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Which method is easier? (Read 163 times)
Jun 25th, 2003 at 1:44am

Oz   Offline
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i have heard of two methods of designing aircraft in Gmax, the traditional poly moving and mesh, and the splines method. Which overall is the easiest and is less complicated to learn?
 
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Reply #1 - Jun 25th, 2003 at 7:20am

Felix/FFDS   Offline
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you forgot - creating ngons (a form of closed splines).

In general, each method has its advantages - and one may be better for a certain situation.

You may find it easier to shape a cylinder for a fuselage, but go the spline route for a winge - or vice versa...

 

Felix/FFDS...
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Reply #2 - Jun 25th, 2003 at 8:26am

X_eidos2   Offline
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If I understand what you mean by "spline" method- I'd have to say the traditional method is probably better because it gives you more exact control over the creation and placement of each polygon. Maybe I'm old school, but every polygon counts. Using splines will give you more detailed curves-put your polygon count will go through the roof.
 
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Reply #3 - Jun 25th, 2003 at 2:05pm

Oz   Offline
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k, thanks
 
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Reply #4 - Jun 25th, 2003 at 3:16pm

Oz   Offline
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BTW where can i find some good 'spline' modeling tutorials? (Gmax)
 
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Reply #5 - Jun 25th, 2003 at 7:43pm

Felix/FFDS   Offline
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Take a look at the tutorials at http://www.onnovanbraam.com/

While made for 3DSMax, they are directly applicable to gmax.

Quote:
BTW where can i find some good 'spline' modeling tutorials? (Gmax)

 

Felix/FFDS...
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Reply #6 - Jun 25th, 2003 at 8:06pm

Oz   Offline
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thanks felix, ill take a look at it. Im just checkin out Gmax trying to find wasy to make it easy and trying to understand it overall.
 
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