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Could We Build A Simviation Museum? (Read 844 times)
Oct 8
th
, 2003 at 8:22am
fido
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Colonel
Oklahoma
Gender:
Posts: 419
This may not be the place to post this, but
here
is where the people are. I broached the question of whether or not a
Simviation Museum
would be a possibility with Pete, he pointed out
(and rightfully so)
that by my own admission, I could not contribute much more than the seed of an idea. Maybe those of you who like this idea, and are willing, with your time and talents, might create a large hanger-like building or buildings, into which we could place static versions of our favorite aircraft, chosen by a vote of the SimV community, from within the download pages of Simviation. There could be a place for Civil & Military aircraft, both past and present. There might even be runways, so we could fly there. I would be happy to give of my time to help in any way, other than artistically.(I can't draw a straight line with a ruler) Maybe, if there is a desire, discussion, and an agreement, for such an
add-on
, it could find a place here at Simviation to be worked out. If you have any thoughts on this, both positive or negative feel free to PM me. I maybe slow in responding to your PMs, I am on dial-up with a family who also needs to use the phone, but I will respond. Thanks for taking the time to read this rather long post.
Fido
A day at the office for my Dad (Ie Shima 1945)&&&&
http://simviation.com/yabbuploads/CopyofDRAGONANDHISTAIL1SIMV.jpg&&&&May
the sun be always at your six o'clock.
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Reply #1 -
Oct 8
th
, 2003 at 9:01am
Silent Exploder
Ex Member
this is a very cool idea,but where should this museum be?
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Reply #2 -
Oct 8
th
, 2003 at 9:37am
fido
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Colonel
Oklahoma
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Posts: 419
Quote:
this is a very cool idea,but where should this museum be?
Explorer I think the location should be decided by a vote, just like the aircraft. No one person should decided. If it is possible, multiple locations would be nice, maybe near by a large body of water, then the seaplane folks could anchor of shore and visit. I hope this "museum" would belong to all, therefore, everyone needs to imput ideas, not just one person. Where would you like to see it located?
Fido
A day at the office for my Dad (Ie Shima 1945)&&&&
http://simviation.com/yabbuploads/CopyofDRAGONANDHISTAIL1SIMV.jpg&&&&May
the sun be always at your six o'clock.
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Reply #3 -
Oct 8
th
, 2003 at 9:48am
Hagar
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My Spitfire Girl
Costa Geriatrica
Posts: 33159
It's certainly a novel idea. I assume you mean something like the CFS Squad bases or FS VA airports with approved aircraft. I think the appeal would be limited to those already involved in that sort of thing. It woudn't interest me personally.
Creating the airfield would be no problem & there are members here who could do it if they were interested. The location might be a problem. The aircraft would be a different proposition as everyone has their own favourites.
Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
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Reply #4 -
Oct 8
th
, 2003 at 9:53am
Jared
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I'd rather be flying...
Uniontown, Ohio
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Sounds like a great Idea, how about the mandatory wright flyer? and the B-29?
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Reply #5 -
Oct 8
th
, 2003 at 10:25am
fido
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Colonel
Oklahoma
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Posts: 419
Hagar Jared Thanks for your imput. Hagar has a good idea, creating a CFS type of facillity, and he may be right about location problems. The reason I started this thread was to see if there was intrest, and to discover what the problems might be. Hagar has pointed out a few already, Thanks.
Jared, If it were up to me, I personally would love to see both the Wright Flyer and Boeing B-29 included, as you could nodoubt guess, I would also like to see the Spitfire, and Consolidated B-24 close by. What if we could provide a link to the downloads of working versions of the static birds?
Fido
A day at the office for my Dad (Ie Shima 1945)&&&&
http://simviation.com/yabbuploads/CopyofDRAGONANDHISTAIL1SIMV.jpg&&&&May
the sun be always at your six o'clock.
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Reply #6 -
Oct 8
th
, 2003 at 10:48am
Hagar
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My Spitfire Girl
Costa Geriatrica
Posts: 33159
One thing you should realise. Static scenery objects, particularly static aircraft, tend to be graphics intensive. These can only be converted from reasonably basic designs. I find that FS98 models work best as static scenery objects although not all will convert. This would mean finding suitable FS98 versions of each particular aircraft. Also getting permission from the authors to use them.
