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Naming gmax parts correctly. (Read 138 times)
Oct 27th, 2003 at 12:37am

Felix/FFDS   Offline
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Bruce Edge has just released in his site - FSAlpha Design Group - an neat gmax script that makes tagging the parts correctly in gmax easier.

Basically, you can run the script and select the correct part name from a drop down menu.

 
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10/26/2003 
TagTool version 1.0
This MaxScript was coded as an aid to help FS aircraft and scenery designers quickly change names on objects in a gmax scene. The tool contains all of the MakeMDL SDK naming conventions used in FS2002 and FS2004.

http://www.fsalpha.com/home.htm
======================================
 

Felix/FFDS...
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Reply #1 - Oct 27th, 2003 at 4:24am

LANDMYN   Offline
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WOW! That looks wicked.  Cheesy Thanks for tellin us!
 

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Reply #2 - Oct 27th, 2003 at 4:26am

LANDMYN   Offline
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Do you know if the maxscript is compatible with 3ds max 5? I would imagen they are becuase they are programs by the same people. Thanks
 

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Reply #3 - Oct 27th, 2003 at 7:16am

FSEdge   Offline
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The script will run in 3D Max 4.2, 5.1 and I would be willing to bet 6 also.

FSEdge
 
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Reply #4 - Oct 27th, 2003 at 7:30am

LANDMYN   Offline
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o yeah!!! i just ran it and it works fine!! its wicked!!!  Grin Cheesy Smiley
 

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Reply #5 - Oct 27th, 2003 at 8:07am

Agamer   Offline
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I love fs9

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I thought 3ds max 6 wasn't out yet!
 

FS9 rules
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