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FS SCENERY ENHANCER by LAGO (Read 1240 times)
May 21st, 2003 at 5:34pm

BE58D   Offline
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Ok, I bought the darn thing... seems quite easy to use, but I have a few questions... can anyone help?

1) Can I add my own .bgl or scasm (macro) files to it? Say for instance I want to create my own hanger and not use any of those included within the default program.

2) Textures, can I add my own textures or those of others to it?

3) Say for instance, I scale "FENCE 1" to 90%, it makes it about 6 feet high or so... But is there way to scale it to make it longer or shorter without change the height?
 

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Reply #1 - May 27th, 2003 at 1:17pm

Fozzer   Offline
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An elderly FS 2004 addict!
Hereford. England. EGBS.

Posts: 24861
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Hi Sean.... Grin
Congratulations, have fun with it, I do... Grin...!
Pop over to the Lago Forum, all your questions will be
eagerly answered there, they are a helpful lot... Grin

http://forum.videogame.it/cgi-bin/ultimatebb.cgi?ubb=forum;f=5;hardset=;start_point=GrinaysPrune=

Cheers mate...
Paul.
(England).
 

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Reply #2 - May 27th, 2003 at 7:23pm

MattNW   Offline
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Indiana

Gender: male
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Quote:
Ok, I bought the darn thing... seems quite easy to use, but I have a few questions... can anyone help?

1) Can I add my own .bgl or scasm (macro) files to it? Say for instance I want to create my own hanger and not use any of those included within the default program.

2) Textures, can I add my own textures or those of others to it?

3) Say for instance, I scale "FENCE 1" to 90%, it makes it about 6 feet high or so... But is there way to scale it to make it longer or shorter without change the height?


I just got it too and had the same thoughts. One thing I can answer is the scaling. If you scale something it'll be larger in all dimensions but if you look in the lists there are long fences that you can use.
 

In Memory of John Consterdine (FS Tipster)1962-2003
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Reply #3 - May 28th, 2003 at 11:09am

BE58D   Offline
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Thanks Fozzer.  Yeah I know about the longer fences, however... I don't like the bottom (brick) of the longers fences, I am looking for something like 'Fence 1' but longer because it is going to be a pain to fence in my home airport (very big).
 

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Reply #4 - May 28th, 2003 at 7:35pm

Fozzer   Offline
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An elderly FS 2004 addict!
Hereford. England. EGBS.

Posts: 24861
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Quote:
Thanks Fozzer.  Yeah I know about the longer fences, however... I don't like the bottom (brick) of the longers fences, I am looking for something like 'Fence 1' but longer because it is going to be a pain to fence in my home airport (very big).

Hi Sean...!
...don't forget using the Ctrl+"Q" and Ctrl+"A" keys for raising/lowering the objects.
Have a good read through the Help File for all the key commands.... Wink...!

Cheers mate...
Paul.
(England).

P.S. I tried to E-Mail the "Keys" document to you, but your E-Mail address fails... Cry...!

 

Dell Dimension 5000 BTX Tower. Win7 Home Edition, 32 Bit. Intel Pentium 4, dual 2.8 GHz. 2.5GB RAM, nVidia GF 9500GT 1GB. SATA 500GB + 80GB. Philips 17" LCD Monitor. Micronet ADSL Modem only. Saitek Cyborg Evo Force. FS 2004 + FSX. Briggs and Stratton Petrol Lawn Mower...Motor Bikes. Gas Cooker... and lots of musical instruments!.... ...!
Yamaha MO6,MM6,DX7,DX11,DX21,DX100,MK100,EMT10,PSR400,PSS780,Roland GW-8L v2,TR505,Casio MT-205,Korg CX3v2 dual manual,+ Leslie 760,M-Audio Prokeys88,KeyRig,Cubase,Keyfax4,Guitars,Orchestral,Baroque,Renaissance,Medieval Instruments.
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Reply #5 - May 29th, 2003 at 11:45pm

MattNW   Offline
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Indiana

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The raise/lower command is great. Here's a preview of my newest estate. Just a little country house in South Texas actually.  Grin

I used a couple buildings lowered to create the gatehouses and fountain centerpiece.

Front:

...


Back:
...

And of course, there's a good long runway so that I can fly 250 friends in for a weekend.  Grin
 

In Memory of John Consterdine (FS Tipster)1962-2003
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Reply #6 - May 30th, 2003 at 3:27pm

BE58D   Offline
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Antioch, California

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Ooops, I didn't even think about the raise/lower commands (even though I use them all the time for other things)... Ok, so color me anything but intelligent!
Roll Eyes *BEATING HEAD VERY HARD AGAINST WALL j/k

Hey Matt, I noticed your scenery has roads... how did you get those in there (what did you use)?
 

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Reply #7 - May 30th, 2003 at 5:01pm

MattNW   Offline
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The roads polygons and grass textures were added with FSSC. I used FSSE for the buildings and trees since FSSC default buildings etc are a little lame. I downloaded some macros for better buildings but I'm having trouble with the textures showing up.

