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My first Model (Read 252 times)
Nov 15
th
, 2003 at 1:37pm
EirePlane
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Colonel
London, UK
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Posts: 930
I 've just had my first go at moddeling and have realised that i'm having a bit of trouble making the wings and stuff. Is anyone willing to help. It's a 737-500 in GMax. I've made the fuselage and tail. I just need someone to help with the wings , wheels and engines.
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Reply #1 -
Nov 15
th
, 2003 at 4:40pm
Katahu
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Posts: 6920
This is how I make my wings.
Make a cylinder object with enough height segments and sides. Then rotate it so that it's on its side.
From here, I would use the non-uniform scale tool to flatten and stretch the object as necessary.
From here on, you can tweak the cylinder so that it has the of the wing. It's also best to convert the object to an editable poly so that you can move the vertices independantly.
That's all I can say for now.
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Reply #2 -
Nov 15
th
, 2003 at 4:45pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
A good idea is to make the cross-section shape of the wing first (the airfoil shape) and then concentrate on overall shaping. That way, the whole wing will retain the basic airfoil shape, keeping it uniform. This will keep you from getting wrinkles.
For the engines, I would recomend starting with a tube object with about 20-32 sides and four or five height segments. That will make it easier to get the shape you want with the polys.
The wheels are a whole nother mess altogether. I suggest you jump over to
www.freeflightdesign.com
(see Felix?
) and check out the tutorials section. They have many great ones, and its where I got all my experience with gWax.
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Reply #3 -
Nov 16
th
, 2003 at 7:01am
microlight
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Colonel
It's a bird...
Southern UK
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gWax? You into corporal punishment, Baron ... ?
BAe ATP for FS9 now available!
www.enigmasim.com
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Reply #4 -
Nov 16
th
, 2003 at 7:13am
EirePlane
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Colonel
London, UK
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Posts: 930
well I seem to have made the wings myself using Baron's method but now i'm having trouble with the wheelwell
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Reply #5 -
Nov 16
th
, 2003 at 6:51pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Cut out the shape by making a spline in the same shape and then ShapeMerging it with the fueslage. Then convert back to editable mesh.
Now go into subobject modification and select vertices. Find "Weld" in the edit geometry section. For "Target", set 1. For "Selected" set 0.125". Press "Selected". This will keep you from getting an error message from MakeMDL later on.
Next, select "polygon" in subobject modification and make sure all the polys you cut are selected, then click on "Extude" in the edit geometry window. This pulls the polys you select "out" of the object and creates new ones that connect the object to the polys you extruded. Click and hold on the selected polys, while moving the cursor around. When you get the polys to move into the object, let go.
Now right-click in the "bottom" view window. Go find View Align, near the very bottom of the edit geometry section and click on it. This will flatten the surface of the polys, relative to the view you currently have selected.
Voila. You now have the beginnings of a wheelwell. If you need more help, or this didn't make enough sense, just tell me.
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Reply #6 -
Nov 19
th
, 2003 at 1:51pm
Moach
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Jet-Powered PropellerHead
São Paulo, Brazil
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Posts: 991
Quote:
Cut out the shape by making a spline in the same shape and then ShapeMerging it with the fueslage. Then convert back to editable mesh.
how exactly do you do that??
Come, one and all aboard! - The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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Reply #7 -
Nov 19
th
, 2003 at 3:09pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
Okay, here's how:
First off, I'm going to use a simple box and a simple spline shape (box) for this. I would recomend you do this on a practice object so you don't mess anything up, but it doesn't matter what shapes you are wanting to use, this will work. Use the numbers below to follow the images bellow them.
1. Find the lines you want to cut out on your object. These could be things like gear bays, doors, windows or any number of things. Go over to the modifier window and click on the "Shapes" button, like in the picture.
2. Click on line. I am going to make a simple four sided line that will be a box. Just trace the line around the image you have in your background.
3. You can see the blue line next to my box. This is basically how you want everything set up. Remember, the line will only cut on one side of the object, and that will be the side that you draw it from.
4. Select your object.
5. On the modifier bar, go to "Compound Objects".
6. Click on "ShapeMerge".
7. Make sure your object is selected and click "Pick Shape". Now click on the spline you just created.
8. The spline has now "cut" itself into the object. You can adjust the appearance of the cut now, by selecting different vertices on the spline and moving them around.
9. When you have the cut the way you want it, go into the modifier window and right-click on the word "ShapeMerge".
10. Highlight and click on "Editable Mesh" and the object will now be ready for editing.
At this point, you can do several things to the object. If you want the shape you made to be a different object, select the polygon(s) and click on detach. There are many other things you can do to it. For more on this and other such, go visit
http://www.freeflightdesign.com
If this didn't help, or you need more info that you can't find, IM me.
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Reply #8 -
Nov 19
th
, 2003 at 3:28pm
Moach
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Colonel
Jet-Powered PropellerHead
São Paulo, Brazil
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Posts: 991
thanks a lot, dude
Come, one and all aboard! - The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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Reply #9 -
Nov 19
th
, 2003 at 3:38pm
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
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Posts: 1000000627
Ender - Nice explanation. Even Inspector Poly can understand it.
Felix/
FFDS
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Reply #10 -
Nov 19
th
, 2003 at 7:38pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
I got really tired of trying to do intricate explanations of Gmax workings with words. Pictures help SOOO much!
I'm thinking of doing a Gmax tutorial on building aircraft, but I don't know how I should do it. Any suggestions?
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Reply #11 -
Nov 19
th
, 2003 at 10:35pm
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
Gender:
Posts: 1000000627
Quote:
I got really tired of trying to do intricate explanations of Gmax workings with words. Pictures help SOOO much!
I'm thinking of doing a Gmax tutorial on building aircraft, but I don't know how I should do it. Any suggestions?
Check the Hugh Shoults' "Stupid Idiot's Guide" .... "fill in" the holes.
Felix/
FFDS
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