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› ****Project Porsche****
(Moderators: Mitch., ozzy72, beaky, Fly2e, CHUCK79, Clipper, JBaymore, Bob70, BigTruck)
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Poll
Question:
When released, how would you use this car?
Race online against those with the Mercedes.
3 (15.8%)
Make a road trip.
8 (42.1%)
You're making a what? SWEET!!!
8 (42.1%)
Race another Porsche.
0 (0.0%)
Total votes: 19
« Created by:
Katahu
on: Dec 15
th
, 2003 at 11:45pm »
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****Project Porsche**** (Read 882 times)
Dec 15
th
, 2003 at 11:45pm
Katahu
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Colonel
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Posts: 6920
I have just uploaded the completed package of Project Mercedes so that it can be posted tomorrow on the 16th.
Just today, I have started a new project.
*Project Porsche*
It is the Gmax-construction of the Porsche 911 GT2. It will include the same features [and more] as the last project.
Here is a screenshot so that you can see clearly how it looks like:
It will also be made using the "Spline" method. With this tool, I am able to make curves that are considered impossible for "boxes" and "cylinders".
I will not predict on the release date until the time is right.
Since I am leaving for the USAF in one and a half months [don't ask], it will possibly take another year for me to complete it. Sorry.
Project Mercedes was just a step forward in learning how to do "Extreme Modeling" with Gmax. So, Project Porsche will be the next big step forward.
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Reply #1 -
Dec 16
th
, 2003 at 8:09am
swanny338
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Colonel
Switched from PC to Mac
and loving it
Houston, Texas
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Posts: 1140
awesome, i cant wait for that
Still have a nice PC but I just switched to a hella nice mac
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Reply #2 -
Dec 16
th
, 2003 at 8:15am
Silent Exploder
Ex Member
sweeeeeeeeeeeeeeet!
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Reply #3 -
Dec 16
th
, 2003 at 8:16am
SaVas
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Colonel
KSTL Home
St. Louis, MO
Gender:
Posts: 2632
One word...
Drool
My life is like the movie Office Space
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Reply #4 -
Dec 16
th
, 2003 at 8:58am
Canadian
Ex Member
Quote:
Since I am leaving for the USAF in one and a half months [don't ask], it will possibly take another year for me to complete it. Sorry.
I will ask. Why are you leaving for the USAF?
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Reply #5 -
Dec 17
th
, 2003 at 7:11am
Mike Thurman
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Colonel
Mmm, forbidden donut!!
Umm, underwater
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Becuase he'd probably rather be in the USAF than the RAF...........
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Reply #6 -
Dec 17
th
, 2003 at 7:56am
d0mokun
Offline
Colonel
What's cooler than cool?
Ice cold!
Staffs, UK
Gender:
Posts: 1165
Quote:
Becuase he'd probably rather be in the USAF than the RAF...........
he might make cars for flightsim but he aint that weird!
Regards,&& Dano&&&&Daniel Dunn&&
Studio
TwentyOne design team&&&&Formerly known as Moomin_dan ...
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Reply #7 -
Dec 17
th
, 2003 at 11:41am
Katahu
Offline
Colonel
Gender:
Posts: 6920
Well, I'm going to the USAF because it was the only place that gives the best deal for college.
I tried going to Embry-Riddle Aeronautical University in Daytona, Florida. But I found out it was expensive as h377. $35,000 for the first year and that's just for the aircraft flight training.
Financial aid can't cover that and I don't trust those so-called "loans".
I then tried going to Miami Dade Community College in Kendall Campus and in Homestead Campus. But those people are complicated as h377. I mean, I had to make more appointments and do more tests than I ever did in my life time. Not only that, I had to find a job to pay for the costs. Not to mention $35,000 more for the 2 years of flight training in Kendall-Tamiami Executive Airport. Yes, there is also a Miami-Dade in that airport too.
Many college and university students will surely call this "academic suicide".
From here on, all I can say is this: Joining the USAF was my last resort.
My mom got hyped up and pissed after hearing me say "Mom, I wanna go to the USAF now."
Quote:
he might make cars for flightsim but he aint that weird!