The two editor programs complement each other nicely. I just downloaded Airport to give it a try and see which ones I like best.
 

In Memory of John Consterdine (FS Tipster)1962-2003
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Reply #8 - May 30th, 2003 at 7:27pm
RollerBall   Ex Member

 
Been following this thread with interest. If I understand correctly, this prog creates objects that only you or another person who also has the prog can use. Right?

If so, OK if only you want the stuff you make - but as everyone uses freeware made by other people it seems to me that if you do get into stuff like scenery design you should always have in your mind to try to upload what you've made just to give something back to simming.

Just my way of thinking I guess...
 
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Reply #9 - May 31st, 2003 at 3:50am

MattNW   Offline
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Quote:
Been following this thread with interest. If I understand correctly, this prog creates objects that only you or another person who also has the prog can use. Right?

If so, OK if only you want the stuff you make - but as everyone uses freeware made by other people it seems to me that if you do get into stuff like scenery design you should always have in your mind to try to upload what you've made just to give something back to simming.

Just my way of thinking I guess...


I agree 100% but this is a quick start. I'm just learning the ins and outs of FSSC and BMP2000 so I got my airport going good while I'm learning. That's one of the limitations I've found in FSSE. If  you could create scenery to share it would be a 10 on my scale.

Another shortcoming is the fact that you cannot add objects to it. If they took care of those two things I think FSSE would be a lot more popular than now.

 

In Memory of John Consterdine (FS Tipster)1962-2003
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Reply #10 - Jun 6th, 2003 at 10:25am

BE58D   Offline
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That is what I thought about the roads Matt, I agree 100% with you and RollerBall.  I wish the scenery was written in .bgl and you can add your own stuff to it also.

But, then again... if they scenery files were written as .bgl, that means less people would want (or need) to buy FSSE because it wouldn't be needed and therefore loss of income for LAGO.  But
 

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Reply #11 - Jun 6th, 2003 at 1:23pm
wish_bear   Guest

 
Hey all,

I am trying to find a way to edit a .bgl file. I was hoping for something similar to the dtxbmp program.

Trying to find a way to edit  the airports that I found online(which have a golf course looking grass texture), and place it on top of VFR photographic scenery so the photographic texture will show through the green areas.

Does that even make sense to any of you???
all suggestions welcome
wish_bear
 
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Reply #12 - Jun 6th, 2003 at 2:28pm
RollerBall   Ex Member

 
Grin

Ha - I think it does!

But sorry, scenery design doesn't work like that - wish it WAS that easy!!
Roll Eyes
 
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Reply #13 - Jun 7th, 2003 at 12:05am

MattNW   Offline
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Quote:
But, then again... if they scenery files were written as .bgl, that means less people would want (or need) to buy FSSE because it wouldn't be needed and therefore loss of income for LAGO.  But


Maybe not. The strength of FSSE is in the way the elements are placed and positioned inside FS2002. If they allowed user created objects that could then be positioned the current way, scenery editing would be a breeze.

Right now with a macro object I have to try to guess where it should go in relation to my airport and put it in. Next I export it with FSSC and start FS2002 (wait while the flash screen shows and every thing loads), select the flight that places me there and wait until it loads just to see that I missed my placement by about 50 yds.

With FSSC I could put my macro or multiple macros into the editor, go into FS2002 and select what I want to place, if it's in the wrong place I simply move it where I want and I'm done. I could also create objects for other people. If Lago kept the editor licensed then the money would be from sales of the editor while a trade in freeware macros would enhance the usefulness of that.

Another advantage is temporary scenery. At present I'm working on a set of macros of common camping items. Many camps are very temorary. You set up the camp stay for a period of days and then tear everything down. If I could put my camping gear macros into FSSE it would be perfect.

At the moment I have to use FSSC to set up even a temprary camp. With FSSE I could do everything within the game and pick and choose which items I want to use as well as quickly remove them when I'm ready to leave the area permanently. Just like camping in RL except I have a plane to get around with instead of my junky car.  Grin

 

In Memory of John Consterdine (FS Tipster)1962-2003
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Reply #14 - Jun 17th, 2003 at 6:45pm

BE58D   Offline
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I agree Matt... What I'd like to see with FSSE for the ACOF version.

1. Ability to create and import your own objects/textures.
2. Ability to scale horizontally (X) and vertically (Y) instead of value.
3. Ability to export it as a .BGL file.
4. More GA static aircraft.

But, like I said... if you could export it as a .BGL, then there would be less of a need for FSSE, other than that of those that like to create scenery.  So I doubt LAGO will allow it to be exported as a .BGL file.  But, here is food for thought... I really think that if LAGO used the FSSE concept and mixed it with the FSSC (or Airport & Scenery Designer by Abacus) concept and allow it to exported to .BGL, I thing they would have one hell of a hit in sales!!!