I think the best method would be to make these "static" aircraft AI Traffic. This makes the whole thing more complex. Although you could use the latest aircraft, not all are suitable as AI traffic. This would also depend on the sim. It wouldn't be possible in FS2004 until the new AFCAD is released. For it to be practical everyone would need the basic aircraft. You would end up with something like the PAI project.
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Reply #7 -
Oct 8
th
, 2003 at 11:04am
fido
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Colonel
Oklahoma
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Posts: 419
Quote:
You would end up with something like the PAI project.
Hagar Please remember, I'm new around here, so could you please explain or give link to
the PAI project
. Thanks for you insight, especially since you are not that interested over all. As a matter of fact you've posted more than anyone.
I only hope more people show as little intrest as you.
Thanks again.
Fido
A day at the office for my Dad (Ie Shima 1945)&&&&
http://simviation.com/yabbuploads/CopyofDRAGONANDHISTAIL1SIMV.jpg&&&&May
the sun be always at your six o'clock.
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Reply #8 -
Oct 8
th
, 2003 at 11:12am
Hagar
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Colonel
My Spitfire Girl
Costa Geriatrica
Posts: 33159
Fido. Please don't think I'm trying to put a damper on this. Not being blessed with much in the way of imagination myself I like to encourage anyone with that talent. I'm pointing out the snags as I see it. others might have different ideas.
Project AI is a clever way of adding AI Traffic to FS2002 for those without the necessary skill or experience to do it themselves. A group of talented developers created a series of special AI Only drones & traffic tracks to go with them. I've not tried it myself but understand that installation is a piece of cake with the included installer.
http://projectai.flight1.net/
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Member of the
Fox Four Group
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My photo gallery
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Reply #9 -
Oct 8
th
, 2003 at 12:58pm
fido
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Colonel
Oklahoma
Gender:
Posts: 419
Hagar, dampen all you like
, everything helps. As for imagination, I have but a little, as for talent, lets just say I have more imagination.
I am writting down all suggestions and links you guys post. I am looking into what it takes to design scenery, but do not hold out much hope. I know there are those who are much better now, than I will ever be. Even if this idea falls flat on it's preverbial face, I will have learned alot in just putting forth the idea. Keep up the good work.
Thanks Fido
A day at the office for my Dad (Ie Shima 1945)&&&&
http://simviation.com/yabbuploads/CopyofDRAGONANDHISTAIL1SIMV.jpg&&&&May
the sun be always at your six o'clock.
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Reply #10 -
Oct 8
th
, 2003 at 1:22pm
Hagar
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Colonel
My Spitfire Girl
Costa Geriatrica
Posts: 33159
OK Fido. I think you could do a lot worse than try the latest FSSC here.
http://fssc.avsim.net/
I'm not sure which sim we're discussing here but it includes a tute & basic sample airports for FS2002. These should also be compatible with FS2004.
Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the
Fox Four Group
Need help? Try
Grumpy's Lair
My photo gallery
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Reply #11 -
Oct 8
th
, 2003 at 2:52pm
HawkerTempest5
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Hawker Tempest MK V
United Kingdom
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I think it's a nice idea Fido pal, but I'm sure it would be difficult to do. However, Hagar's tips are the best so if you follow what he says you never know.
Flying Legends
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Reply #12 -
Oct 8
th
, 2003 at 4:20pm
BFMF
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Pacific Northwest
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Posts: 19820
You mean you want to build like a Virtual Simviation Base?
Sounds like a good idea, although the bit about having it full of aircraft models could really kill your frame rates.
COMPLETED: If Anyone Cares, Here's A Map Of My Current FSX Flight Around The World
My Reality Check Bounced
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Reply #13 -
Oct 8
th
, 2003 at 5:26pm
Scottler
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Albany, New York USA
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Posts: 5989
What an awesome idea! Could we have a section for VA liveries? lol
The AI Aardvark aircraft are low frame killers, and might be a good addition if you're concerned about frames.
