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AI aircraft sounds (Read 385 times)
Aug 12th, 2003 at 8:03pm

X_eidos2   Offline
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1hour from USAF museum

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I didn't know if this was the right place to post this question. If it gets moved to "scenery" I'd understand.

I'm replacing the default AI jet aircraft with some four-engine prop airliners in an effort to re-create a 1958 version of Love Field. I'm using some great AI models from Tom Gibson's California Classics site. Well the new AI planes don't play the jet sounds of the AI planes they replaced, but they're playing the engine sounds of a Cessna instead of the big prop sounds I thought I was linking them to. 

Any suggestions as to which config file needs to be changed in order to get these prop liners to sound right?
 
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Reply #1 - Aug 13th, 2003 at 5:43am

emh8   Offline
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Minneapolis, Minnesota

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I'm not familiar with Tom Gibson's models, but if you have a question about the sound configuration of an aircraft, I recommend looking in the aircraft's Sound folder for the file Sound.cfg.  You can open it in Notepad. 

If the file gives an alias configuration for the sound file of another aircraft, then you will hear the sounds of that other aircraft - assuming you have it installed.  This might be what's going on with the aircraft you're working with in regard to the Cessna sounds.

If the file contains settings for different types of aircraft operation, then it would require all of the proper .wav (audio) files to be in your fs2002/Sound directory for the sounds to be produced.  If your add-on aircraft came with a sound package, make sure all of the included .wav files are copied in to your fs2002/Sound directory.

Good luck! Smiley
 
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