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Positioning Fx on model (Read 124 times)
Sep 25th, 2003 at 6:07pm

Merlin66   Offline
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Checked out the previous messages on the forums, also the SDK info as well as Nanni's page and links....

This there a way to ensure the positioning of an FX effect relative to the aircraft ie exhaust effects match up with manifold etc.
Ken
 

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Reply #1 - Sep 25th, 2003 at 6:25pm

Merlin66   Offline
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On the way to answering my own question, at least in CFS2, checking out a VB_Spitfire_MK-IX DP file, it shows positional data for an "EXTRA" effect which covers the exhausts.
Need to look at FS2002 files and see if they use the same.
 

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Reply #2 - Sep 25th, 2003 at 7:20pm

Felix/FFDS   Offline
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If you do find it, post it here... it's a question that's been asked in other forums...

 

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Reply #3 - Sep 25th, 2003 at 9:44pm

BE58D   Offline
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I think (if I remember correctly) that if you open your FSDS or GMAX project, move the cursor to the point in which you want your effect to start appearing, look at the coordinate (x,y, and z) positions on the status bar... bottom of the program screen, and these should give you relative positions for .fx effects.  You may have to adjust them slightly.  Don't hold me to this, as I am probably wrong!
 

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Reply #4 - Sep 25th, 2003 at 10:11pm

Felix/FFDS   Offline
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Quote:
I think (if I remember correctly) that if you open your FSDS or GMAX project, move the cursor to the point in which you want your effect to start appearing, look at the coordinate (x,y, and z) positions on the status bar... bottom of the program screen, and these should give you relative positions for .fx effects.  You may have to adjust them slightly.  Don't hold me to this, as I am probably wrong!


Even better - in FSDS you can make a part - say a small box and tag it as a reference part.  call it "right_engine_smoke_effect".  When making the plane - reference parts are NOT generated, but they are written to a referenceparts.txt file in the FSDS folder.

YOu can also use the object dum plugin to generate a text file of all parts.
 

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Reply #5 - Sep 26th, 2003 at 3:02pm

RIC_BARKER   Offline
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Also, remember that when you set the X,Y and Z coordiantes in the aircraft.cfg file, the Y value is ignored, so leave it at zero. The Y value is actually specified in the effect (.fx) file itself, termed Y-offset. Minus values are below the datum point, positive above.

This of cource means you have to use a specific file for each effect, ie, not the standard MS ones. You can however, copy the contents of the file to a new one, and edit from there.

Regards,

Ric B.

 
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