This is a 2 part question�sort of.
Is there a way to get the engine exhaust to show only after the engine is started? I�ve got this effect, (listed as [Extra.0 through .11] in the .dp), on a 109 but it shows all the time. [EXTRA.0] location=0.53, -0.130, 1.91 effect=fx_BF109e_exhaust
If I can get the above question answered�in the example below, what determines the color and how. [Emitter.0] Lifetime=0.00, 0.00 Delay=0.00, 0.00 Bounce=0.00 No Interpolate=1 Rate=8.00, 10.01 X Emitter Velocity=0.00, 0.00 Y Emitter Velocity=0.00, 0.00 Z Emitter Velocity=0.00, 0.00 Drag=0.00, 0.00 X Particle Velocity=0.00, 0.00 Y Particle Velocity=0.00, 0.00 Z Particle Velocity=0.00, 0.00 X Offset=0.00, 0.00 Y Offset=0.00, 0.00 Z Offset=0.00, 0.00
[Particle.0] Lifetime=0.07, 0.09 Type=19 X Scale=0.10, 0.10 Y Scale=0.10, 0.10 Z Scale=0.00, 0.00 X Scale Rate=22.00, 22.02 Y Scale Rate=22.00, 22.02 Z Scale Rate=0.00, 0.00 Drag=0.00, 0.00 Color Rate=0.17, 0.18 Fade In=0.00, 0.00 Fade Out=0.00, 0.00 Rotation=0.00, 0.00 Face=1, 1, 1
[ParticleAttributes.0] Blend Mode=2 Texture=fx_2.bmp Bounce=0.00 Color Start=0, 37, 255, 200 Color End=1, 37, 255, 240 Jitter Distance=0.00 Jitter Time=0.00 TempK=107.00 TempRate=0.00 uv1=0.50, 1.00 uv2=0.00, 0.50 X Scale Goal=3.00 Y Scale Goal=3.00 Z Scale Goal=0.00 Extrude Length=0.00 Extrude Pitch Max=0.00 Extrude Heading Max=0.00
I�m trying to get a bright orange. Also, I would like to extend the flame length when the engine throttles up.
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