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Customizing macros (Read 779 times)
May 28
th
, 2003 at 4:40pm
Tex
Guest
How would you customize a macro such as adding a logo or color to a building. How do you make textures? (Trying to make one of my company's name)Could you add a texture of a logo to the tarmac to distinguish the company's parking spot for its corporate aircraft? Thanks for the help
Powell
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Reply #1 -
May 28
th
, 2003 at 6:03pm
Hagar
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Hi Powell. You could add a logo to a building by simply repainting the appropriate texture. It might be easier to create your own building macro with EOD. The parking spot could be a simple textured polygon, either created direct in the scenery design program or as a separate macro, again with EOD.
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Reply #2 -
May 30
th
, 2003 at 1:04am
Tex
Guest
Hagar, thanks for the tip, but i cant figure out how to make the texture through fssc on EOD. I finally learned how to make a simple building in it but no textures. Could you provide a list of steps to do so? And on EOD when im trying to add textures (such as roof, walls,etc) what is the correct path? I put it on my FS2k2 texture but it still says it is the wrong path. And one more thing? Should I download Nova and/or any other software? I saw other ppl talking about them using them as textures or macros. Thanks
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Reply #3 -
May 30
th
, 2003 at 1:12am
Tex
Guest
I mean FSSC or EOD
Seems building this airport will be fun. Not sure what kind of layout I want and if I can build the terminal buildings like im wanting. Thanks
Powell
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Reply #4 -
May 30
th
, 2003 at 3:28am
RollerBall
Ex Member
You need to set up your defaults in EOD and FSSC
EOD needs to know where to look to find the textures for the objects you're making (usually your FS2002 main texture folder). If you can see the texture files and they come alive in the box whe you apply them to each surface of the object, you've done that bit. Having done it you save the object as an eod file then you 'create API'.
FSSC then needs to know where to export your scenery to. Make a folder in your FS2002\ADDON SCENERY folder containing scenery and texture sub-folders.
Then when you've dropped your new APIs inyour scenery using FSSC, initially use the export wizard (one of the reasons why FSSC is superior in my view to Airport) and point the export to the new folder you created in ADDON SCENERY. It will automatically sort out what goes into scenery and waht inot textures and copy over the textures you've used.
Once you've done it it's dead easy.
There is a bug though that I need to tell Derek Leung about.
Exporting actually creates TWO versions of your scenery in ADDON SCENERY - one at the top of the folder and one further down. This means that if you delete your new scenery it stays active until you also delete the one that you didn't know about further down the list. Then it disappears.
I've not seen this mentioned on the FSSC forum and as I've been very careful about my FSSC install and use it all the time without problems otherwise I think it's an exporting bug.
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Reply #5 -
May 30
th
, 2003 at 3:55am
RollerBall
Ex Member
And this shows that there's more than one way to skin a cat.
This is a custom building totally created in EOD using custom textures. The textures themselves contain the various logos that appear.
On the other hand, this is a standard building created and positioned in FSSC with a box created in EOD carefully positioned in FSSC so that it looks as though it's a sign on the building.
The second method is quicker and less work but gives less efective results I think so it can only really be used for 'secondary' buildings in your scenery
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Reply #6 -
May 30
th
, 2003 at 6:08am
Hagar
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Hi Roger. Thanks for explaining all that. I saw your latest shots of progress with Kai Tak. Amazing.........!
I thought Powell might like to check it out.
http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=fs2002;action=display;num=...
Quote:
There is a bug though that I need to tell Derek Leung about.
Exporting actually creates TWO versions of your scenery in ADDON SCENERY - one at the top of the folder and one further down. This means that if you delete your new scenery it stays active until you also delete the one that you didn't know about further down the list. Then it disappears.
I've not seen this mentioned on the FSSC forum and as I've been very careful about my FSSC install and use it all the time without problems otherwise I think it's an exporting bug.
I've not had this problem myself. I just double-checked my ADDON SCENERY\Scenery & \Texture folders. These are both empty despite pointing the FSSC Export path for all my own scenery to separate subfolders within the ADDON SCENERY folder.
Those activated default folders are a darned nuisance & cause more problems than they ever solved. IMHO
You might like to try deactivating the ADDON SCENERY folder from the Scenery Library. It shouldn't affect anything else.
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Reply #7 -
May 30
th
, 2003 at 7:53pm
RollerBall
Ex Member
Doug,
I think it might be due to the fact I gave the scenery a different name in FSSC to the name of the folder it goes in or something like that. Haven't had time to check....
Roger
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Reply #8 -
May 31
st
, 2003 at 4:19am
Tex
Guest
Hi, thanks for the replys. I still dont know how to add on too textures as you show. I can add regular textures but I dont know how to alter them. As for my airport right now its still in the planning stages and Im trying to learn EOD a little but it can be difficult. Tried making a terminal but i couldnt get make a semi circle to put as a roof. Ive seen some really good scenery lately and the models were made with gmax but every time I attempt gmax, I leave flustered and gained nothing. Anyways, if anyone is interested in helping me build I would love to create a small project. Thanks!
Powell
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Reply #9 -
May 31
st
, 2003 at 4:28am
Hagar
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Powell. I think you need more experience in working with textures before creating your own. It might be easier to find a suitable existing 3rd party macro & try repainting the texture. There are plenty to choose from posted at SimV & other FS sites. Read the tutes in FSSC & EOD carefully. Once you get the basic idea you can start making your own.
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Reply #10 -
May 31
st
, 2003 at 4:34am
Tex
Guest
Nice to see you again Hagar
Thats what I am talking about, I want to edit existing software like adding 'Auburn Airport" to the texture so i can see it on the FBO. As for creating totally new textures, no thanks. What I was talking about gmax is that I was trying to create my own models to add textures too.
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Reply #11 -
May 31
st
, 2003 at 4:48am
Hagar
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Hi Powell. I understand what you want to do. I'm pointing out alternative ways of doing it. You can edit the texture of an existing macro or create your own. Try my suggestion of repainting the texture of an existing macro first. There should be plenty of buildings suitable for an FBO. To create your own simple structures like buldings I think EOD is preferable to Gmax. I never did figure that out myself. LOL
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