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Panel problem.. (Read 404 times)
Jun 27th, 2003 at 9:14am

Oz   Offline
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In PSP7 the panel im workin on looks like this

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And thats the way its supposed to be - and as you can see no areas are 0 0 0 all the way (or so i hope..) However, when i save it (first decreased color to 24bit..) and go into the sim it shows up like this

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And if you copy-paste this image into any pro paint program youll see most areas are pure black when they arent supposed to be, and they still appear in the sim. Can anyone help me solve this problem??
 
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Reply #1 - Jun 27th, 2003 at 10:48am

Hagar   Offline
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You obviously missed a few True Black pixels. This gets emphasised when you convert the image from 24 bit to 8 bit. It can be quite a job finding them all, especially when the actual panel uses similar shades. I suggest changing the True Black transparent areas to a garish colour like bright green with the Fill tool. This might help but it all comes down to tracking down those rogue pixels. Staring at those pesky pixels for too long gives me a headache. LOL
Finally, you can change back to True Black for the transparent areas.
 

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Reply #2 - Jun 27th, 2003 at 11:16am

Oz   Offline
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I know there are some pure black pixels in the top two canopy frames, left and right (near the little annunciators..) but i really want to know why the color inside the panel itself appears pure black in the sim instead of the color i had applied in PSP. Is it a problem with the decrease of the color depth?
 
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Reply #3 - Jun 27th, 2003 at 11:40am

Hagar   Offline
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Ah OK, I misunderstood. I suspect the problem is caused when you convert to 8 bit. Also the the reduction option you use in PSP7. I find this option works for most FS purposes.

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It might also help to lighten the panel colours up a bit.
 

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Reply #4 - Jun 27th, 2003 at 11:54am

Oz   Offline
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Nope, that doesnt seem to solve the problem  Sad

I guess ill just have to stick with what i got  Roll Eyes
 
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