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Help with GMAX (Read 142 times)
Sep 7
th
, 2003 at 12:32pm
Mike Thurman
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Colonel
Mmm, forbidden donut!!
Umm, underwater
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I know really well how to do aircraft and scenery in GMAX, but have no idea how to texture or export the models I make.
Can someone please give me some help?
thanks
Mike T
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Reply #1 -
Sep 7
th
, 2003 at 3:28pm
emh8
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Minneapolis, Minnesota
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Mike,
I recommend posting in the design forum. You're more likely to get an accurate response there!
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Sep 7
th
, 2003 at 7:47pm
Scottler
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Albany, New York USA
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Um. This IS the design forum. lol
Great edit, Bob.&&&&&&Google it. &&&&
www.google.com
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Reply #3 -
Sep 7
th
, 2003 at 11:30pm
Felix/FFDS
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FINALLY an official Granddad!
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<THWAK!> (insert sound of being hit with a wet polygon)
Could it be that the thread was moved in here by an ever-helpful moderator?
Quote:
Um. This IS the design forum. lol
Felix/
FFDS
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Reply #4 -
Sep 7
th
, 2003 at 11:34pm
Felix/FFDS
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FINALLY an official Granddad!
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From the
FFDS Tutorials Section
Teturing in gmax
http://home.wanadoo.nl/r.j.o/skyraider/tut_texturemapping.htm
This tutorial shows you how to apply texturemaps to 3D aircraft models, using the UVW Map and Unwrap UVW modifiers. This tutorial should be relatively easy to follow, even for beginners to 3D texturemapping.
Note that this is a tutorial for 3DSMax, but is applicable to gmax
Exporting a plane to FS
http://www.freeflightdesign.com/tips/DS_12steps.htm
Dennis Simanaitis' 12-1/2 step program to exporting to FS from gmax.
Felix/
FFDS
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