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texture question (Read 127 times)
Nov 9th, 2003 at 9:30pm

aceronzo   Offline
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Can you use reflective textures and transp. textures together on the same MDL in FS02,if so can you explain the transp. process,it seems I can only use one or the other.THANX
 
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Reply #1 - Nov 9th, 2003 at 9:44pm

Felix/FFDS   Offline
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No, but yes.

One is a material assigned to the part with an opacity, and the other is an assigned UVW Map with an alpha. 

What you can do is assign an object transparency (a part alpha) and then UVW map it and assign it a  texture.  When texturing, then assign an alpha to it, and make sure you click HasReflectMap (or whatever gmax/makemdl tells you.

I think....
 

Felix/FFDS...
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Reply #2 - Nov 10th, 2003 at 1:35pm

Travis   Offline
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WOW!  Something Felix isn't absolutely sure about! Shocked

Yeah, you can do it.  I do it with my models all the time.  I use it on props (making the spinning blades have just a hint of color) and when I have an intake that needs some kind of mesh screen.  Instead of having a massive number of polys right there, I just set a transparency and then texture it.
 

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Reply #3 - Nov 10th, 2003 at 2:38pm

Felix/FFDS   Offline
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Quote:
WOW!  Something Felix isn't absolutely sure about! Shocked


There are MANY things I'm not sure about ..Smiley

Back to the subject, though, the question remains - HOW do you do it?

assign a bitmap material with a low opacity (to get your transparency) and mapped texture with an alpha channel for the reflectivity?


 

Felix/FFDS...
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Reply #4 - Nov 10th, 2003 at 4:09pm

Travis   Offline
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I assume by the bitmap material you mean the material you apply in Gmax.  If so, that is exactly how you do it.  I would also recomend painting the bits of the texture you want to see through white, and the rest of it very dark.  This way you can have very dense lines, but its very easy to see through.

This can also work for canopys.  Instead of making a bunch of polys for the outlines of the frame, you could just paint them on and have a kind of "trick canopy".  Just one object with different kinds of paint.  Mind you, I haven't tried this yet: it just occurred to me.
 

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Reply #5 - Nov 10th, 2003 at 8:43pm

aceronzo   Offline
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Thanx alot for the info I will try it out.
 
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