Great edit, Bob.&&&&&&Google it. &&&&
www.google.com
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Reply #14 -
Oct 9
th
, 2003 at 12:05pm
Silent Exploder
Ex Member
i think that every member (just the ones from the "we're simv"-pic) should choose his/her favourite plane for the display.
as for the place ,i suggest iceland: plenty of water, politically neutral, nice landscape, much room.
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Reply #15 -
Oct 9
th
, 2003 at 1:05pm
BFMF
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Pacific Northwest
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Posts: 19820
Iceland is quie out of the way
How about Alaska
COMPLETED: If Anyone Cares, Here's A Map Of My Current FSX Flight Around The World
My Reality Check Bounced
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Reply #16 -
Oct 9
th
, 2003 at 1:50pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Alaska seems too far north for something like this. Not to say it isn't a good suggestion; the location is all that gets me.
How about the Carribbean (sp)? Nice, luscious scenery with plenty of beautiful water and excellent weather. It would also be easier on frame rates somewhere in the middle of an ocean.
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Reply #17 -
Oct 9
th
, 2003 at 2:55pm
Scottler
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Albany, New York USA
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What about Nassau?
Great edit, Bob.&&&&&&Google it. &&&&
www.google.com
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Reply #18 -
Oct 9
th
, 2003 at 3:55pm
KnightStryker
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Colonel
What do you mean you can't
hear the voices???
Muskegon, Michigan
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Sounds like a good idea to me, I would definatly be interested. As for location, someone run over to pete's house with your handheld GPS and get the coordinates.
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Reply #19 -
Oct 9
th
, 2003 at 3:57pm
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Nassau looks fairly good. Out in the middle of the ocean, with enough room to add in at least a couple of hangars with static aircraft and a large amount of water in the center of the island.
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Reply #20 -
Oct 9
th
, 2003 at 11:42pm
Katahu
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What about human figures? I can make the realistic ones. And I'm mean by 3-D models. Now I'm getting real good at making human models in Gmax. I'm real tired of seeing human figures come out as 2-D pictures on the Scenery Addons.
I have 2 that are ready. One has a low poly-count (male), the other has a high poly-count (female).
I'll have the pics redy ASAP.
You know, a nice population will make the scenery look even better and realistic.
Man, not only am I getting good at making car models and aircraft, but now I'm getting good at making people.
Too bad it's only with Gmax. All my models would look a lot better if I had 3D Studio Max v.5.
Anyways, I wanna help with this scenery project.
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Reply #21 -
Oct 10
th
, 2003 at 2:01am
BFMF
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Colonel
Pacific Northwest
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Posts: 19820
The Carribean is too far south
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My Reality Check Bounced
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Reply #22 -
Oct 10
th
, 2003 at 7:55am
fido
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Colonel
Oklahoma
Gender:
Posts: 419
I personally think Pete's house is a great idea.
I know I can not draw or do much that could help, but still have an idea or 2 to throw out. I had not considered frame rates, what if palnes were scaled down in size, would it help? We are there to look, not fly, so maybe size would be less important as long as scale was maintained. This might make site choice less troublesome. People would be an nice addition as well.
Fido ???
A day at the office for my Dad (Ie Shima 1945)&&&&
http://simviation.com/yabbuploads/CopyofDRAGONANDHISTAIL1SIMV.jpg&&&&May
the sun be always at your six o'clock.
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Reply #23 -
Oct 10
th
, 2003 at 9:24am
Scottler
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Albany, New York USA
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Posts: 5989
I think Pete's house would be great! (Wherever that is...)
Maybe he could provide a picture of the house to be used by a designer to create a model of his house as a structure in the complex?
Great edit, Bob.&&&&&&Google it. &&&&
www.google.com
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Reply #24 -
Oct 10
th
, 2003 at 10:23am
Silent Exploder
Ex Member
CUBA!!
@andrew: iceland is neither american nor european and in the middle of the atlantic ocean,so why not?
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Reply #25 -
Oct 10
th
, 2003 at 12:39pm
Scottler
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Albany, New York USA
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But the winters there are pretty brutal.