Imagine being able to create your own airport with runway, tarmac, taxiways, etc. with the ease that FSSE presents, but still be able to add the ILS, NDB, VOR, GPS approaches, etc.

I would pay some damn good money for something like that!

To sum it up... FSSE + FSSC = AN AWESOME PROGRAM!
 

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Reply #15 - Jun 19th, 2003 at 12:51am

MattNW   Offline
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Quote:
I really think that if LAGO used the FSSE concept and mixed it with the FSSC (or Airport & Scenery Designer by Abacus) concept and allow it to exported to .BGL, I thing they would have one hell of a hit in sales!!!

Imagine being able to create your own airport with runway, tarmac, taxiways, etc. with the ease that FSSE presents, but still be able to add the ILS, NDB, VOR, GPS approaches, etc.

I would pay some damn good money for something like that!

To sum it up... FSSE + FSSC = AN AWESOME PROGRAM!


Me too. I'd also like to see .api macros supported. Imagine being able to import any .api item into FSSE for placement. Right now it's limited to the objects that come with it (some are great but others are a little lame). If I don't like say one of the houses then I go to EOD and make myself a house (just finished a cool log home) export it as an .api macro and use FSSC to put it in my scenery. FSSE gets left alone. If I could use FSSE to position my house then I'd be much more likely to do it that way for the instant perspective I get on how it looks in my scenery.

At present I don't think they even offer any add on items for FSSE. You get what you bought and that's that. After a while though people get tired of the same old stuff and learn to design their own and use other programs to do so. That's where Lago is missing out.

Proprietary stuff seems to be declining lately. Look at all the new games that come with the ability to design and modify. Hopefully Lago will get on that bandwagon and open up FSSE some.

 

In Memory of John Consterdine (FS Tipster)1962-2003
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Reply #16 - Jun 25th, 2003 at 7:05pm

BE58D   Offline
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Well, according to some reports over at the LAGO forum... FSSE will allow you to import GMAX items when they release the version for 2004.  I have much messed with FSSC or A&SD (Abacus), I have tried several times with A&SD I can create the airport and even get it to show up in the airport list on FS, but I can't get .api macros to show... no runway to show, nothing... it puts me at the airport, but it is just default scenery!

Sad

Guess, I am an idiot when it comes to that stuff...
 

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Reply #17 - Jun 26th, 2003 at 4:59pm

Fozzer   Offline
Colonel
An elderly FS 2004 addict!
Hereford. England. EGBS.

Posts: 24861
*****
 
Quote:
I agree Matt... What I'd like to see with FSSE for the ACOF version.

1. Ability to create and import your own objects/textures.
2. Ability to scale horizontally (X) and vertically (Y) instead of value.
3. Ability to export it as a .BGL file.
4. More GA static aircraft.

But, like I said... if you could export it as a .BGL, then there would be less of a need for FSSE, other than that of those that like to create scenery.  So I doubt LAGO will allow it to be exported as a .BGL file.  But, here is food for thought... I really think that if LAGO used the FSSE concept and mixed it with the FSSC (or Airport & Scenery Designer by Abacus) concept and allow it to exported to .BGL, I thing they would have one hell of a hit in sales!!!

Imagine being able to create your own airport with runway, tarmac, taxiways, etc. with the ease that FSSE presents, but still be able to add the ILS, NDB, VOR, GPS approaches, etc.

I would pay some damn good money for something like that!

To sum it up... FSSE + FSSC = AN AWESOME PROGRAM!


Hi Sean... Grin..!
Have you tried suggesting this on the LAGO Forum...?
I wonder what their reply would be...?
Interesting... Wink...?

Cheers mate... Grin..!
Paul...FSSE addict... Wink...!
(England)
 

Dell Dimension 5000 BTX Tower. Win7 Home Edition, 32 Bit. Intel Pentium 4, dual 2.8 GHz. 2.5GB RAM, nVidia GF 9500GT 1GB. SATA 500GB + 80GB. Philips 17" LCD Monitor. Micronet ADSL Modem only. Saitek Cyborg Evo Force. FS 2004 + FSX. Briggs and Stratton Petrol Lawn Mower...Motor Bikes. Gas Cooker... and lots of musical instruments!.... ...!
Yamaha MO6,MM6,DX7,DX11,DX21,DX100,MK100,EMT10,PSR400,PSS780,Roland GW-8L v2,TR505,Casio MT-205,Korg CX3v2 dual manual,+ Leslie 760,M-Audio Prokeys88,KeyRig,Cubase,Keyfax4,Guitars,Orchestral,Baroque,Renaissance,Medieval Instruments.
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Reply #18 - Jun 26th, 2003 at 6:18pm

BE58D   Offline
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Actually I Fozzer, I started a topic there yesterday... I included all but the ability to export to .BGL because we all know what they are going to say.  I did mention the others and most people seem to agree.  So how are the wife and kids? Give 'em my best of wishes.  As far as the importing feature goes, LAGO has said that we will have the ability to import objects created in GMAX.

Smiley
 

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