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Poll Poll
Question: Would you rate eye candy a higher priority than fps?

Every time!    
  4 (40.0%)
I have a lower fps limit I won't go below.    
  1 (10.0%)
Only if I consider it exceptional.    
  3 (30.0%)
No way - FPS is king of the hill!    
  2 (20.0%)




Total votes: 10
« Created by: FSTipster on: May 27th, 2003 at 5:48pm »

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Does any1 remember this? (Read 781 times)
May 27th, 2003 at 11:39am

foo_fighter   Offline
Colonel
The Heavier Than Air 1st
Flight  Centennial
Sao Jose dos Campos, Sao Paulo

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Smiley Wink Cheesy Grin

Hi guys!

Does any1 remenber about that Kai Tak scenery that was being built (sorry don't remember the author's name)??
Where may I find it?
thanx in advance guys!
cya!
 

JUST ONE WORD: FREEWARE! The more free it is, the more shall I fly!&&
Nice Flights 4 Every1
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Reply #1 - May 27th, 2003 at 11:58am

BFMF   Offline
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Pacific Northwest

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Rollerball is the one who has been designing the kai Tak scenery Wink
 
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Reply #2 - May 27th, 2003 at 12:08pm

foo_fighter   Offline
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The Heavier Than Air 1st
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Smiley Wink Cheesy Grin

thanks pal!

hmm..can U find out where are the posts he inserted here?

 

JUST ONE WORD: FREEWARE! The more free it is, the more shall I fly!&&
Nice Flights 4 Every1
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Reply #3 - May 27th, 2003 at 12:08pm

Mr. Bones   Offline
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but it isn't finished i guess. he'll post a message when he has uploaded the package!
 

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Reply #4 - May 27th, 2003 at 12:21pm

BFMF   Offline
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Quote:
thanks pal!

hmm..can U find out where are the posts he inserted here?


The thread Kai Tak IGS/ILS System has some info on it
 
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Reply #5 - May 27th, 2003 at 1:10pm
RollerBall   Ex Member

 
Smiley

Hi all! Thought people might be getting a bit bored with it so I haven't posted any pics for a while. Still working - here are a few more.

The park and stadium on the approach to rwy 13 are really important visual landmarks to help with the correct approach so I've been taking a lot of trouble with em. Here's the stadium

...

And yes, I've even included the swimming pool and tennis courts as well! Plus I've kept the lights on to help with night time landings.

...


These are some of the advertising buildings with the old fire station in front at the rwy 13 threshold.

...


And here's the Airbus taxying towards the main terminal just coming up to the new fire station with what is either a hotel or large office building behind, don't know which, but it's curved in a horseshoe shape with a hole in the model - all correctly modelled.

...


Still moving ahead and aim to start on the terminals soon.

Roger
 
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Reply #6 - May 27th, 2003 at 1:39pm

BFMF   Offline
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Looks great Roger!
 
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Reply #7 - May 27th, 2003 at 2:41pm

Mr. Bones   Offline
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looks good Roger.

take a look at this: http://www.aviationpics.de/app/app.htm

has some cool approach shots at VHHK and some nice stories!
 

Raw power...the J-58.&&...&&&&My Anet collection.&&
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Reply #8 - May 27th, 2003 at 2:57pm

GreG   Offline
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Cape Town, South Africa.

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Hey Roger,
How's it going?  Your scenery is coming along really nicely!  Can't wait, hopefully by the time you release it, I will have a faster processor and will be able to fly in Hong Kong!

Greg
 

If everything seems under control, you're just not going fast enough.
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Reply #9 - May 27th, 2003 at 3:07pm
RollerBall   Ex Member

 
Thanks guys. Sorry it's taking so long but so far I've managed to keep everything pretty accurate for location and appearance. But I have to say that my stuff just don't compare to those ZSHC pics that I put up the other week! Smiley

I love those Kai Tak shots Ken - can't get enough of em. Daryl, Colin and many others have put together a fantastic historical record over the years. I've got a folder full of dozens but I've concentrated mainly on the buildings and stuff that I need as references.

Sad to say that you could hardly land a Cessna there now. Most of the rwy has gone as well as the south apron and all the HAECO and Swire buildings around the north apron.

Soon Kai Tak will only live on in FS2002 which was why I wanted to do this in the beginning. I guess life has to move on - but it's a shame really. Sad

Roger
 
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Reply #10 - May 27th, 2003 at 3:17pm
RollerBall   Ex Member

 
Quote:
Hey Roger,
How's it going?  Your scenery is coming along really nicely!  Can't wait, hopefully by the time you release it, I will have a faster processor and will be able to fly in Hong Kong!

Greg


Thanks Greg. Didn't see your post until I did mine above.

Yeah, sorry, but it's gonna be a CPU intensive scenery. I'll be doing my own, but I've got Eddie Chan's hongkong.zip installed temporarily to give me some extra buildings around the airport. With that, a fair bit of AI and some detailed statics (that I'll put in a separate deletable bgl if I do include them) my fr is down to 6 or less on the main apron. And you may recall I've got a reasonable spec machine here. But I'm afraid that's the point I've been making recently - greater realism (more detail and more objects) means you need more cpu horsepower.

Anyway, we'll see how it works out

Roger

BTW

Every day I admire people like the guys who did ZSHC more and more. Trying to do this thing right is turning out to be a much bigger job than I ever thought.
 
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Reply #11 - May 27th, 2003 at 3:33pm

loomex   Offline
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with extra stuff
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looks great, but its going to be a big eater of frame rate, aint it?
 

Windows 7 Home Premium (x64) ,2.70 gigahertz AMD Phenom II X6 1045T(6-core), two HD (1TB and 500GB), 8gb RAM, ATI Radeon HD 5570,
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Reply #12 - May 27th, 2003 at 5:45pm

FSTipster   Offline
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I've got stacks of different sceery add-ons in the Meigs area. My fps are only between 8 and 12 there where they're around 20-25 for O'Hare even with a fair bit of A.I. knocking about.

It's only a personal preference but I'll sacrifice fps for eye candy every time where scenery is concerned. As long as I don't come to a grinding halt that is and I find 7fps is still workable in FS2002.

I'll add a poll to this - lets see what the rest of you think..
 

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Reply #13 - May 27th, 2003 at 5:52pm
RollerBall   Ex Member

 
Quote:
looks great, but its going to be a big eater of frame rate, aint it?


What I'm trying to do is have scenery 'features' which everyone recognises as Kai Tak and are as true to the real thing as I can make em. I put a lot of detail into each one and this makes them cpu intensive. However, so long as they are spread around the scenery and are not all in view at the same time, the fr effect is reduced as much as possible.

Trouble is you can only do so much on eg the main apron where you have a lot of AI (fr killers) plus building detail which also slows things down. But it's the detail people want - I know I do - so what can you do? Not much in a case like that - there's just no way to provide realistic detail AND a high fr
 
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Reply #14 - May 27th, 2003 at 6:01pm

FSTipster   Offline
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There are no stupid questions,
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Something you might consider here is that I think it's pretty unlikely anyone is ever going to do such a detailed rendition of Kai Tak again, as it's long since closed.

With that in mind, Roger's scenery is likely to be the best available for a very long time, if not indefinitely. Consequently, if you consider that it may well still be in use in years to come when hardware will undoubtedly be significantly faster than it is today, I think you'd be disappointed if the eye candy wasn't present.

 

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