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May 27th, 2003 at 1:32am

David_Brice   Offline
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I love YaBB 1G - SP1!

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Guys, is there a BGL Decompiler or something I can use to extract scenery source files from the BGL's.

I ask because I have some scenery that I no longer have the original api macros from and would like to move the scenery coords to another location...

thoughts?
 
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Reply #1 - May 30th, 2003 at 3:41pm

MattNW   Offline
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I haven't worked with it so I'm not 100% positive but this looks like what your trying to find. It says "BGLAnalyze - BGL File disassembler program."

http://www.flightsimnetwork.com/airportsupport/download.htm
 

In Memory of John Consterdine (FS Tipster)1962-2003
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Reply #2 - May 30th, 2003 at 7:37pm
RollerBall   Ex Member

 
I'm not sure that's the one - I've not tried it. There's a prog called AQUARIUS MACRO EXTRACTOR that disassembles bgl files using SCDIS.exe.

I've played around a little with it - to experiment - and have managed to extract one or two (simple) objects from scenery. However, it just extracts dozens of unidentified objects (APIs) that you have to go through and place in a scenery prog such as Airport to see what each one is.

Frankly I didn't find it to be very effective or useful.

Don't think you'll be able to do what you want I'm afraid.
 
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