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Truble with Gmax exporter (Read 168 times)
Jun 27th, 2003 at 1:13pm

Flyboy25   Offline
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I am some what new with Gmax.
On export of model I keep geting this mesidge?

"MakeMDL was not found, of failed to convert the model
specified in 'C\Program Files\MS Games\FS2002\aircraft\aircraft\Plane\Model\fuse_1' to a .MDL file.
Check your system path to ensure MakeMDL is on it."

I have done that.
I have exported a model before and had no problem
with it.
 
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Reply #1 - Jun 27th, 2003 at 1:18pm

Felix/FFDS   Offline
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Check the error log (a text file) which will describe the type of error that's going on - probably "co-located vertices" ...


check http://thegreatptmd.tripod.com/ in the "information" button for possible errors and fixes.


 

Felix/FFDS...
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Reply #2 - Jun 27th, 2003 at 1:29pm

Flyboy25   Offline
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I love YaBB 1G - SP1!

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Thank you.
It said  ERROR:  Invalid X file: C:\Program Files\Microsoft Games\FS2002\aircraft\aircraft\Plane\Model\Fuse_1.
What does that mean?
 
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Reply #3 - Jun 27th, 2003 at 1:43pm

Felix/FFDS   Offline
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Orlando, FL

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Your decimal indicator is a "." not a "," ??  (for your Windows operating system)

 

Felix/FFDS...
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Reply #4 - Jun 27th, 2003 at 1:48pm

Flyboy25   Offline
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Yes it is a "." not a ","
 
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Reply #5 - Jun 30th, 2003 at 11:28am

PteroKat   Offline
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I went to the WinXP Control Panel "Regional and Language" dialog and in the "Customize" section of that there is a decimal point drop-down choice... was frustrated for a bit, because there seemed to be no other option than a point! Angry  After some wall-banging I tried simply selecting and then replacing the point with a comma... voila!... all the error log messages about "colocated" vertices went away. Cheesy

Now the error log simply says:
"Error in exporter: Mismatch between # vertices (272) and # normals (288 ) in part Pilot."

Okay... so, I added a Normal modifier to that part and checked "Unify" etc... no dice... now I'm back to twiddling an Optimize modifier and its spinners...  (Jeez what a fight!)  Angry
 
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