Search the archive:
YaBB - Yet another Bulletin Board
  News:
These are the archived forums. Click here to visit our new forums.
   
 
Page Index Toggle Pages: 1
Send Topic Print
Engine exhaust fx (Read 161 times)
Dec 17th, 2003 at 12:37pm

engineer2   Offline
Colonel
Wenatchee, WA

Gender: male
Posts: 24
*****
 
This is a 2 part question�sort of.

Is there a way to get the engine exhaust to show only after the engine is started? I�ve got this effect, (listed as [Extra.0 through .11] in the .dp), on a 109 but it shows all the time.
[EXTRA.0] 
location=0.53, -0.130, 1.91
effect=fx_BF109e_exhaust

If I can get the above question answered�in the example below, what determines the color and how.
[Emitter.0]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=8.00, 10.01
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00

[Particle.0]
Lifetime=0.07, 0.09
Type=19
X Scale=0.10, 0.10
Y Scale=0.10, 0.10
Z Scale=0.00, 0.00
X Scale Rate=22.00, 22.02
Y Scale Rate=22.00, 22.02
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.17, 0.18
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Face=1, 1, 1

[ParticleAttributes.0]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=0, 37, 255, 200
Color End=1, 37, 255, 240
Jitter Distance=0.00
Jitter Time=0.00
TempK=107.00
TempRate=0.00
uv1=0.50, 1.00
uv2=0.00, 0.50
X Scale Goal=3.00
Y Scale Goal=3.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

I�m trying to get a bright orange. Also, I would like to extend the flame length when the engine throttles up.
 
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print