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Blurred Helicopter Rotors (Read 119 times)
Nov 17
th
, 2003 at 3:30am
Adam Preece
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Colonel
Lift is a gift, but thrust
is a must...
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Posts: 36
Hi all,
I sort of know in theory how to create a blurred helicopter rotor but it doesn't seem to work! I tried doing it using the Alpha layer to control the transparency but it won't have any of it.
Help!
A.
Aircraft & Ship Design Member&&DSB Design Team&&&&
Commander in Chief, Royal Navy Virtual
&&Officer Commanding, No. 1 Squadron&&
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Nov 17
th
, 2003 at 10:49am
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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What design program are you using?
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Reply #2 -
Nov 17
th
, 2003 at 11:29am
Felix/FFDS
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FINALLY an official Granddad!
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In gmax or FSDS2, set your part material alpha/opacity to a low number. Your texture alpha will control the reflectivity (if you so click on the particular choice in makemdl (gmax) or texture assignment dialog (FSDS2)
Felix/
FFDS
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Reply #3 -
Nov 17
th
, 2003 at 12:23pm
RIC_BARKER
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"Shazzam"
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If you need a "reference" to work from on the texture side of things, look at the Bell/Robinson texture files. You might find it easier to use those and "modify" from there to get the look you want.
Ric B.
Note.....Weeee! This is my 600th post!!
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