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crooked bounding box leads to crooked model (Read 140 times)
Nov 20th, 2003 at 12:18am

Moach   Offline
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Jet-Powered PropellerHead
São Paulo, Brazil

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hi there

i've run into some difficulties with my new 737 model.
the fuselage appears straight in Gmax, but it's bounding box is crooked. so when i export into FS (i can export now Grin)the fuselage gets crooked as the game turns the bounding box straight.

take a look:


...


how can i reset the bounding box?
 

Come, one and all aboard!  -  The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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Reply #1 - Nov 20th, 2003 at 12:37am

Travis   Offline
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

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I don't think I've ever encountered this problem before.  Can you post a screenshot of it in FS?

One of the issues might be that the wings are part of your fuselage.  I tend to make my wings a seperate and wholly differnent entity than that of the main body.

I have never seen, nor encountered your problem before, so if you could post a shot of your aircraft as seen in FS, I might be able to help a little more. Smiley
 

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Reply #2 - Nov 20th, 2003 at 12:48am

Moach   Offline
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Jet-Powered PropellerHead
São Paulo, Brazil

Gender: male
Posts: 991
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here it is


...



i did make the wings as a separate part, but i had to weld it to the fuselage because it kept falling off.  Grin

not really, but i had to make the wing blend with the fuselage and the best way to do it was to attach them together.

i think this is all a pivot point issue
 

Come, one and all aboard!  -  The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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Reply #3 - Nov 20th, 2003 at 1:37pm

Travis   Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

Gender: male
Posts: 4515
*****
 
Well, if you want to reset the pivot point, just go to the hierarchy tab and click "Affect Pivot Point Only" and then "Center to Object" or "Reset Pivot".  Either of those should work fine.

And that's one heck of a dihedral you've got on those wings. Grin

BTW: I always make the wings a seperate piece of the aircraft.  I even make them in an entirely seperate scene and then merge the two.  The way I make the wings "blend" into the fuselage is to just make the joint at the spot where it would be on the real aircraft.  If you look at any aircraft, the wings aren't actually a part of the fuselage, they just look that way.  There is always a seam somewhere along it, and that's where I make MY seams.
 

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Reply #4 - Nov 21st, 2003 at 3:26am

Moach   Offline
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São Paulo, Brazil

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Posts: 991
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my plan is to cut the wings out later so i can add control surfaces and stuff to them.

this is just for now
 

Come, one and all aboard!  -  The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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Reply #5 - Nov 21st, 2003 at 3:47am

Moach   Offline
Colonel
Jet-Powered PropellerHead
São Paulo, Brazil

Gender: male
Posts: 991
*****
 
I'VE GOT IT!!!!!!!!!!

i found out what causes this problem

there's an option in middleman called 'NegateZ'. if you turn it off, no part of the model will stay where you want it to be... just leave it on and you'll be fine.

i probably unchecked this option when i was trying to export my previous model. (which is fixed too by the way...) well, now i know... Roll Eyes

yay! good news for everyone Cheesy Cheesy
 

Come, one and all aboard!  -  The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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