Anyways, You're right.
I may be weird for being the first extreme modeler of cars for FS9, but I am not that weird.
I have some updated pics of the Porsche. I'll post those ASAP.
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Reply #8 -
Dec 17
th
, 2003 at 11:53am
Katahu
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Colonel
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Posts: 6920
Here they are.
This is how it looks like right now.
And this is how it looks like with the polygons visible. You can imagine the poly count.
What do you think?
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Reply #9 -
Dec 17
th
, 2003 at 12:14pm
d0mokun
Offline
Colonel
What's cooler than cool?
Ice cold!
Staffs, UK
Gender:
Posts: 1165
lol now thats looking good.
btw, not a newbie but even so- i see on the pic you have like the 3 views on polys on the 3d view: is this how you are modelling? could you explain it a little please. usually i just use the diagram as a window background.. out of proportion and all that.
dano. ???
Regards,&& Dano&&&&Daniel Dunn&&
Studio
TwentyOne design team&&&&Formerly known as Moomin_dan ...
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Reply #10 -
Dec 17
th
, 2003 at 12:19pm
Silent Exploder
Ex Member
greeeeeeeeeeeeeeeeeeat!
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Reply #11 -
Dec 17
th
, 2003 at 3:58pm
Katahu
Offline
Colonel
Gender:
Posts: 6920
Go to:
www.onnovanbraam.com
Go to where it says "Tutorials" at the top. Then click on "Blueprint Setup".
From here, you should see complete instructions on how to setup the 3-view images.
Note:
All tutorials on the website refers to 3Ds Max. Since 3Ds Max is the big brother of Gmax, there should be no problem for understanding the tools being used. Just remember that 3Ds Max has more features than Gmax.
The hardest part about making the Mercedes on my last project was the "front bumper" and "grill" of the car.
For Project Porsche, it's going to be a whole lot harder for me on the front due to the instense curves that exist on the front.
Thanks to my prior experience for the Mercedes, the Porsche should be no problem.
This project will have more features than the Mercedes.
It will have everything that the Mercedes has plus:
1. Adjustable Mirrors
2. Adjustable Seats
3. Animated cd player
4. Night-Time effects
5. New rim variations
6. Improved texture files for those who want to repaint
7. New driver with textures
You know what. I think it will be real great if someone here is willing to make a scenery for add-on cars. You know, so that many can race online in FS.
It will be even better if we had a nice long highway for the more serious races.
After I'm done with the Porsche, I'm a also planning on making a F1 [Formula One] racer. Just name it.
However, you all know how much patience it's going to take to finish this.
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Reply #12 -
Dec 17
th
, 2003 at 4:30pm
Katahu
Offline
Colonel
Gender:
Posts: 6920
This is from the onnovanbraam website.
My god, I wish my cars looked like that.
http://www.onnovanbraam.com/index.php?m=portfolio&g=cars&id=porsche
How does this guy do it?
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Reply #13 -
Dec 17
th
, 2003 at 5:59pm
d0mokun
Offline
Colonel
What's cooler than cool?
Ice cold!
Staffs, UK
Gender:
Posts: 1165
lol Kat, nice Porsche.
thanks for the link also.
i think, tbh, that guy basically uses Renders to make the cars look a lot better. if you took your model into 3ds max and rendered it with the right stuff you could also get it looking like that.
used to do a bit of work with 3ds.. that was with Halflife though.
dano
Regards,&& Dano&&&&Daniel Dunn&&
Studio
TwentyOne design team&&&&Formerly known as Moomin_dan ...
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Reply #14 -
Dec 17
th
, 2003 at 9:11pm
BMan1113VR
Offline
Colonel
Los Angeles, California
Gender:
Posts: 9196
damn nice porsche. . .i know a good but about porsches if you need any help. . .i have a friend who owns one, but it is a 2004 996 turbo cabriolet
Quote:
This is from the onnovanbraam website.
My god, I wish my cars looked like that.
http://www.onnovanbraam.com/index.php?m=portfolio&g=cars&id=porsche
How does this guy do it?
better programs. . .and he also probably does this for a living
Sincerely,&&Me&&
&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
&&
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