Personally, I don't see how it matters where in the world it is put...it's not like we REALLY have to travel there. Anywhere in our world is just a click away.
Here's an afterthought....what if the residents of the board had to nominate people to put an aircraft in, sort of like a "Hall of Fame" sorta deal? That might make it a bit more special. Say you had to have 10 resident votes in order to be allowed to park something special to you....
Great edit, Bob.&&&&&&Google it. &&&&
www.google.com
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Reply #26 -
Oct 10
th
, 2003 at 5:02pm
4_Series_Scania
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He who laughs last, thinks
slowest.
Stoke on Trent England U.K.
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Quote:
Could We Build A Simviation Museum?
Hmm, I think a dedicated room for Fozzer isn't fair on us other forum users!
Sry mate, I could'nt resist that!
Posting drivel here since Jan 31st, 2002. - That long!
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Reply #27 -
Oct 10
th
, 2003 at 7:23pm
BFMF
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Colonel
Pacific Northwest
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Posts: 19820
Quote:
@andrew: iceland is neither american nor european and in the middle of the atlantic ocean,so why not?
Neither is Australia
But it's still iceland, who's gonna want to fly over there ???
That's a lot of flying for everyone
COMPLETED: If Anyone Cares, Here's A Map Of My Current FSX Flight Around The World
My Reality Check Bounced
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Reply #28 -
Oct 10
th
, 2003 at 8:15pm
Scottler
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Albany, New York USA
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We don't really have to fly there.
Click.
I'm there.
Great edit, Bob.&&&&&&Google it. &&&&
www.google.com
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Reply #29 -
Oct 10
th
, 2003 at 8:39pm
BFMF
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Colonel
Pacific Northwest
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Posts: 19820
but of course, that's not realistic
I never start somewhere I didn't end up last
COMPLETED: If Anyone Cares, Here's A Map Of My Current FSX Flight Around The World
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Reply #30 -
Oct 12
th
, 2003 at 11:06pm
Katahu
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Posts: 6920
Well, here are pics of one of the human models I made. This is female figure made in Gmax. It has a polygon count that can equal a plane's poly count.
As you can notice, the ears are not there. The ears are one of the hardest things to make. Especially if you are planning to apply the Meshsmooth modifier to it.
The model has been made entirely with Gmax.
The body has been made out of a simple box (low-poly modeling) that has been extruded on certain places to make the arms and legs.
The head has also been made out of a simple box. It was later attached to the body so that it will make smooth, seamless model. Then I added the Meshsmooth modifier to give it the fememine figure.
The shirt was made out of a cylinder and the pants was made out of a box as usual.
There is a website that can teach you how to do this.
http://www.comet-cartoons.com/toons/index.cfm
Note: The author uses 3Ds Max. So, his tutorials can be used for Gmax. But only Gmax and 3Ds Max.
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Reply #31 -
Oct 13
th
, 2003 at 10:52am
fido
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Colonel
Oklahoma
Gender:
Posts: 419
Quote:
What about human figures?
Katahu nice job. Now if someone could cook up a building to put them in, we might have start.
Quote:
Here's an afterthought....what if the residents of the board had to nominate people to put an aircraft in, sort of like a "Hall of Fame" sorta deal? That might make it a bit more special. Say you had to have 10 resident votes in order to be allowed to park something special to you....
Sounds like a good idea, letting the residents form an oversight committy would help give the selection process a uniformity that could keep down arguments, and assure quality aircraft.
Fido
A day at the office for my Dad (Ie Shima 1945)&&&&
http://simviation.com/yabbuploads/CopyofDRAGONANDHISTAIL1SIMV.jpg&&&&May
the sun be always at your six o'clock.
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Reply #32 -
Oct 13
th
, 2003 at 11:55am
Katahu
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Buildings are easy to make. They're just made out simple boxes. If you have read the tutorial on how to make a house for scenery, then you're set to start.
I don't do houses or other buildings because they are too easy for me. I'm a modeler who loves to make complex things. From flyable planes to awsome-looking cars. From human figures to significant weapons.
I can do houses and hangars. But when it comes to making certain things like a runway, or taxiways, wind-socks, landable surfaces, etc., I suck.
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