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Runway texture problems (Read 406 times)
Jun 7th, 2003 at 1:14am

Oz   Offline
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I was 'experimenting' with runway textures and now ive got something like this on my runway

...

Why are the textures...'tiled' like that? Is there a probem with the color depth or compressing or soemthing?
 
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Reply #1 - Jun 7th, 2003 at 5:40am
RollerBall   Ex Member

 
Hope you kept backups of the originals!

a) Don't know for sure, but are the originals extended bmps and yours not? Always need to check first by trying to load originals as extended into DXTBmp

b) Have you kept original size eg not reduced a 256x256 down to 128x128 or similar?
 
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Reply #2 - Jun 7th, 2003 at 6:18pm

Oz   Offline
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thanks
 
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Reply #3 - Jun 7th, 2003 at 9:23pm

WebbPA   Ex Member
I Like Flight Simulation!

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You can download better runway textures than the MS default.  I have the ones with skid marks.  Look in the scenery library.
 
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Reply #4 - Jun 8th, 2003 at 2:21pm

maskrider_01   Offline
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Alpine, CA ( San Diego, Co. )

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Another thing that can cause this checker boarding effect is if you ever at anytime save the texture file in jpg format. Or if you import a layer that was in jpg format. Try to keep everything from beginning to end in bmp format. If you do decide to use a layer from a jpg file, first convert it over to bmp before shuffling things around.

I have no idea why this happens but it does for some reason.

Cheers,
Chris
 
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Reply #5 - Jun 10th, 2003 at 3:56pm

Oz   Offline
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thanks all of you for your help. apparently all i had to do was save it as extended bmp in DXTBmp like Rollerball said. thanks again to all of you
 
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