how much I am learning and how much I have learned in the past and present.
No project is too big for as long as you are dedicated to learn more.
Back to top
IP Logged
Reply #6 -
Jan 4
th
, 2004 at 3:27pm
BMan1113VR
Offline
Colonel
Los Angeles, California
Gender:
Posts: 9196
-race version
-street version
-street version
Sincerely,&&Me&&
&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
&&
Click for Assistance
Back to top
IP Logged
Reply #7 -
Jan 4
th
, 2004 at 3:45pm
BMan1113VR
Offline
Colonel
Los Angeles, California
Gender:
Posts: 9196
-from a 97 gt2 R
Sincerely,&&Me&&
&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
&&
Click for Assistance
Back to top
IP Logged
Reply #8 -
Jan 4
th
, 2004 at 8:45pm
Katahu
Offline
Colonel
Gender:
Posts: 6920
HOLY CRIST!!!!!!!!!!!!!!
BMan, you da man.
I have never seen interior images that good and up close since, since, since.........never.
Nice job with finding the pics for me. Now I know where to start. BMan, you'll get credit for your great help.
BTW, where did you get those pics?
Back to top
IP Logged
Reply #9 -
Jan 5
th
, 2004 at 2:08am
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Personally, I would recomend you make two versions of the car.
One with the racing interior (BMan's first and last pics) and the rest as the stock version.
You may also want to make two different airfiles. The first could be the stock configuration and the second could be with every upgrade ever designed for this car.
Back to top
IP Logged
Reply #10 -
Jan 5
th
, 2004 at 1:32pm
Katahu
Offline
Colonel
Gender:
Posts: 6920
Here is the latest pic of my Porsche.
Now I need a pic that shows the rear part of the interior.
Two different versions, huh?
You mean like and Frame-Rate friendly version and a Full version?
Back to top
IP Logged
Reply #11 -
Jan 5
th
, 2004 at 5:12pm
Hellhound
Offline
Colonel
somewhere
Gender:
Posts: 305
nice, very nice! i think there should be a car section of downloads... that would encourage people
&&&&well of course! i'm trying to hit them!&&&&always fight fire with fire... because you get a bigger one!
Back to top
IP Logged
Reply #12 -
Jan 5
th
, 2004 at 10:08pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Well, what I meant by two different versions is one with a full racing package, which would look like the first and last interior pics from BMan, and one with the stock package, which would be the second and third pictures. You might also be able to create two different airfiles, one for each version.
Back to top
IP Logged
Reply #13 -
Jan 6
th
, 2004 at 8:51pm
bkircher
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 36
Will this GT2 have a custom sound set?lookin good.have you ever thought of creating a Ferrari Enzo or a Dodge Viper?
Back to top
IP Logged
Reply #14 -
Jan 6
th
, 2004 at 8:53pm
bkircher
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 36
Will this GT2 have a custom sound set?lookin good.have you ever thought of creating a Ferrari Enzo or a Dodge Viper?
here is the viper
http://www.fast-autos.net/photoarchive/dodge/gt23.jpg
here is the enzo
http://downloads.redjupiter.com/users/images/FerrariForSale/F601b.jpg
Back to top
IP Logged
Pages:
1
2
3
4
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design ««
- Scenery & Panel Design
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.