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Where did Microsoft go wrong? (Read 1296 times)
Reply #15 - Jul 8th, 2003 at 11:52pm
danny   Guest

 
it worked it worked 256 ram added did the trick Grin
 
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Reply #16 - Jul 9th, 2003 at 3:54pm

4_Series_Scania   Offline
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I am using a 1.4 gHz AMD processor with 256 DDR RAM and a gForce 4 MX440 64 Mb video card, 4 series scania can you tell me what your "proper" video card is?
Thanks


west, take a peek here sir! Smiley
http://www.asus.com/products/vga/v9560td/overview.htm  Wink

I'm quite sure some would consider a middle range Geforce FX hardly "proper" but I'm more than happy with it, and I still have change out of the £300+ I would otherwise have spent on a Geforce FX5800 / FX5900 , Ati Radeon 9700 / 9800(The real "proper card's" you may say), to go buy a "Proper" i.e. Pentium 4 cpu rather than my cheap Celeron.

Having tried the FX5600 in my old pIII machine, and seen zero stutter (but only having upgraded it to 512 mb from 256mb which was stuttery as hell!) it seems to me I could have saved myself a pile of cash simply by keeping my old pIII (and its only 667mhz!) and buying a full house card of the time - Namely a GF4 ti 4600 which at the time of CFS3's launch cost about £300.

Instead, I've upgraded to a better machine,spent roughly the same amount of money as the GF4ti would have cost me back then, but, I now have two machines (a bit of a mix of old & new bits both of them) which are networked together both more than capable of a LAN CFS2 dogfight @1024x768 with full sliders!

So, thank's M$ for CFS3, you've improved my CFS2 experiences no end.
Now, I'm finally starting to learn CFS3 without stutters and nursing a dent in my wallet!

Incidentally, trying CFS3 in the pIII but this time re-fitted with my "old" GF4 MX440, alas despite 512MB RAM, the dreaded stutters return.

I'm still worried, many people are out there with CFS3 and vastly better rigs than mine,yet, they still are having problems.......

I wonder if a second patch is required to sort this lottery of compatibility out?

 

Posting drivel here since Jan 31st, 2002. - That long!
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